
After discovering an ancient portal, you suddenly find yourself among the remnants of an ancient alien civilization. Technological relics, sprawling ruins, and cryptic puzzles are all that remain. If you are to learn their secrets, you must unearth the fate of the race that called this world home.
Modeled estimate, not a reported figure. How we estimate →



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 160reviews | 73% | — | $46.4K |
| $14.99 | 18ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A laser puzzle game with a nice soundtrack, and a nice enviornment. Not really much more to say, there isn't much of a story, and the puzzles are rather basic. Its something I'd recommend buying for your kids to play, but for anyone else there's not much here.
The controls are clunky/awkward, the movement is slow, the puzzles' UI is difficult to use, and the puzzles are just boring. The game is also really bad at communicating where you're allowed to walk - one beach will be walkable with a required puzzle, while another beach has an invisible wall. Some rock piles are jumpable, others could be jumped but there's an invisible wall. That sucks in a game about exploring.
The game is not very long; with full exploration (i.e. roaming aimlessly to find the edges of the maps, jumping off cliffs, walking into the sea etc), it took about 4.5 hours to finish. The puzzles were quite satisfactory, although easy (sometimes too easy) and I also absolutely enjoyed the soundtrack; it seemed to match the environment very well and even though the graphics were too simple, they did their job perfectly. However, there was (almost) no lore or explanation of what happened. The game starts and tells you a few lines of story, and that's it. Then it's up to you to translate an alphabet based on binary code, and get some texts, which are a little too few. [spoiler] We learn that there were some people/individuals (aliens?) divided in groups; some groups made war to other groups (or to everyone) and then they went extinct. Or they left. How did they end up on Earth? One message says that they see us. Also, in the end, we hit a switch and we levitate into a white light. Did we reach the Library on the Moon? From the planet size it seems that we reached the main planet, while we were on the moon, so it kinda confused me. [/spoiler] I do love games with lore and I love reading long texts or scrolling through murals with pictures and stories to find out what happened. Stories give a lot of depth to adventure games, after all. Playing puzzle after puzzle made me feel like going forward just because there was nothing else to do. Also, I encountered some minor issues. [spoiler] There were one or two occasions where I restarted a puzzle due to a physics bug (like throwing a cube on a floor switch, but then the cube rolling away locking me in/out), but that was probably due to my bad aim, and, like others I never got the Hidden Gardens achievement no matter how many times I went back. [/spoiler] Still, not much to make me hate this game. I do have mixed feelings on this one, but I would still recommend it to puzzle/adventure game players, just for the ambience and relaxing gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| $14.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice-sized puzzle game with a very pleasant setting and some nice music. (And some nice cosmetic touches like time of day and rain that keep it novel when you're running around trying to retrace your steps to that location you now know how to get past.) Don't expect to learn too many secrets, though, it's very light on explicit story.
That was a very nice little 3-hour journey through a low-poly, synthwave planet with "lite" puzzle elements. Having just played Talos Principle, I can say that the "puzzles" (such as they are in Epitasis) are very simple. They're usually of the form "Put cube on pressure plate". Don't play this if you're expecting a tough challenge. I'd call this an easy afternoon walking simulator with gorgeous synthwave-style neon graphics and music. At first you can be a little confused as to what's going on, but after a few minutes you soon figure it out. Each area boils down to "turn on the lasers until a threshold reached. Take mcguffin that appears, and place mcguffin on a pedestal". I enjoyed it, but finished it in 3 hours, so get it on sale if you can.
I LOVE playing this game to wind down after a long work shift. I played this game mostly on my steam deck and for a long time every time I played I always fall asleep about 10-30 minutes of game time. So my progress was very slow. It was until I finally tried to move my save file to my pc because I wanted to experience the game on a bigger screen with better visual settings and sadly I couldn't get it to transfer. So I started the game from scratch and didn't realize how short this game is/realize how close I was to finishing the game. I got stuck when trying to get the circle puzzle piece so I had to go around the game a few times before finding what I missed, but overall I enjoyed it and will definitely enjoy the soundtrack. I recommend this to anyone looking to play a game to help wind down/relax on the couch/bed or on your steam deck. I think my total play time on the steam deck is 3 hours but PC takes more because I started from the beginning and sped through until I got to where I was. However, I played more on my steam deck because after a few minutes I just end up falling asleep 😂
Игрунька крайне странная, я фанат головоломок от 1-го лица и это было моим худшим опытом. Механика головоломок схожа с Порталом, Талосом, но геймдизайн все портит напрочь. Почему? Сама графика ладно, терпимая. Но чтобы начать решать головоломки ты их должен для начала найти и не заблудиться, ведь карта тут огромная и нет никаких природных подсказок куда надо идти(по типу еле видных тропинок). Также механика телепортов, которых тут тоже дофига, ужасная из-за чего вы рано или поздно потеряетесь. Но что самое важное - сами головоломки, они тут ужасно скучные. Мне прям нехватало еще чего-то. В общем не советую данную игру, лучше еще раз перепройти Порталы, Талосы и другие культовые игры.
Zero story. Ending is just a puzzle-solve-to-blank-screen. Glad I gave up and watched a walk though. I wanted an adventure, not a meh put-boxes-on-buttons while moving-way-too-slow game
This is a terrific game: simple, beautiful (both appearance and sounds), and relaxing. The puzzles are not demanding - if they were, the whole experience would be much less. The player's attention would be taken up with worrying about that, rather than enjoying the experience as a whole. In short: if you want to show off to yourself about how clever you are, this may not satisfy you. If you want to enjoy something beautiful and creative on its own terms, you will probably love it as I did.
Looks interesting, probably a nice puzzler. However, uplayable for me on a Macbook Pro released in the same year, but after, the game came out on Mac. The Macbook has better specs than "recommended". Had to crank resolution and other graphic settings down very far. (For comparison, this Macbook has run Shadow of the Tomb Raider successfully, played that through twice.) But I would probably still mark this as unusually frustrating, because it's possible to wonder for hours through the portals without getting to the second puzzle element. Admittedly, the choppy graphics, even at the reduced specs, imbued the whole experience with a touch of motion sickness, which I don't usually get. I'll have to wait to play this on a much higher spec machine, to update this review.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 15 | 80% | $7.90 | |
| — | 0 | — | — | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $457K | 7.7K | 95% | $4.99 | |
| $118.8K | 253 | 80% | $19.99 | |
| $38.6K | 107 | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.4K | 373 | 86% | $4.99 | |
| $46.4K | 82 | 71% | $16.99 | |
| $46.4K | 160 | 81% | $19.99 | |
| $46.4K | 279 | 94% | $5.99 | |
| $46.5K | 109 | 72% | $17.99 | |
| $46.4K | 489 | 89% | $2.99 |