
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can immediately feel how detailed the writing is. Normally for an experience to be felt in a roleplaying game, it's important to have some kind of atmospheric density - something that helps you feel like a character being somewhere. Yet You can immediately understand that many people in the reviews do not like to read, feel the atmosphere. And Encased has that and has it with massive generosity. Yet, it's not without flaws: - skills & progression is not really feeling immersive or interesting enough: I don't enjoy my skill output, my special perks, and do not look forward to making my character progress, so that's an important flaw, - dialogue has many interactions with our skills - which is a good thing - it's possible that the main story arc is not as interactive as we would like ; I can't confirm it right now as I am early in the story Despite these flaws, the "average reviews" seem quite unfair with a title that seems to have been made with a lot of love, art, writing and voice over. I am mystified by the scenery, and the pace of the game seems to be mine. If I steal something from a janitor cabin, I'll find soap and cloth. If I speak to a NPC, even an administrator who is just there to give me some mandatory explanation, I'll have the detail of his attitude, mood and mindset from body language and ways the person will speak - here intensified by the voice-over narrator. It was made to feel like life, and I can clearly say we should be thankful when developers go this far. While I am still on my first impressions, I feel a bit sad from some of the reactions of others. It seems to me that attention-catching games have toned down the will to feel immersed, intrigued and mystified, and "at your own pace". I can understand fuller reviews who would comment on game mechanics or the different "acts" and their writing quality, but at the moment and as far as first impressions go: If you like well written scenes, well detailed npcs, dense roleplaying atmosphere, the labor of love which is Encased should be for you. I would definitely love more roleplaying games to be made like this, and would definitely love some of my previous roleplaying games to be made like this too. Please note though that you should take advantage of discounts with this game, because if the writing is uneven - as reported by some players who are later into the game - then the important discounts will address that situation to make it at least ok. It's very possible Encased becomes one of these games where the first half is better than the second, it's sad but I'll comment on that when I will get there.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень нудно, долго, растянуто. 90% квестов: сходи поговори с 5 людьми по разным уголкам ОГРОМНОЙ ЛОКАЦИИ, потом вали к компьютеру, потом едь в другой конец карты, поговори там, вернись обратно и отдай квест. Чтобы перемещаться по локациям ты тратишь 2-3 минуты реального времени, чтобы потом читать унылейшие диалоги и драться с бомжами. Сюжет - унылость, атмосферы - нет, игра скучная, пустая, неинтересная. Если хотите поиграть в CRPG - не покупайте эту херню. P.S. Кто-то спорит о квестах, но простите, я приведу пример из (!) основной сюжетки: 1) Задание Накамуры о сжигании в крематории какого-то конфиската, начинается с того, что ты педоришь в совет до нее (загрузка) заходишь в совет (загрузка), говоришь с ней, потом выходишь из совета (загрузка) идешь до выхода из города (огромнейшая локация без объектов, просто унылая дорога) (загрузка), идешь через трущобы до машины (загрузка) проезжаешь два метра до станции Магеллан (загрузка), выходишь на нужном этаже ищешь по описанию, где же нужный тебе нпс. В игре нет меток на карте, спасибо. Ты его не находишь нигде, абсолютно на шару ты ломаешь сейф в каком-то кабинете, потому что уже перекачан (как это сделать в спланированный разработчиками момент, я хз). Берешь этот конфискат, заходишь в лифт (загрузка), приезжаешь в холл, идешь на выход (загрузка), пробегаешь через всю стоянку (загрузка. На глобальной карте ты едешь в другой конец, вниз, там крематорий (загрузка). Огромная локация, где тебе минуту надо бежать до нпс у печи, доходишь до него, отдаешь конфискат, он говори: "Сходи в кабинет, забери бумагу о том, что сжег их". Ладно, иду до кабинета (как его найти? а хер знает, меток нет на карте) ищешь, находишь рандомный кабинет, берешь бумагу, идешь на выход (загрузка). Возвращаешься обратно, через всю карту (загрузка) ты в совете, идешь к накамуре и отдаешь квест. ЭТО КВЕСТ Г Л А В Н О Й СЮЖЕТКИ! Я кончил.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Pixel ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boy ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leader boards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ================================================================== If you are fan of Fallout series from old times previous Bethesda then this is for you.
Basics are there but game is just not where it's suppose to be. It's fun to a degree but it becomes stale and repetitive quite fast. Combat is by far its weakest component. In eight or so hours I've played none of the weapons felt satisfying nor is it viable to enter a battle with more than 2 rats and come out victorious. Usually it's combination of luck and save scumming. Some traits and skills are downright useless. Too bad , I really otherwise like the atmosphere and world building.
Playing this game felt like eating hospital food. It was functional, but oh-so-very bland. While I appreciate the unique universe and mystery associated with the setting, the devs definitely dropped the ball after the first act, with an open world that felt small, perhaps miniscule when compared to the attention to detail displayed during the opening sequence. Mechanics and abilities, while serviceable, feel dull, unbalanced, and without much utility even at the hardest difficulty level. Characters (both companions and NPCS) show the same issues: Unique, voiced, and yet unfinished, feeling more like placeholders than anything else. Do I regret playing this game? Absolutely not. There's the skeleton of an amazing experience in here, somewhere... It just needed more time and attention to be fully realized prior to release. If you enjoyed the original Fallouts, Wastelands, or Jagged Alliances, I'd say give this one a shot when you see it on sale. It's certainly better than much of the turn-based dreck you'll find shoveled out these days by those looking to capitalize on the success of BG3. Just temper your expectations with the understanding that this game is a snack between meals, nothing more.
A blatantly unfinished game, which had A LOT of potential. If you absolutely need to play an Isometric RPG and already played fallout 1 and 2, Jagged Alliance 2 and 3, Underrail, ATOM RPG, Planescape Torment, the whole Baldur's Gate Series, Arcanum, Pathfinder (Kingmaker and Wrath) then buy this. The first 12 or so hours are INCREDIBLE, but it falls off so quickly after that. It's just an empty sandbox after finishing act 1. There's potential, but it falls short. There are A LOT of times when you can catch glimpses of a GREAT RPG but those time are quickly obscured by a lack of lore, short dialogs, shallow questlines and companions, a lackluster combat system, little item/weapon variety, unfinished and empty zones. The game is jam-packed with GREAT ideas. For example: an anomaly and artificat system (straight out of S.T.A.L.K.E.R.. but there's no artifact hunting and little artifact variety. This makes artifacts just acessories and anomalies just environmental hazards. Not a gameplay loop to get money and have fun exploring), survival mechanics (never worried about food, water, radiation or fatigue on a normal difficulty) and many more. But those ideas are just that, ideas. Not gameplay mechanics, not gameplay loops, not content, just promisses. On top of all that expect bugs, major and minor, crashes and an unexplainable bad performance. Lacks a great deal of polish. This games makes me feel sad on such a DEEP level. It could have been so great had the devs had the resources to do so, but they didn't, and it shows. It makes me want to play the game that the devs imagined, but that game doesn't exist and it never will. If you are absolutely STARVING for an isometric RPG buy this at a discount (at least 90%).
低配版FNV任务线设计+后启示录混合SCP科幻背景的老派美式CRPG,每一处细节都透露着制作组的贫穷,但不得不承认这帮毛子磕着伏特加用爱发电做出了近年来最具辐射1&2风格的现代化作品。 主线长度大约20小时,全支线全探索30-50小时跑完,前三个场景属于新手关,对角色BUILD不满意建议尽早重开,或者转投风灵月影派系。 翻译质量优秀,正式版还有少量原文文本,不影响理解剧情。 内含老辐射系列祖传的墓地搞事,弱智路线,场景任务多种解法,大量花式作死选项。 通关流程需要主动探索和阅读文本提示,使用道具或技能进行交互。 战斗内容较多,有远程武器近战惩罚机制和满疲劳猝死机制,虽然有不杀人的嘴炮玩法,但还是推荐普通玩家选择一门专精武器发展,新手关结束后会出现众多的高难度战斗场景,数值不够会感受到每个场景都打不过的劝退体验。 在营地和城镇有“你的箱子”作为仓库存储物品,全图互通,解决角色的低负重问题。 角色BUILD可以参考几个预设角色的搭配,想玩得比较舒服最好开局点犯罪专精搬空基地,每3级可选一个特质,有属性要求的见下表: 投手 投掷手雷需要的行动点-1,筋肉6 灵巧6 硬汉 +15刚毅 +15坚毅,魅力6 身手不凡 +15工程 +15犯罪 开启物品栏行动点-1,灵巧6 征吏 扒窃上限+500,感知6 运势6 科技爱好者 +30高科技武器 所有同伴的高科技武器技能+30,头脑6 魅力6 活学活用 +3每级技能点(不包括本级),感知6 治疗因子 生命低于50%每回合回复10点生命,坚韧6 精神6 脑航员 受到精神活性物质影响时,精神+2,坚韧6 灵能共鸣 +5灵能伤害,同伴造成的灵能伤害+5%,魅力6 精神6 后起之秀 +30演讲 所有部门的声誉+25,魅力6 太阳后裔 早上10点到下午6点期间运势+2,精神4 稳健双手 发动精准射击后没有冷却时间,筋肉6 灵巧6 宁死不屈 受到的暴击伤害-50%,坚韧6 运势6 投机分子 所有针对目标的持续性伤害效果+25%,感知6 战斗冥想 如果在拥有至少5行动点时进行遮蔽,则灵能伤害+6,精神6 念动上弹 不消耗任何行动点重新装填武器,但是疲劳+150,精神4 怪胎 使周围1.5米范围内的所有敌人的所有防御抗性-15,精神4 幽灵 隐匿模式下的侦测时间+3秒,精神6 惊喜连连 获得等同于运势*2的额外闪避加成,运势6 动作英雄 若队伍中不存在其他同伴,则自身造成的伤害+40%,魅力10 重整雄风 重置其他所有能力的冷却时间,疲劳+300,坚韧6 生命馈赠 将自身的25点生命转移给一名同伴,精神6 魅力6 庖丁解牛 近战精准+20,精神4 闪电战 在战斗中,头两个回合内行动点+2,头脑7 神秘帮手 -1特质获取等级,魅力9 感知9 多才多艺 全属性+1,全属性5 战地医生 在战斗中使用急救和治疗仪需要的行动点-1,灵巧7 弹道补偿 为武器进行排障后,你造成的伤害+50%,效果持续2回合,运势8 书呆子 +45工程 +45科学,筋肉为1 邪眼 特殊能力,目标的刚毅与坚毅-25,效果持续3回合,运势8 狂轰滥炸 发动连射需要的行动点-1,感知小于2 春风化雨 +25学习能力,同伴的学习能力+25,筋肉8 负负得正 商店提供20%价格折扣,魅力小于2 乌龟 闪避+5,掩蔽时防御X3,灵巧小于2 不鸣则已,一鸣惊人 每次暴击命中敌人后,行动点+2,运势小于2 异界之声 +3最大行动点+3每轮行动点+3初始行动点,有70%几率因惊惧跳过一个回合(坚毅能降低这种几率),精神小于2 多动症 +1睡眠质量,疲劳下降速度翻倍,头脑小于3 孙子兵法 +7主动性+7坚毅,筋肉7 土豆之道 吃下一份土豆后,随机属性+3,头脑小于3 大智若愚 每有一点运势,所有技能+2%,头脑小于3 马拉松选手 +0.25移动速度,坚韧7 健身达人 当身上未穿着任何护甲时,魅力+3,筋肉8 魅力8 废土客 微醺状态下所有抗性+8%,酩酊大醉状态下所有抗性+16%,坚韧8 团队吉祥物 +2运势,队友运势+2,魅力4 运势4 进化 +4近战伤害+4灵能伤害,筋肉4 精神4 强化训练 +3最大行动点+1每轮行动点+1初始行动点,筋肉4 头脑4 豺狼 +12暴击率,感知4 魅力4 犰狳 +5防御级别,敌人攻击你时无法享受背刺加成,坚韧4 灵巧4 行云流水 穿着动力装甲服时闪避+15,灵巧4 精神4 三思而后行 如果在拥有至少5行动点时进行遮蔽,则行动点+2,坚韧4 头脑4 摧枯拉朽 对敌人造成暴击后,使其坚韧-2,效果持续1分钟,感知4 运势4 突击手 发动连射需要的行动点-1,筋肉10 势如破竹 杀死一名敌人后,你造成的伤害+100%,效果持续一回合,运势10 明察秋毫 +20鼓舞,感知10 威廉退尔再世 攻击时的距离惩罚减半,灵巧10 身先士卒 你造成暴击后,同伴们的暴击率+25%,效果持续2回合,魅力10 未雨绸缪 每次战斗中,第一回合暴击率+100%,头脑10 运势4 商店里的差评主要集中在繁琐的交互和EA阶段匮乏的内容,不要被误导,本作属于老辐射玩家不玩会死的类型。 上个世代的浪漫在下个世代眼中可能是土气,但是谁在乎呢,男人至死都是少年。
このゲームはディストピア的世界を舞台にしたSFタクティカルRPGで、Fallout1からいろいろな方面でインスパイアされている。見下ろし型のターン制バトルや交易システムなどはかなりFalloutっぽく、クラフトや勢力関係、料理作りなどのシステムも加わり、より複雑になっている。 私は一週目で戦闘力に重点を置いてキャラクターを作成したけど、敵がかなり強く、弾丸も足りず、戦闘で傷ついたら回復するのが難しく、いろいろ苦戦した。仕方なく、難易度を最も低い「ストーリー」モードに調整した後、ようやくクリアした。また二週目プレイするなら、できれば戦闘を避けて、犯罪や影響力にスキルを振り分けるほうがいいと思う。 グラフィックとアートスタイル:8/10 音楽と効果音:7.5/10 いい品質だ。 ストーリー:7.5/10 使い走りのクエストがいっぱいだが、キャラクターたちは個性があり、面白い。 ゲームプレイ:8/10 良い点も悪い点もある。評価が難しい。クエスト進行説明は不親切な部分があり、英語の攻略サイトを調べなければ進めないところもある。ゲームシステムは多くのサブシステムを含んでいて、ゴミ拾いやクラフト、飲食と睡眠、異なる勢力との交渉など、何でもできる印象があるけど、どれも特に優れているわけではない。でも、豊富な内容のおかげで、自由度が高く、多週目プレイする価値がある。 世界観:8/10 ゲームのマップは大きく、世界観はSF要素が含まれていて、思ったより広い。ゲームにはテキストが多く、いろんな方面から世界観を紹介する。読むのが好きな私にとっては大満足だ。 総評:78/100
Excellent experience that takes may queues from the early Fallout 2D games. Rich story, crazy encounters, and plentiful voice acting. Stealth is a bit obnoxious, but combat, and exploring is where this game shines. They can't alert anyone if they're dead, right? I did kinda feel the game cut short and the ending was a bit "meh," but the ending result slideshow was certainly fun. I would seriously love to help kickstart another 2D game by these folks. Well worth it! I'll probably play it through again as an Serial Killer Orange for giggles... I mean stress relief... and mean.. nevermind.
Очередная попытка сделать отечественный Fallout и попытка эта явно не удалась. Игре очень не хватает полировки, в нее пытались запихнуть все что можно и нельзя, в итоге идеальные выверенные годами формулы пошатнулись и получился винегрет. Система S.P.E.C.I.A.L. это идеал, но разработчикам неймется и они перегружают игру бесполезным статом заточенным только для пси способностей, что мешало раскидать это на другие статы загадка. Система усталости пожалуй худшее что можно было придумать, единственная ее цель эта раздражать и затягивать прохождение, при игре за псионика вообще невозможно проводить затяжные бои без литров кофе и стимуляторов. Количество слотов одежды поражает, авторы совершенно не тем вдохновлялись, градация из 4х качеств экипировки смотри чужеродно. Получение и улучшение сервоброни, вместо интересной цепочки квестов авторы рандомно раскидали 3 брони по игре, улучшив 1 две другие улучшению не поддаются. Книги улучшений брони просто лежат в контейнерах на разных локациях, почему нельзя было сделать интересный квест очередная загадка. Боевка: в игре неприятно стрелять, все оружие и враги ощущаются одинаково, множество способностей не спасают ситуацию. Врагов очень мало, различия только в уровнях и расцветках, к концу игры не появится не одного врага. Куча неуместных пасхалок которые даже не пытались замаскировать превращает их в простое копирование оригиналов. Система получения опыта сломана, вместо выполнения квестов достаточно просто превратится в мусорщика который не пропускает ни одного контейнера, которых наспамили в огромных количествах, идея ужасна и явно не тестировалась. Добавление прохождения за тупого персонажа очень странное решение, игра очень сырая и вместо полировки основных механик силы были потрачены впустую, единственная цель добавления этой функции чтоб как в fallout 1-2 было. Напарники: болванчики лишенные квестов, интересных взаимодействий, вьючные мулы для переноски хлама коего в игре тонны. Наделены своим уникальным оружием, которое доставляет больше чем пользы из-за постоянной необходимости в улучшении. Графика: игра ужасно тормозит, тут конечно стоит сказать спасибо замечательному движку юнити.
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