
Dive into horror in Entities. Solo or up to 4-player matches offer dynamic puzzles, relentless entities, and extraction shooter mechanics. Investigate, unlock paths, and survive in dangerous zones as a private operator. Master skill and terror. Are you ready to confront the unknown?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Servers are dead, no updates since 8 months, Dead game
Game concept is great but in my opinion is not ready even for game preview.Don't get me wrong i am used to buying game previews but this one just makes me angry.Every purchased made in armory we keep on loosing, full inventory dissapears also.Ammo,armory ,guns, axes, med kits what ever you got pretty much.You're left with crowbar, pistol 30 bullets,This happens over and over.Before and after update same thing.Online lobby's break up alote too but that to me is not a big concern.In my opinion you should wait a while before you purchase.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead Game. Very sad since it was really good. This developer seems to have abandoned all their titles, buyer beware.
cant rebind key bindings, when you change them they are still actually the default keys, npcs have multiple ears etc very poor. cant even jump or crouch
I wish there was an "It depends" rating on steam, because Entities is a game you may like.... or not ! It definitely depends on you, what you expect from such type of game. I am not gonna lie, this is a indie game - and you can see and feel it and it needs definitely work. There are some design choices and flaws I am not sure if I like them or not (the screaming is somehow ... weird lol - people who played it know what I mean hehe), but at the other hand... I like it and can't wait to see the further development progress of this title. Would I buy it again ? Definitely yes. As I said before, there is something interesting on this title and it's not a bad game and has a lot of potential in my opinion. Performance and graphics are good and gameplay is.... yeah, as I said, depends on you ! I like it and there is a chance you may like it, too ?!? (Sorry for my english, it's not my native language)
What in tarnation?
Loving this game so far, the atmosphere and sound design is incredible and I am so excited for all the future updates! - https://youtu.be/RV_BiKonD4Q !!
its a good game
I just got this game yesterday and so far I've really enjoyed it. The game can be considered tactical horror, easily! Although there is less emphasis on the tactical aspect, at least at this stage in development, the emphasis on horror is obvious and VERY effective. The game is not only full of jump scares, but the actual horror elements of the environments, and I mean on every aspect of every map, really makes you feel like you're in some sort of horror movie. At no point did I get a sense of "I'm in control", it was more like "I'm along for the ride". That is a CRITICAL element of the horror experience. Understanding the game is still in development, I expect there will be more emphasis on gear and weapon customization at some point, but I do like the low profile appearance and theme of the main character. The characters lack of certain abilities, like the ability to crouch or traverse needs to change. I understand the developers want players to explore the maps versus sprinting all over the damn place like in COD, but crouching is a basic human ability that if anything would improve the horror experience by allowing the player to actually hide from threats. Perhaps being able to scale certain objects of certain heights would be good too. We don't need to be bale to jump over a car but the ability to interact with the brilliant environments a bit more would go a long way. Although I believe gear like gun lights (that don't completely suck....for real guys, fix the damn light. I realize you want the threats to close distance faster for the sake of thrill, but they are hard enough to kill without them being undetectable until within ten feet. Also, that black fading out needs to stop. Its hard to line up a shot when my screen fades to black every time I make contact with a threat.) Giving the player the ability to eventually acquire night vision can enhance the players experience, considering the manner in which each entity comes at you will not create a "tech beats all" result that's common in games like SCP 5K. I feel like this game can improve the tactical capabilities of the player and gain from offering character customization, which would increase player enjoyment, without getting completely lost in the "tactical" aspect of tactical horror and completely losing the "horror" aspect like so many other games do. I feel like there would be a sense of "♥♥♥♥♥♥♥♥♥, what did I get myself into" not matter what type of weapons systems, gear and athletic capabilities the player could access in this game. So far...WELL DONE!! I'm excited to see how this game continues to evolve!
Friend fell out of bounds on our first map, I wandered into a rock that had no collision and eventually found the right way to leave before getting killed in 2~ seconds by a group of enemies that sprinted at me. Decided to try the last map in the list to see if it got better, said "I'm Alt+F4ing if it has the exact same enemies as the first map." You can guess what happened.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7K | 49 | 55% | $19.99 | |
| $2K | 8 | 25% | $9.99 | |
| — | 0 | — | — | |
| $191.8K | 471 | 91% | $16.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 118 | 93% | $9.99 | |
| $11.6K | 153 | 94% | $4.99 | |
| $11.6K | 136 | 60% | $4.99 | |
| $11.6K | 93 | 62% | $4.99 | |
| $11.6K | 547 | 80% | $0.99 | |
| $11.6K | 61 | 66% | $8.99 |