
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $18.3K — a different platform, not this one.
Eschalon: Book III brings the trilogy to a climactic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experience designed to feel like a true pen-and-paper RPG. Book III is not a dumbed-down “RPG for the masses”. Rapid button clicking won’t save you here. Eschalon pays honor to the greatest RPGs of the past, with unlimited character development options and freedom to explore the world as you wish. The difficulty of the game does not scale to your character. Dozens of fan-requested features and updates to the engine and rule set. Hundreds of graphic updates including re-rendered tiles, new spell effects, and enhanced environment effects. New sound effects and music in crystal-clear HD audio via an updated sound engine. Expanded stats for creatures give them new abilities, defenses and vulnerabilities. Combat will require new levels of strategy. New spells and hundreds of new items for you to discover. A huge world filled with secrets, riddles, traps, treasure, and glory awaits you!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.99−50% | 108ratings | 78% | — | not modelled |
| $9.99 | 77reviews | 78% | — | $18.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 407 | 76% | Free | |
| — | 207 | 82% | $2.99 | |
| — | 1.1K | 88% | $3.75 | |
| — | 1.5K | 82% | $3.75 | |
| — | 212 | 76% | $3.75 | |
| — | 72 | 68% | $14.99 |