
Sequel to the best-selling escape room game, brings a fresh take on first-person puzzles with a variety of new rooms to explore solo or with friends. Solve intricate puzzles, uncover hidden secrets, or craft your own escape rooms with Room Editor 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Escape Simulator 2 is the sequel to the best-selling escape room game. With immersive new environments, deeper puzzles, and innovative builder tools, it’s the ultimate first person escape room experience.

Explore new locations crafted with the help of escape room experts and legendary community builders. Each room pack contains four rooms filled with intricate puzzles and hidden mysteries:
Dracula’s Castle: Step into the shadowy fortress, uncover its secrets, and free the town from a dark curse.
Starship EOS: An exploration vessel is stranded after a collision, forcing you to retrieve an energy source from a mysterious dark sphere.
The Cursed Treasure: Follow a cryptic map to a pirate island, overcome treacherous trials, and claim the ancient treasure.
With more content coming soon after the release!

The game is designed for both solo play and multiplayer with friends. Up to 8 players can join together online, with built-in voice and text chat for easy puzzle-solving communication.

When you step into Escape Simulator 2, we want it to feel like you’re walking into a real-life escape room. Every detail is designed for interactivity—you can pick up and examine objects, wipe away dirt, drive vehicles, take a seat wherever you like, and move anything that’s not bolted down.

Create your dream escape rooms with the updated Room Editor 2.0! After seeing over 4,000 rooms built in the first game, we’ve made the tools even more powerful and intuitive. The new lighting engine makes your rooms look more like the official rooms, the Building Editor lets you design rooms (with working stairs!), and you can bring everything to life with Sequence animations.

Why a sequel?
A sequel gives us a fresh start and lets us push the limits of the genre further. We were inspired to explore darker escape room themes and experiment with new gameplay and puzzle ideas. Splitting from the original game let us focus on improving key features like rendering, networking, physics, and animations.
Will Escape Simulator still get updates?
Yes! With the recent Mayan DLC and more content on the way, we’ll continue supporting the original game while expanding its reach to new platforms.
Is it scary?
While Escape Simulator 2 is darker and has a more mysterious vibe, it’s not a horror game. The game also doesn’t feature any jump scares or gore.

We’d love to hear your thoughts and ideas for Escape Simulator 2! We ❤️ our amazing community of escapers, puzzle solvers, and builders, so feel free to share your ideas on Discord or email us at: community@pinestudio.com!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so bag. I played this game 14h, but now, I don't have anything. My progress, my puzzle pieces, my token!!!!!真烦人 这个游戏一个代币都没了,一个拼图块都没了,只有成就和游玩时间,差评!
now i do like ES1 (maybe a bit more, hard to say). the one leg-up that 2 has over 1 is looks. this game looks really nice. buuuuut i noticed the hint system is not keeping track of what I already did. often it would give me hints of puzzles i already solved, then i have to print out like 4 hints and it would redact me points, because it didnt know where I was at yet. i never had this issue with ES1.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 9K | 88% | $19.99 | |
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 6.5K | 86% | $24.99 | |
| $3.2M | 6.5K | 86% | $19.99 | |
| $3.2M | 4K | 94% | $19.99 | |
| $3.2M | 6.9K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8K | 535 | 86% | $7.99 | |
| $59.7K | 503 | 71% | $6.99 | |
| $54.6K | 275 | 89% | $9.99 | |
| $37.1K | 286 | 81% | $7.99 | |
| — | 0 | — | — | |
| $11.5M | 19.4K | 94% | $9.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian +3 more
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Omg I started playing this it’s really fun I enjoy the puzzles and so far the game works well make sure if you want to play with people you both have the same version!
여자친구랑 너무 재밌게 플레이 했어요 !! 실제 방탈출보다 만족스러웠습니다. 참고로 제가 99% 주도해서 문제 풀었어요
好玩,就是关卡量有点少
比一代全面进化,画面更写实、交互更细腻,连灰尘都能擦开,沉浸感直接拉满。关卡设计更成熟,主题也更有氛围,和朋友分头探索、互相配合解谜太爽了。编辑器也更强,自己做密室给朋友玩,可玩性直接无限延长。继承了前作的优点,又补上了所有短板,喜欢解谜和联机的闭眼入就对了!
好
пойдет, понравилось P.S только разрубы прятуют шмотки в текстурах и можно не понять что делать в моменте - это минус дл мня
如果没有我聪明的朋友陪我一起玩,我肯定无法通关😅 我花了大约16个小时来解开所有的谜题,包括普通地图、额外关卡、黑暗关卡和最后的神殿。 成就攻略也不难。 如果不休息一下的话,脑子用得太多会崩溃的🤯 わたしの賢い友達が一緒にプレイしてくれなかったら 一生クリアできなかっだと思われ😅 通常マップ、extra、dark、last神殿。 全ての謎解きに16時間ほど費やしました(꒪ᗩ꒪ ✿) 実績攻略も難しくありませんでした(フレンドさんのおかげ 休憩しながらやらないと 頭使いすぎてパンクします🤯ご注意を。
I was really impressed with this game until I had to lookup the solution for the star keys and realised there was no possible way to discover these naturally without ardiously following a series of pointless tasks that required looking it up to make it work. Theres no clues anywhere about it that were discoverable. As a result I read too far and ruined the entire experience. Sucked every ounce of wonder out of the entire experience. I wish I hadnt wasted my time. Its still a great escape room game but I give it 2 out of 5. Minus 1 star for every uneccessary star key.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.