
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Sep 17 → 83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them. Or venture beyond the existing factions by making your own — mix and match affinities, traits, units, and populations from across the game to explore the world with your own creation.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.4Kreviews | 84% | #54 | $5.5M |
| $49.99 | 138ratings | 72% | Top 100 | not modelled |
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Reviews
Themes across 1170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im Early-Acces hat es mich trotz der bereits hohen Produktionsqualität nicht gepackt, aber das Jahr haben die Entwickler gut genutzt und es ist ein würdiges Endless-Spiel geworden.
This is my review from the perspective of a Humankind and Civ VI player, and of interest for this game in specific a fantasy books enjoyer too. I was very hesitant to purchase something so different and strange from the usual civilization 4x games, but I decided to give it a shot considering this comes from Amplitude. Another point of interest for me in making the decision to purchase it now was that as we can usually expect from these type of releases it is for certain that there are going to be DLC down the road and why buy it now when we can expect an all-included-DLC bundle cheaper in a few months/years? Well worry not, as the game currently launched, it is so unique and different in how you play it that I genuinely don't think having or not the DLCs will take you off from the amazing initial experience, mainly because you can choose to approach it differently from how you would approach a civ game. This isn't just a game where you choose from a massive array of civilizations and start expanding, building and customizing the synergies for your civ, but rather it blends in with a narratively and world building focus, hence the few "civs" you can choose from, here you will play as differend kinds of species that have their own stories, designs and goals. You can expect completely different buildings/districts/units that fit into the unique theme of your civ not just a single special unit or district. A quest system that will progressively lay on the story of your civ as you play, thus you are getting a game that feels slightly more like an interactive book which adds a lot to the atmosphere of playing a fantasy strategy game. Having said that, I cannot judge this solely on the value of the game as a civilization-type replayable one, but rather as a singleplayer RPG-Strategy-4X rare blend, which for me that enjoys playing and also reading is more than worth enough for its price, as I will take pleasure in exploring, discovering and learning about each species on their corresponding first playthrough, but with it comes some criticisms that I think will do good for it. The game would really benefit from having a voice overhaul for the quests of each species. Take for example Disco Elysium a heavily text focused game, its first release was purely readable with no voices, it was up to you to imagine the tones and personalities, but on the final cut release it was an absolute masterpiece with how beautifully the voices narrated the entire story and gave a lot of depth to the characters and mechanics. If you enjoy reading and do so frequently then not having the quests voiced won't be an issue, but having the game voiced would add a lot to the experience on how you get to discover the world and maybe help those that struggle with text. If you skip reading the quests then you will miss on a lot this game brings compared to the other civ type games. With the narrative/story already covered, let's move on the "game" side of this, so far I cannot make a good review on that aspect as I have but a few hours on the game and you really need some playthroughs to gauge how good it can be compared to others of this genre. For now I can tell you that the mechanics give you unique "Hero" units that have customizations on how you progress with them with its dedicated system of customizing their equipment, skills and "companions" (I haven't reached the point yet to judge how good it is gameplay wise, it kind of feels RPG-lite though), completely different ways to organize and build your cities that make you take into consideration the unique characteristics of the species you are playing which goes back again to the world building focus of this. At a quick glance I would say that if you come from Humankind the learning curve will be low, the mechanics on how you engage on battles, plan your districts, build up synergies and interact with the AI are very similar yet different at the same time, which feels very refreshing for me. As I have read on other reviews perhaps the similitudes will overtime make you think negatively on the game as the AI is a bit dumb on Humankind and it could be the same here, but again for me that is no issue because I'm taking this more as an story to discover while playing. Now to conclude on this review as to why I think this was a good purchase despite my concerns, using the "movie-ticket" parameter. Currently the game on launch discount costs for me around 3 and half movies tickets which would ask for a minimum of 6h to 8h enjoyable playtime, seeing how I barely even moved past the very first stage of the game with the first species (out of the eight available) on these 2h I think the game will cover more than enough entertainment hours even if I hadn't bought it on discount, and maybe contest with those rare gem games that absolutely take off the scale of price-entertainment hours value. But then again, this is because I take my time reading about the world. That's why I'm not concerned about the DLCs and such, because the experience of playing through the stories of each species won't be affected whether or not I have DLCs, on other CIV type games the DLCs really matter since they are focused on the gameplay first and foremost and playing without them can sometimes feel dull and lame, making you rethink about buying them at launch, on this game I can confidently say that it doesn't matter, I don't regret having bought this before the eventual ALL-IN-DLC packages deals of the future.
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Latest in each market: best FR #34, worst JP #77 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amplitude does it again, wow!!!! game good.
Very pretty no settlers = best 4x game ever
It's good!
I played the first endless legend. I was always on the fence about it. No matter what setting I tried, it was always too easy or, if I turned up the difficulty, it felt like the AI was just hacking. So far with EL2, I'm pleased to say that the AI seems fine. However, being a fan of Necrophage, I found myself completely lost in my attempts to play them here. You can't simply "build a stronger unit" like you could in EL1. You have to use resources directly to upgrade a single unit to advance it. That's fine. Except after 60 turns, I never had enough titanium to choose the better upgrades. So I had to choose the weaker upgrades. Suffice it to say, the game was not very enjoyable. Maybe I just didn't get lucky with resources. My men were weak AF the whole game, and there weren't very many unclaimed minor factions to attack to level up. I also only had like 1 freaking hero the entire time??? There was no recruit screen that I could find. In addition, I encountered a game-breaking bug. I was given a quest to attack a fort, but the fort SPAWNED next to a hive. It was incapable of being targeted because of this. Sigh. I would ultimately say let them bake this one in the oven a bit longer before trying.
Realy solid game, took a lot of the best parts of similar games and made them work together. Highly reccommend.
Excellent game. Holds up to the standards set by any of their previous titles, and well worth playing if you liked the original.
Still some bugs from the game having just come out, but the core gameplay mechanics are solid. I've been enjoying my playthroughs.
Game is really good and has come a long way. Thoroughly enjoying myself, and devs seem to genuinely listen to feedback. The tide/monsoon mechanic makes for some very interesting plays. Faction design is interesting and I feel like there is something in there for everyone. I'm very happy to see innovative ideas in 4X still. Personally I would like to see more modding capabilities for Steam Workshop because the possibilities could be endless (heh) and so cool, but that's just a personal wish. :)
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Where this game's players are, estimated from review languages.
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