
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 19.1Kreviews | 83% | — | $3.7M |
| $29.99 | 672ratings | 44% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
эээ ну копия вахи который писал ранее только какой то не понятный
Cool game
One of the most interesting 4x games of the decade. If you enjoy fantasy and civilization building definitely give this game a shot. One of Amplitudes classics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.7K | 70% | $24.99 | |
| $3.7M | 5.7K | 90% | $19.99 | |
| $3.7M | 10.4K | 89% | $9.99 | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $3.7M | 6K | 72% | $19.99 | |
| $3.7M | 6.8K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3M | 23.1K | 83% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $655.3K | 3.3K | 91% | $6.99 | |
| $755.5K | 851 | 90% | $29.99 |
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Endless Legend is a fantastic 4X in which you build an empire in a fantasy world, with a gorgeous art direction and a wonderful, dreamy soundtrack. The factions are aesthetically and gameplay-wise extremely varied. The insectoid Necrophages want to submerge the world under their ravenous hordes, the automatons that form the Cultists can only ever have one city which eclipses all others in its glory, and the wise Drakken can diplomatically enforce peace on troublemakers to pursue their pacific endeavours, to mention only a few. All have a quest campaign which serves as a story mode embedded in normal gameplay, and progressively reveals more about the secrets of the world of Auriga and its harsh winters. Combat is turn-based and has you give orders to each unit at the start of each round; you can leave them to decide automatically on a course of action or indicate where to go and which enemy to prioritize from there. It takes some getting used to, but ultimately flows well. Each faction has a unique pool of three units and can also recruit more generic ones from minor factions. All units can be upgraded with a variety of equipment, which can make an enormous difference if you manage to secure the rare resources needed! The interface is remarkably crisp and silky smooth, a hallmark of Amplitude games, so even mere menus are a joy to navigate. Expansions add notable features and factions, but none is required to enjoy the experience, or all that important really. Lastly, it bears repeating: the art direction is superb. Auriga is a gorgeous world that invites a sense of wonder, full of lovely landscapes and promises of adventure. The music completes this canvas perfectly and stands out on its own merit; I still love listening to it. As of November 2025, Endless Legend 2 is now available in Early Access, but no matter what the future has in store, the first Endless Legend stands the test of time as a great game.
After years and hundreds of hours, I'm still coming back to Endless Legend. I'm a fan of all Endless games and this nice fantasy CIV-style game with RPG elements and hero quests is a must for any fan of the genre.
This game is great I've enjoyed the unique mechanics of the game, city building requires some good strategic thinking, It has some good unique gameplay
Good game!
wciagajaca gra
Unlike Civ games, the combat here has a tactical phase. And unlike civ, the combat stats are hard to read and lot of troop movement is on AI and it feels like that AI is mentally ill. You can't control from which direction a unit should attack from.... The quest system, regions and minor factions are good concepts.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.