Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games I've ever played to be honest. It's easy to understand, entertaining, visually appealing, and I love the sound design oh my god it's amazing. If this was a longer game, I would buy it. The game is super dreamy and relaxing, but still has a challenge. I love this game.
"Entropy" is a godawfully lazy, badly made, well, the developer describes this as an "experimental minigame". And far be it for me to tell failed developers how not to fail quite as hard, but if you ever describe a garbage bit of code as an "experiment" or blatantly admit it's not a real game and is just a "microgame", maybe it's not good for gamers for it to be used to pollute Steam with garbage nobody wants. What do you do in the game? This "experimental microgame" has you just grappling blocks to try climb up and not fall down, endlessly. Yeah, it's basically an endless runner, only even worse than all of the other endless runners. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This game features very lacklustre, incredibly lazy minimalist placeholder"art" for graphics instead of anything remotely detailed, expressive or contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Entropy — бесплатная экспериментальная микро-игра про путешествие сквозь галактику с бесконечным импульсом: вы используете «галактический крюк», чтобы раскачиваться от куба к кубу и добраться до портала в конце каждого уровня. Всего три коротких уровня, а прохождение занимает около семи минут. Падение мгновенно перезапускает уровень без загрузки, а музыка синхронизируется с движением кубов — звук и визуал работают в унисон. Плюсы: гипнотическая синергия музыки, визуала и движения — раскачивание между парящими кубами под динамичный саундтрек создаёт почти медитативный эффект, а момент, когда ритм музыки совпадает с полётом, по-настоящему завораживает; мгновенный рестарт и forgiving-подход — падение не наказывает, а тут же даёт попробовать снова, что делает опыт лёгким и приятным для любого уровня подготовки. Минусы: экстремальная краткость — три уровня за семь минут ощущаются скорее как концепт-демо, чем как законченный проект, и после прохождения возвращаться решительно не к чему; минимум глубины и разнообразия — механика одна, уровней мало, а практической причины переигрывать нет, если только не хочется повторить медитативный эффект. Итог: красивая, мимолётная интерактивная зарисовка — не игра в привычном смысле, а короткий эстетический опыт на семь минут. Стоит зайти, если хочется расслабиться и полетать между кубами под приятную музыку, но ожидать чего-то большего не приходится.
UHHHHHHHHHHHHHH IM TBHB
Short and sweet. Nice and satisfying gameplay.
would like to see a full game like this. only problem its to short
a small simple experience, it does what it set out to do. and im sure it was good practice for its creators.
I want to like this game. The music is great and the gameplay idea is really chill. But the mouse sensitivity is awful. It feels like moving through syrup and is extremely frustrating. Give us an option to adjust the mouse sensitivity and I would happily pay money for this, but at the moment it's just unplayable for me.
Красивая и не расслабляющая, но мне всё равно понравилась.
Fantastic short experience
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $371 | 12 | 92% | $1.99 | |
| — | 0 | — | — | |
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