
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them. Or venture beyond the existing factions by making your own — mix and match affinities, traits, units, and populations from across the game to explore the world with your own creation.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 2.7Kreviews | 83% | #39 | $5.5M |
| $49.99 | 136ratings | 72% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To start, I don't dislike the game, it just feels very off to me. It largely looks and feels like the earlier iteration, but there are so many small changes in the wrong direction that I feel like it's just not as fun. The seasons event have been changed to "Monsoons" which will slowly start to expand the land masses and allow for expansion. It is an interesting way to handle the lack of expansion once factions start to draw borders. It's good to include a significant threat aside from the other factions, which they do, except if you run into them early game you can potentially be ruined. The Doomwraiths and their lesser allies can absolutely destroy you if you've got limited military due to, for example, the slow game setting. This, however, can be countered to a degree by simply sending heroes after it. Heroes have become the real power in the game, making the actual military units basically a negligible factor. A single hero can easy take on two or three times as many basic units with ease depending on the skills. You can also add multiple heroes to a single army, so you can really just steamroll enemies if you get the right setup. The world is generally pretty interesting, though it feels very small. Even on slowest game setting, the borders fill quickly, and you can discover basically everything by the end of the first monsoon; minus the as yet unrevealed lowlands. It felt very frustrating watching the AI collect territory at a lightning pace and within a season the entire map was occupied; again, minus the unexposed lowlands. They did what I can only assume was a lot of attempts to rebalance the game, so no more governors. Science has been nerfed so you can't get a rapid tech advantage with any meaningful benefits until later in the game. Your strategic resources are minimal until the midgame. Your troops are trash, basically forever. You've only got a handful of factions, but you can make custom ones with AI behavior modifiers. The issue I take with the custom faction system is that it can't be used in multiplayer. The players can use it to make their own factions to play as, but you cannot add any custom factions as AI, despite having the option to add AI behavior modifiers to them. This means you're limited to the very limited number of real factions, which are reskins of factions from the first game with some slight lore adjustments. I don't fault them for re-using the factions, just for not giving me the option to do in multiplayer, what they allow me to do in singleplayer. The multiplayer is generally good, it's like the singleplayer except with friends (hopefully). It has some issues with graphical and UI bugs, as well as desyncs, but nothing the only thing noted that was major was a random freeze where the game continued to run, but none of the players could use the UI. Overall, if you liked the first game, you'll probably like this just fine. Personally, I thought it was just OK. Not worth $50, so I'd recommend going for it on sale when that happens. Hopefully by that point some of the kinks will be worked out, mod support will exist, and it will feel a bit more fine detailed.
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Latest in each market: best FR #15, worst JP #77 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good 4x game. All fractions plays differently. There are not so many of them, but for early access it's ok.
seem promising but dev doing their good work :D
Only Early Access for now, but there is already a lot to like in the anticipated sequel. Beautiful art style, compelling faction gameplay, and strong in-universe theming tie the world together, along with the meticulously crafted gameplay of combat, exploration, and expansion.
Love how they kept the core of the first game and inovated on it. Hope we will get more factions soon
While this game is in early access it is already quite polished. Bugs are not noticed that often, it is more the QoL features that are missing. The Developers are trying different mechanics but when they do not work, they'll listen to community and change it until it does. I especially enjoy the tidefall mechanic which makes every round interesting. The animations and graphics are beautiful and the music from arnaud roy is, as always, the best.
Интересная игра с увлекательным геймплеем, визуальным стилем и саундтреком Не то чтобы я разбирался в жанре, но играется приятно и не чувствуется каких-то глубоких недостатков
Como gordo que tiene y jugo toda la franquicia desde cemento. TOCA BANCAR EL2 la verdad que es un mimo al corazon lo que estan haciendo con el juego para los que jugamos EL original y para los amantes de los 4x. De mas esta decir que el juego tiene sus cosas pero no es razon para bastardearlo ampliamente creo que el juego esta en crecimiento y que se va a ir puliendo con el tiempo. LADRAN SANCHO SEÑAL DE QUE CABALGAMOS. Fascinado con los nuevos necrofagos que siempre fueron son y seran mi faccion predilecta en todo endless legend o space.
Most of the negative reviews on this game are from people who have never really played an endless game let alone a civ type game, If you've played endless legend you'll like this game 5 races currently but other than that and some ai issues game it is perfectly fine lol
"I am many things. I have been many things...."
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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