
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Most likely between $54.1M and $153.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A complete disappointment, and the optimization has gone completely out the window.
Я ещё никогда в жизни не видел игру настолько настроенную против игрока. Всё, начиная с передвижения и заканчивая дизайном уровней сделано через одно место. Я не знаю, о чём думал разработчик, но его определённо били в детстве, если он считает, что это хоть для кого-то весело или интересно. Тысяча и один квест подай принеси, идиотское дерево прокачки, ужасное передвижение, однотипные враги и многое другое, с чем вы столкнётесь в этом проекте. Я своему врагу не пожелаю проходить этот кусок игры. Желаю автору научиться делать хоть что-нибудь или хотя бы, просто, перестать делать игры.
Looked at the system requirements and said yea i can run this. Bought the game and in fact i cannot run this. Optimization should be a big issue to tackle but here we are. I wont refund but i damn sure aint playing a game with 30-40 fps. Cyberpunk runs better than this. I tried for like 9 hours and said im good. Will circle back after this 1.0 release but for now its a hell no with a side of sorry i dont have a 5090.
survival slop. same old same old.
I really want to like this game and I'm on the fence, but as fun as it can be at times it also feels like the devs just want to see you suffer. Map traversal is a chore. There are fast travel points but they are far apart and the entire map is a shattered plain of deep pits and canyons filled with Fog/Shroud. You will end up running everywhere repeatedly while trying to avoid fog but having to traverse it constantly. There are random patches of red fog a bit everywhere. It's incredibly easy to wander into it as the boundary is ill-defined, doing so is more or less instant death, especially if you were already in regular fog with your bar half depleted. NPCs flood you with so many quests that you can't keep track of which is important and what order they should be done in. They also tend to send you to overlevelled areas even if you are several levels lower than the enemies there. In this game, a few levels difference can be huge! Harvesting resources for construction and certain crafting recipes is So, So grindy! Crafting is a mess. There are far too many crafting stations, each with a hodge podge of recipes, sometimes they will only have three or so recipes each. Some items need to be built by talking to NPC townspeople instead of using stations. Some crafting stations also need to be built by talking to NPC townspeople, hidden in their crafting list somewhere. Why cant the alchemist just have you build him a workshop and be the central hub for crafting things? Why does every item need a different NPC to upgrade? Why are there glider recipes spread between different stations and NPCs? It is. A. Mess! Some crafting recipes take real world minutes to craft a single recipe for a component you need in bulk. The worst part are the dogs. Dogs are bloody everywhere, ruin exploration, and are the least enjoyable part of combat. 4/5 deaths? It was dogs. They spawn in packs and bum rush you. They are too fast to really avoid or kite, and have a leap attack that both does heavy damage and closes the distance. Every time they will just sequentially leap at you, taking out a third to one-half of your HP on EACH HIT. Just imagine, 6 dogs, all charging like freight trains, just reaching you one after the other in a line, all chunking your health bar. You can't stand and fight, their attacks are too sudden and you will get surrounded if you survive the initial rush. You can't kite, you will get some distance and they will close the 10m gap before you can charge a fireball, now your out of stamina so your really f***ed! You can't take them out with fireballs, they tank 3 of them and don't cluster close enough to all be hit at once. A two-handed weapon works ok if you can manage to fight 2 at once, but you will still get steamrolled by packs most times. You can't block, they will stun you during the initial charge, leaving you out of stamina, and by the time the barrage ends the first is about to leap again. You can't really parry, they are so fast that while you might get one sucessful pary, 5 more are on your ass. You can parry one, maybe 2, but even if they get stunned you will be blocking enough hits to stun you half the time, and you can't punish the one you stunned because the other 5 are winding up for another leap. And they are EVERYWHERE! Walk through the forest? Wolf Pack. Scavenger camp? Dogs in your face along with a scythe guy and a ranged harasser. Old fort? Wolves. NPC sent you to a crypt as a side quest? Guess what? The Necromancers have packs of undead dogs! 4 deaths out of 5 dogs were involved. I can take out a boss several levels above me by whittling it down, or kite groups humanoids no issue, but dogs? There's no bloody counter! It's F***ing Atrocious! Maybe the game gets better once you learn more of it's systems and hit the right side of the power curve, but it's so aggresively hostile towards new players that it makes for a very aggravating experience.
The optimization is terrible, in the current market something like 80% of people can't properly play this game. The combat lock makes fights boring, and the challenge comes from there being 20 of the same enemy doing the same attack at you over and over. The pace is awful. The wings remove the depth in exploration, but the objectives are so far from each other that gliding is the only reasonable option. The build system is needlessly complicated, the crafting is similarly so. Fast travel is necessary but removes any connection to the world around you. The base settings make it so you don't lose your wings when you die, which means there is no punishment for death. It's either too easy, so you roll through everything, or it's nearly impossible, so you die, teleport to the nearest tower, fly with the wings you got to keep even though you died, and then pick up your stuff and die again. No depth, just complication. NPC's have no life or depth either, and might as well be a crafting table with some quests. The weapon upgrade system is decent and the player upgrades are alright too. I really did try, four different worlds with different groups of people, and at least 10 hours on each one. It's right up my alley in genre and still, It's just not a very good game.
I would love to play this game but sadly it just does not work on my pc, even at lowest settings my pc is just overheating, and having to wait 20 mins for shaders to compile is not ideal, maybe will come back to this game on console when its released. I do understand its early access but the game also isn't cheap and for it to be this intensive on your system is why I don't recommend.
Not overly negative review but this game feels shallow. NPCs are pointless and just an annoyance, exploration and fighting is tedious. The whole shroud mechanic is based on timer. If your main mechanic is bloody timer, something is not right. Game is not bad but it is trying to do very much but fails to do anything above average. Only building mechanic is good but even then you need to progress quite far to start building cool stuff.
This game is simply tedious. The gameplay is ok but not fun. Collecting stuff and slowly building up your base and character power is alright, but the implementation is just too clunky.
超級滑滑腳,我感受到裝備數值非常不平衡,翻滾沒有無敵,彈反手感詭異,還有閃現有物理碰撞,你相信閃現有物理碰撞嗎??? 我不能穿過怪物跟其他玩家... 玩到後期裝備割裂感非常重 腳是滑的,戰鬥是不平衡的,天賦是殘的,bug是優秀的。