
English Country Tune is a luxuriant abstract 3D puzzle game containing more than a hundred levels situated throughout 17 worlds.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very unique puzzler that challenges your 3D spatial awareness. The highlight for me is the two levels where Stephen asks the player to create his own level such that a solution is achievable. But now that he has shown his cards that there is a level editor, we the people demand a user created level feature!
This game is one of those games I've had sitting in my library for ages that I probably picked up from some bundle I got for one or two specific games in the past. The name tells you absolutely nothing about the game so I kinda just ignored it forever in favor of other things over the years. But I was bored recently and decided to pick a random game from my library to check out and so I gave this a try. What I ultimately have to say is that this game is awesome. Kinda feels like a variety pack of sokoban games with different mechanics. It never sticks to one idea for too long before throwing you into a new concept, so you generally tend to feel refreshed when it happens. This is a very solid game, though and definitely worth its asking price as long as you're into this kinda thing.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
video games can in fact be art
+1
TL;DR: 6.5/10 This can't hold a candle to Stephen's Sausage Roll, but then again, what can? Thankfully, it still delivers designer increpare's bread & butter: mind-bending core mechanics and inspired level design, respectively. The game gradually introduces a half-dozen new ideas onto a 3d Sakoban foundation, but the first is doing the, *giggle*, heavy lifting. That mechanic, called Larva, asks solvers to recontextualize 3d space relative to gravity and was obviously the worthy inspirational seed. Many later mechanics feel disjointed, as if conceived for separate freeware releases, but instead, tacked on here. Which isn't a real issue but for the piecemeal nature of the whole experience. More than half of the 17 worlds use only one or two mechanics, and it's not until the very end that those pieces are amply integrated. Each new mechanic is a genuinely fascinating spatial idea, but kept separate, the game plays more like a puzzle anthology than an escalating journey. The automatic camera is a meandering drunk man, but in all fairness, it would need telepathy to predict the ideal view for a player's intentions. Many of the trickiest levels came early. By the time mechanics combine, I understood everything so intimately, I could intuit the authorial intent behind each level's design. For me, that's a feature, not a bug. Movement that once broke my brain became second nature, and I feel smarter for it. I bought this to celebrate the tenth anniversary of Stephen's Sausage Roll, a serious contender for difficult-puzzler GOAT. I'd sporadically partaken in increpare's infinite (and predominantly excellent) freeware output over the years, but for whatever reason, had never bought anything else. I'm happy that I, *giggle*, changed my tune, since increpare is still worth celebrating even if his magnum opus is a decade behind him.
Тяжело, тяжело. Пока Мартин спал, его коллекцию пополнили головоломки. Я честно среди всех бесконечных ключей вынужден признать, что я вообще не помню когда она у меня появилась. Но рекомендую фанатам жанра вечных головоломок без логичного конца.
having this in your library instantly makes you 10% the game itself is good but it gets hard quick
Hi! Steven. Cool game. I think It will be better with Chinese language support.
Hard puzzle, schematic graphics only, awful sound.
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Players by region
Where this game's players are, estimated from review languages.
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