
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.14/day in the week to Sep 1 → 47.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun.
I need to caveat this review by saying I am a lifelong gamer at 41 years old who doesn't have a ton of time to game. I raised 4 kids and still have my 2 daughters as a single dad and my own business. I've always played console and never played on PC. I bought a laptop specifically for my business with low performance in gaming because I know how I am, and how distracted I can get. So, I looked for something I can play locally, preferably PvE, that had survival, building, exploring, and potentially co-op should I catch back up with my old gaming buddies. This fit that genre. For an early access game around $25 this is a steal. The devs reward exploration, and while there may just be a common chest that holds some random nothing item at the end, almost every time you find something in the environment, it is worth exploring as you never know the outcome. Would better rewards be preferrable? Absolutely, but at least there is something at the end of the exploration and it isn't all for nothing. That said, as someone still fat fingering my basic WASD and not that proficient with movement and multitasking, the slip-and-slide mechanics one faces when on anything slightly more sloped than what should be has killed me more times than I can count. If anyone of the devs or their team reads this, PLEASE adjust the environment to where we don't slide like on ice. The ridiculous mechanic of the tar pit area (admittedly small compared to the entire map) cost me more time and deaths than every boss fight or tougher enemy combined. I don't mind the parkour elements around certain parts of the map, and welcome them to challenge myself on my growth, but combine the fact that I slide off of a root system into something that drains my stamina to which there is no escape, causing me to knowingly kill my character from a safer launch point, spamming E, then quickly hitting F as I drown for the hundredth time was something I could do without. Whatever dev came up with this concept and whoever approved it should be seriously questioned. The environment, at times, can and should pose a threat like cold and the shroud, but this was ridiculous. Admittedly, if I were more skilled in PC gaming, I'm sure this wouldn't be as big of an issue for me. However, as a whole, I am presently extremely satisfied with my purchase, the game, the devs, the quality of this immersive environment, etc. I would appreciate more complex opponents to challenge me in fighting and better, more responsive dodge rolls, etc. I'd really appreciate being able to change one or two options (like losing everything upon dying in a tar pit) without losing the core mechanics like durability on weapons. These are minor preferences comparatively speaking and would simply change the quality of life. So, overall, as a boomer gamer with little experience in PC gaming but a lifetime (at 3 I was playing Atari) of gaming experience, this game is refreshing and overall a positive experience. I'd strongly recommend it to anyone who enjoys the genre at all, and I can only imagine it would be amplified with co-op and a group of friends having fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst CN #96 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eins der besten Spiele. Freu mich schon auf das 1.0 Update. sehr abwechslungsreich und man hat einfach immer was zu tun. langeweile Fehlanzeige
sardı
I´d say the game is good for the most part, i loved it really. But the last 3rd of the game, the mountain and jungle biome, are just bad and frustrating. It feels like everything that makes this game challenging just gets tuned up, up and up until its just not fun anymore. Exploration turned to find the one and only path to the next poi and and enjoy walking there for at least half and hour. There are to few fast travel point, only the first biomes get decent coverage. Placing a base may also serves as a fast traveling point but the limit is just enough to cover one biome at a time. So why not place enough Spires throughout the world? Combat was fun but is at its base completly broken. Blocking nearly never works, dodging also doesnt work half the time and your attacks regularly dont deal damage. At some point the enemy design just becomes utter garbage. Why do most ranged enemies need homing attacks? Sometimes the only thing you can do is to beat on the enemy while the enemy beats on you but you chug one health potion after the other and thus win. Wonderfull game design. The main boss also just 1 shots you randomly so just try till one time you have the luck of it to not happen, its only gonna take a evening or day, not just like all other boss fights which i moslty won in one try. The graphics are very good. Base building is very fun and good. Farm animals get stuck everywhere including walls and the floor and air. I dont think there are gonna be a lot of changes coming to the game seeing as the release date is in like 3 months. I just want to save you the frustration of going from 60 hours of having fun to not not having fun anymore.
Mon deuxième préféré après Valheim. Magnifique jeu.
Top demais
Es muy largo pero esta piola
Pwetty Gewd
An Amazing Game with Huge Potential — A Few Suggestions After 176 Hours After playing Enshrouded for 176 hours with friends, I have to say that this game has an incredible amount of potential. It is genuinely fun, and many of its mechanics are extremely well implemented. The parkour, gliding, terrain modification, building, farming, exploration, and progression systems are all enjoyable. Combat also feels fluid, responsive, and dynamic. There are only a few things I would personally change or add: Shared World Hosting It would be great to have an easier way to share a persistent world with friends without depending on one specific person to host it every time. Ideally, players could assign trusted friends to a shared world, and whoever launches that world first would automatically become the host. The other players could then join normally. When the final player disconnects, the shared world files could be synchronized so that everyone receives the updated version the next time they launch the game. There is currently a way to do something similar by manually copying and replacing save files, but the process is tedious and inconvenient. I understand that a proper synchronization system like this might be technically difficult to implement, but it would strongly encourage more players to create long-term cooperative worlds with their friends. Summonable Pets and Mounts A system for summoning combat pets or mounts would be a very fun addition. The map is already quite large, and if the developers plan to expand it further, mounts would become even more valuable. We already have gliders and fast-travel towers, but having additional ways to travel through the world would make exploration feel more varied and enjoyable. Mounts could have reasonable restrictions. For example, they could be unavailable inside the Shroud. The existing taming system could potentially be expanded to include mountable creatures. Another interesting possibility would be stealing a dragon egg, raising the creature from birth, and eventually unlocking it as a mount. Systems like this would add more gameplay, progression, and memorable experiences to the world. Combat pets could also have different roles, such as: Healing and support Damage Tanking Utility Many people play Enshrouded alone, and having a support companion could make the single-player experience more accessible without removing the challenge. Character Aesthetics I think several players feel that the character proportions look slightly strange. The characters appear very short and wide, which makes almost everyone look like a dwarf. I understand that this is part of the game’s artistic style, so this is only a personal opinion, but additional body types or proportion options during character creation would be appreciated. Combat and Skills I like what the developers are doing with the skill system, but there still seem to be too few active combat abilities. As a melee tank, much of my combat currently feels like: Click, click, click, click, click, click, right-click, and R. That is essentially my entire combat rotation, and after many hours it can become repetitive. More active abilities, weapon skills, combos, or attacks triggered through different key combinations would make combat much more engaging. A system with more mechanical variety, somewhat inspired by games such as Black Desert Online, could make each combat style feel deeper and more rewarding. Final Thoughts I want to thank the developers for creating such a fun game. Even one of my family members, who was never really interested in gaming before, has already played Enshrouded for more than 160 hours. Because of that, I can honestly recommend this game even to people who do not normally play video games. It is especially enjoyable with friends, but it is still a great experience in single-player. Enshrouded is currently a 9/10 for me and absolutely worth recommending. I am excited to see how the game continues to evolve.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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