
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 19.1Kreviews | 83% | — | $3.7M |
| $29.99 | 672ratings | 44% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ONE. MORE. TURN.. 3AM
Я утонул в тактике и стиле
This is a timeless game that I just have to play at times. While I save up for EL2, I'm going to replay all my favorite factions, especially the Broken Lords. The territory system is awesome and the world is just so beautiful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 4K | 74% | $24.99 | |
| $3.7M | 5.7K | 90% | $19.99 | |
| $3.7M | 10.4K | 89% | $9.99 | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $3.7M | 6K | 72% | $19.99 | |
| $3.7M | 6.8K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3M | 23.1K | 83% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $812.3K | 4K | 91% | $6.99 | |
| $756.5K | 934 | 90% | $29.99 |
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love Amplitude Studios! I hope to see more from them in the future!
so I played this mostly offline, and have about 3-4 hours, just if you're offline the playtime doesn't register. So far easily my favorite of the ENDLESS:tm: games that were made, dungeon of the endless was just a glorified idle game where you had no reason to not be in the map. Endless space was stellaris if the combat was somehow worse and the diplomacy, civ management, and research all had borderline nothing to them. This actually has some really fun ideas. It's like if heroes of might and magic had a baby with civ or maybe age of wonders, but I can't really speak on the latter since I barely remember how it played. It's a very competent imitation of civ, but diplomacy feels more akin to a paradox title than sid meier. I like the questing system where interacting with what are basically city states will give you quests, or just let you destroy them, they can also try conquering your cities. I like the exploration and relic hunting, it makes the scouting and discovery feel more meaningful and I especially love how that can give you quests. Then the research being divided into spheres of progression, where you can research anything in one sphere, and when you hit a certain amount now you can research any in these two spheres. Just refreshing even if it's not much. I especially love the mechanic straight out of masters of orion that lets you shuffle around your population to focus on different areas of production. This is without getting into the combat. Initially, this almost put me off from properly trying the game. With how it has the auto battle button that's a red flag, and it initially seemed as if it was a percentage chance based on unit types and levels and that there was nothing to it other than just picking which one they'd rush and hoping the dice rolls well after paying attention to initiative unit turn order. Actually when you start dealing with your bigger armies, and you get your hero units involved and different types. You start dealing with ranged units, flying units, you can move to a spot and order them to attack anyone nearby, but maybe that fails because you're not sure what the enemies decision will be. There's high ground advantage, you can have fire breathing wyverns basically made of paper that you might have flee to the edges of the field constantly until a unit is alone enough and you're sure no other unit might try targeting your unit. They might be countered by centaurs that have higher initiative that might stunlock them. Then there's how you can manage unit equipment, gear, heroes each have a skill tree that can benefit city development, their own combat, or their armies strength. You also need to worry that your attack won't land because another unit attacked you forcing that unit to have to attack back cancelling your planned action which makes movement, positioning and specifying which unit to focus on and attack even more important. It's deceptive how simple it seems initially. It gives me a lot of hope for what they do with their later games. I'm definitely hopeful for endless legend 2.
Good.
I do recommend Endless Legend
Хорошая игра первые 60 ходов, потом - вайб
норм.
A 4x that has a good mix of factions that each have their own quirks and playstyles that will entertain for hours on end. Just two pieces of advice; when you first start playing and don't want to win by expansion or territories increase the time limit trust me. Second beware the paid DLCs most of them have some extra layer that more often than not really restricts how you play (I already have a headache with cultists snowballing with the other ai ignoring them)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.