
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought and played for 2 minutes. IGN REVIEW Jumped off a cliff. Thought the game felt floaty and bad. Its no crimson desert ill tell you that. 9/10 would jump off a cliff and refund again.
it feels like valheim but better, i like the the story, building concept, combat, skill trees, etc
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game, and I just want to leave some feedback behind in the hope that the devs see it. I primarily play ranged builds, and I mostly focus on combat, exploration, and production, not so much building. The game is pretty grindy, and not just because you have to mine a lot of different materials. It's also because you have to collect so many different material types, and many higher tier items rely on materials from lower level biomes. You'll often be crafting a high tier item, only to realize you need to go back to one of the first biomes to mine or gather materials, craft intermediate components, and then finally make the item you actually wanted. That's just one example, but production in general has a lot of hoops to jump through before you can craft certain items. The pain I'm describing here is the oversight required to keep track of it all really. This could perhaps be adjusted by implementing some sort of an automated chain, along with some kind of overview of all the materials you need to spend for the final outcome instead of interacting between all your crafting stations. Maybe an NPC could even fulfill this task. For context, I already have my difficulty settings customized to give me the maximum amount of materials from the world, and I still feel this way. Combat is definitely something else a lot of people have been calling out, saying that it feels clunky or lacking. I partially agree. I think combat is in a bit of a tough spot due to the attack animations. You often feel locked into them. In many other games, your attack direction feels much more "free". You can stand still and attack in any direction (looking with your camera) forward, above, or to the side without your character automatically moving. In Enshrouded, however, melee attacks move your character forward automatically, especially when chaining attacks together. I wouldn’t have much to say about the other classes, as I don’t have experience with them. Another movement issue is that you can't immediately cancel the glider. This forces the player to keep flying forward with a lot of momentum, especially with the Legendary Glider. Often you would want to glide a short distance and you would land at the edge and roll off or something. It feels counterintuitive and falls into the same category of movement issues. The new skill tree is very extensive, and a huge improvement to the previous. I've seen mixed feedback about it. Here are my two cents. Personally, I really like that the skill tree offers many different options. At the same time, I think that's also what slightly takes away from it. Some sections of the tree don't feel equally important. For example, if you look at the Ranger build, the Ranger tree is essentially mandatory as your main class. Then you'll usually branch into the Assassin tree depending on your playstyle, while also picking up useful perks from the Beastmaster and Survivor trees. Those trees have valuable skills, but they're not really "primary" trees that you actively build around like Ranger. Despite that, they're placed on the same level in the hierarchy, the same amount of prominence, which makes the overall structure feel less focussed. Overall, I really enjoy this game, and I wouldn’t have written all of this if I didn’t care about it so much. That’s why I’m writing this feedback, it’s this good, even with these issues. These are just areas that I think could make an already great game even better. I’m excited to see how it continues to evolve.
I definitely recommend this game. Bought it to explore and fight monsters. Spent the next 6 hours building a house, fixing the roof, and enjoying how chill the whole game feels. The exploration is fun, the building is addictive, and it’s a great game to relax with after a long day.
A*K kızı. Senin yüzünden güzelim oyunu oynayamıyorum. Her adım da senin izin, senin anın var...!
CRASH ON FIRST LAUNCH AND REPEAT .. WHAT'S WRONG WITH YOUR GAME? U GUYS SHOULD FIRE THE BRAIN DEAD DEV!
Spent 400 hours building a castle, forgot there was a story.
The bones of a good game, reminds me greatly of New World but co-op centric. Came back to this years later and it still has the same bugs and almost begs you to cheese every fight and progression unlock since the "legitimate" methods are so soul destroyingly boring and punishing. Having your own builds and ideas is punished. It is hard to believe this is going "1.0" later this year, adding more content should be the last of their conerns.
Года полтора назад купил игру в первый раз. Поиграл 30 минут и сделал рефанд поскольку было крайне сыро и неоптимизированно. Вчера решил дать игре второй шанс. снова сделал рефанд чрез час. Все еще сыро. Обновил комп недавно, но даже на новом железе фрейм рейт не очень стабильный а некоторые элементы графики откровенно плохи. То же касается и анимаций и геймплейных механик, которые устарели еще на момент тизера. UI очень слабенький. Сражения не интересные. Так сильно испортить механику стрельбы из лука, это надо еще постараться... Теперь о плюсах: мир выглядит потрясающе, если не вглядываться. Если бы не сырость механик, многие из них были бы потенциально очень веселыми. Вывод: поиграйте лучше пока в Вальхейм. Он намного лучше справился с тем что бы быть качественным продуктом в раннем доступе. К разрабам 0 претензий. Очень жду финального релиза, что бы купить игру в 3й раз)
Sehr gutes Spiel. Survival, Action-RPG und Basenbau in einem. Hervorzuheben ist der Basenbau, bei dem so gut wie alles möglich ist zu bauen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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