
Create realistic or hand-drawn character images you can use as assets for your games, illustrations for your stories, or avatars for your role-playing sessions. Export your images as PNG files with or without a background, or as a layered PSD image for further customization.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The thumbs down isn't meant to be mean. Even the "free" version of this product is far too limited to be of any real value in 2026. ***UPDATE*** After posting the review, I actually did go and create an account, export a character, and then use that character as a jumping off point for a higher quality AI model. I did it on a transparent background, removed the watermark in the AI app, and it created a photorealistic model matching my prompts way better. But that only reinforces my opinion given at the end of the original review. Other than that, it was a ♥♥♥♥♥♥♥ nightmare getting Steam to sync with their website. If you choose to try this out, go to their site, and create your account completely separate from your steam account. (I couldn't find a way to download the product from their site) Then, when you open this app, sign in with that account. When you do the demo, you will earn two free packs instead of only one should you link your Steam account to this. ***ORIGINAL*** The characters can be played with, dressed, and pictured far easier than prompting an AI to do it. That's for sure. But you can't pose them. You can't finely apply make-up. You can't alter the pose in the least. You can't rotate the character. You can't even zoom in for a close-up of the face. It's just: Here is your clunky looking model, with a giant watermark. I had considered maybe buying a few packs, just to have a jumping off image for some better AI results. Trying to get an AI to accurately portray a human (rather than a mutant) is somewhat difficult. And having a "Mr. Potatohead" way of quickly designing the rough sketch for a character seems appealing. That way, I'm not using stock photos, or risking copyright claims by trying to alter some star's image in top what I'm looking for. But, also, I don't get frustrated by needing to tweak a picture 25 times before it begins looking right. The problem here, is that while the character packs themselves are reasonably priced, it costs $80 to remove the watermark. It's $80 to remove all the watermarks forever. But I can already create better looking character models, without a watermark, for FREE, using AI. It's just more difficult. Yeah, I could just remove the watermark for $0.25 using that same AI, but why? It just seems more expensive short term, but way more cost effective long-term to just wrestle the learning curve for AI prompts into submission. But, I did try to export a character just to see if it would work at all. Either creating a character, or removing the watermark. When I first booted it, it asked me if I wanted to play the demo in order to unlock any of the packs for free. So I did. Its very limited features worked flawlessly. It had me create a character, it took me to the screen where I might export it, but then sent me off to a different screen before I could actually try to export it. Then it told me that the demo was over, I had unlocked a free character pack, and would I like to unlock it now? Why yes I would. So it opened Steam's overlay, and tried to get me to create an account in some 2 inch by 2 inch box in the top left of the overlay. I decided that I would investigate their site before I created an account for some company that I don't know or trust. I care more about my privacy than I care about "cross-play." So, I just went back to the character creator, and tried to export a male character to use as an image for an AI prompt. I got my dude looking "meh" and went to export it. But I was still stuck in the demo, so i wasn't allowed to actually export anything. So, I uninstalled it. I can't believe that these devs earn even one sale per year at this point. Half a decade ago, this might have been a decent buy. But technology has wrecked this product for all intents and purposes. It is my opinion, and my suggestion to these devs that they should either put every single pack, feature, and add-on for this product on a permanent 85% sale, or; seriously invest in expanding its functionality. If you could boot this, toss together a character in 5 minutes or less, with a FULL character custom creator. Make-up, scars, tattoos, clothing, including NSFW options, jewelry, eyes, etc., etc., etc., and then export it as a full on front, full on left profile, full on back, full on right profile, and facial close-up it could be used in conjunction with more powerful AI image/video generators. I would embrace the AI, and market this as a product to help ease beginners into the world of AI character generation. However, that it what I would do. This developer appears to have abandoned it. As a result, I can't recommend it to you.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ePic Character Generator is best understood as a creative character-building utility rather than a traditional video game. Developed and published by Overhead Games, it is designed for people who need character artwork but may not have the time, experience, or artistic ability required to create illustrations from scratch. Its most obvious audience includes tabletop role-playing players, dungeon masters, writers, independent developers, and other creators who regularly need portraits, avatars, tokens, or visual references for fictional characters. The central concept is refreshingly accessible. Instead of asking users to draw characters or learn complicated 3D modeling tools, the program provides prepared visual components that can be combined into customized designs. Different body characteristics, clothing pieces, equipment, accessories, backgrounds, and other visual elements can be selected to gradually construct a finished character. This system makes experimentation quick, since changing an outfit or trying another visual direction requires far less effort than recreating an illustration manually. Variety is one of the application's more appealing qualities. Its content extends across numerous character concepts and settings rather than limiting users to one narrow fantasy theme. Depending on the available content packs, characters can be created for fantasy, science-fiction, contemporary, post-apocalyptic, pirate, barbarian, supernatural, superhero, and other settings. This flexibility is especially valuable for role-playing enthusiasts who participate in several campaigns with completely different worlds. It also gives writers a convenient way to establish visual references for characters before committing to more expensive commissioned artwork. The ability to save characters adds practical value to the creation process. A design does not have to be treated as a disposable finished image because users can return to saved characters and continue modifying them. This works particularly well for RPG campaigns in which a character's appearance changes over time. New clothing, equipment, or other details can represent progression without requiring an entirely new portrait. Token and card-oriented functionality further increases its usefulness for tabletop gaming and similar projects. Exporting is another important part of the package. Character artwork can be produced as PNG files, including transparent-background images suitable for placement over custom scenery or integration into other projects. More advanced workflows can also benefit from PSD-oriented functionality when the necessary features are available. This means the generator does not necessarily have to be the final destination for an image. Creators can establish the basic character here and perform additional editing, compositing, effects work, or layout adjustments in external graphics applications. The biggest limitation comes from the same system that makes the application easy to use. Since characters are assembled from existing visual components, creative freedom is inevitably restricted by what those components provide. Users cannot expect the unlimited control available from drawing an illustration manually or building a custom 3D model. Two people using identical content collections may also produce characters containing recognizable shared elements. The generator is consequently more successful as a rapid visualization and asset-building tool than as a substitute for completely original professional artwork. Its content structure deserves consideration as well. The basic application provides an accessible starting point, while much of the broader selection comes through optional packages and additional functionality. This modular approach can be useful because someone interested only in a few themes does not necessarily need every available asset. On the other hand, users who want an enormous library covering many genres, character types, outfits, creatures, and visual styles may find themselves accumulating a substantial number of additions. The overall value therefore depends heavily on how extensively someone intends to use the ecosystem. Ease of use remains one of its strongest advantages. There is considerably less technical friction than with professional illustration or modeling software, making it possible to start experimenting without spending days learning complex tools. The process can even become a form of creative brainstorming. Writers may discover a character's personality by experimenting with clothing and accessories, while tabletop game masters can rapidly create visual identities for important NPCs instead of relying entirely on descriptions. For creators interested in using generated artwork outside personal projects, the program can have additional value, although licensing conditions should always be checked for the specific assets and intended usage. This makes it potentially relevant for indie games, books, cards, tabletop projects, visual storytelling, prototypes, and similar creative work. The combination of rapid generation and reusable output is particularly attractive for small projects where commissioning unique artwork for every minor character would be impractical. Steam Deck compatibility is less straightforward because this is desktop-oriented creative software rather than a game designed around handheld controls. It does not have the kind of established Steam Deck experience that should be treated as officially optimized for the device. Running it through SteamOS compatibility methods may be possible depending on the current software configuration, but users should regard Steam Deck support as unsupported or unverified rather than guaranteed. Even when functional, the interface and character-building workflow are naturally better suited to a larger display with mouse-style input than to the Deck's handheld controls. There are other minor considerations, including its reliance on an additional account ecosystem and the way premium or optional content can influence the overall experience. Someone expecting a completely self-contained character creator with every asset immediately available may find the structure less appealing. Conversely, a user who only needs particular themes may appreciate being able to expand the application selectively instead of paying upfront for a massive collection they may never fully use. Taken on its own terms, ePic Character Generator is a useful bridge between having a character concept and possessing finished visual artwork. It does not eliminate the value of professional artists, nor does it provide unrestricted creative control, but that is not really its purpose. Its strength lies in speed, accessibility, experimentation, and the ability to produce usable character images without requiring advanced artistic training. For role-playing campaigns, writing projects, prototypes, avatars, tokens, and independent creative work, it can save a considerable amount of preparation time. Its predefined assets and potentially extensive optional-content ecosystem prevent it from being an all-purpose artistic solution, while Steam Deck users should not expect an optimized handheld experience. Nevertheless, its approachable creation system, broad thematic potential, convenient saving and exporting options, and practical applications make it a worthwhile character-generation utility for creators who prioritize efficiency and accessibility. Rating: 8/10
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Жена сказала если на этом обзоре будет 50 лайков и 5 наград , она купит ящик пива, мужики выручайте! My wife said if this review gets 50 likes and 5 awards, she will buy a case of beer, guys help me out
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
ePic Character Generator — отличный инструмент для создания уникальных персонажей. Удобный интерфейс позволяет быстро настраивать внешность, способности и историю, используя предопределённые шаблоны или ручную настройку. Генератор предлагает широкий выбор параметров: от расы и класса до деталей экипировки. Особенно ценно наличие функции случайной генерации, которая вдохновляет на креативные идеи. Подходит как для ролевых игр, так и для литературных проектов. Работает стабильно, без лагов. Минус — отсутствие сохранения кастомизированных персонажей в облаке. В целом — надёжный помощник для фанатов RPG.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75 | 6 | 83% | $0.99 | |
| $211.3K | 801 | 56% | $14.99 | |
| $15K | 79 | 96% | $9.99 | |
| $11.1K | 14 | 93% | $29.99 | |
| — | 198 | 81% | — | |
| $0 | 2 | 100% | Free |