
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Encased is a really solid isometric Fallout-like CRPG. The prologue and first act are very well done, even if the developers set up an empty shell for the second act of the game that doesn't seem worth playing through. The finished portion of the game is not as good as Wasteland 2 or 3, but it's better than Atom RPG or Colony Ship, which are solid in their own right. The company went out of business, so they won't ever properly flesh out the latter half, but I got a solid 30 hours out of the good portion and I'm happy with that.
Encased is a modern fallout-like, which has a great setting and atmosphere, yet for me, fails to deliver an enjoyable experience. I've abandoned my playthrough probably less than midway through as I got tired of endless needless looting and forgettable sidequests. Main story seemed pretty interesting but also felt like it's progressing too slow.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень качественный современный аналог Fallout 1/2 и Atom RPG. Много всевозможных способов умереть, тупо потому что нужно правильно выбирать варианты во время текстовых элементов. Квесты не искрят оригинальностью, но они делают то что должны - их интересно выполнять. После 15 часов начнут появляться одни и те же события, (точнее, вы чаще начнёте их замечать) но вам ничего не мешает оправдать попробовать новые способы их итерации, что то же приводит к приятным ощущениям от проработки игры. Жаль что игру бросили, но она вполне проходима и играбельна. Я же, однозначно её рекомендую. Много возможностей, навыков, разветвлений развития событий. Жаль что так долго игра пылилась на полке. Есть конечно что доработать, но... Давайте будем реалистами)
Лучший "наш ответ Фолауту" из всем виденных мной. Да, он несколько затянут, а баланс местами напрочь сломан. Но всё равно хорош.
老辐射精神续作
You can compare it to Fallout 1 or 2, but not 3 onwards, because the team actually cares Highlights are that this game is almost completely voiced, you can even do an alternative (low intelligence) play through and its fully voiced, thats a whole separate campaign that they just said "♥♥♥♥ it, we'll voice that" and the voice acting is good. How often do you get that in a game. For example I recently restarted Outerwilds by Obsidian and made a dumb character, the dumb choices barely come up and they are almost never voiced, this INDIE game voices them all and takes them into account. This game is not one you want to sleep on, its fun, the combat is a little clunky, but easy to get through, but it's the story thats incredible, based on the S.T.A.L.K.E.R series, but more in a.... turn based style Fantastic games for those who want the experience of turn based mixed with STALKER and old FALLOUT a turn based game. I've finished it and have recently restarted the game, hoping to experience more. It's a game you finish, give it some time to think about, and come back to in years later just to think "Hey.... What else was going on." And as far as the negative reviews go, I'm sorry it's not like modern games, where you found +20 chainmail right away, and got to smooch the queen right in front of her husband while she pleasured you in front of the king. This is a game of tragedy.
7.5/10。传统的美式CRPJ。 剧情上讲述世界上出现了一个可产生各种遗物和异象的封闭空间“穹顶”,主角作为雇员进入其中工作后与名为“大漩涡”的异像产生共鸣,在穹顶的科幻废土大地冒险并与各大人类势力游走的故事。 巨大的文本量是该作最大的特点,构建了庞大的穹顶世界观,但游戏本身质量限制了游戏的上限,除了在新手村“协和站”的优质体验以外,不管是任务丰富度、人物动作细节、游戏建模、怪物种类都差强人意。 地图很大,可探索空间很多,但是填充极差。游戏主线其实非常短,可能就在3-6小时之间,但加上支线任务以及地图探索游戏时间可以达到40-80小时,然而光是进地图按着“ALT”捡垃圾可能就占了一半时间,可想而知每个地图实质的探索空间有多么匮乏,另外同质化的环境素材也让人审美疲劳,除了树林、小山就是胶囊房,毫无新意。 主线任务框架尚可,但和游戏全局的节奏配合较差,太过仓促,比如主角和各大势力基本都没什么感情,接到主线需要见某个势力的首领后框框框无脑给一堆低质量跑腿支线,然后就迎来结局了,而且这些支线任务是杂乱无章的直接写在主线任务里,也没有指引,还是挺繁琐的。 建模很差,我个人认为成功的CRPJ一定要有点奇迹暖暖的因素,好看又独特的服装以及自定义身材能大大增加玩家的代入感,而这里一个性别共用一个身材,可选的几个脸部也非常抽象,服装就更没眼看了,有的整套服装甚至还有裤子和鞋穿模的情况。 同伴系统鸡肋,目前为止玩过同伴ai最差的游戏,实打实的占用碰撞体积,喜欢乱跑,一言不合就踩雷,基本告别潜行,带上同伴游戏难度反而上升一个台阶。而且同伴剧情少得可怜,没有相关剧情任务,除了偶尔几个地图有几句吐槽就是个拖油瓶。 值得注意的是游戏仅支持带两个同伴,但控制台有一个眼镜可以将可招募同伴扩展到6个。控制台攻略已上传至游戏steam社区。 战斗系统是基于实景地图的回合制方式。有策略性,但后期还是靠数值碾压,毕竟是以剧情为主的游戏,潜行暗杀比正面战斗好的多。 怪物很少,来来回回就是那四五种,也没有较好的战斗动作反馈。 成就共47个,均为单人成就,游戏也没有联机模式。 完整的游戏体验是需要二周目的,因为有一个低智商开局会有专属的对话,很有意思,还是值得体验一下的。 如果非要极限一周目解锁全成就经我游玩体验可以如下操作,选择创造人物属性头脑<2的角色(通关解锁成就〖美丽心灵的永恒阳光〗,前期不招募同伴不杀人。在最终任务进入协和站周围的沙漠前存档。读档招募一个同伴,让其杀敌并通关解锁〖借刀杀人〗、〖孤狼〗。再读档,不招募同伴,无杀敌通关解锁〖和平主义者〗。不好的地方就是为了解锁成就〖美丽心灵的永恒阳光〗无法体验正常智商的对话,为了解锁成就〖孤狼〗前期无法体验同伴剧情,以及为了完成完全破坏派系关系成就应尽量少做加派系荣誉的任务。 游戏的里的几大派系各有优缺点,在现实里也能找到相对的政治势力,有不错的隐喻意义,相对应的结局也能引发人们对现有社会制度的思考。但整体粗糙的游戏表现拉低了内涵表达。
It's good. Like a C+. There are some performance issues (specifically with the UI for some reason) and the combat is passable at best. There is still a bug where it shows you have 100% chance to hit but it will feel like 50/50. From what I read this is specific to tactician, the hardest difficulty.
Great CRPG, lots of Ways to play it , and all your Decisions do matter, for the Good, or the Bad. You can have around 10 different Ending´s corresponding to your choosen "Path´s".. -Be a Assasin, a Killer? Go for it! -Be the Lone Wolf, Thief, hated by everyone? -Go for it! -Be Stupid n talk to Potatoe´s(litterally!)? -Go for it! -Be everyone´s Darling and a Puppet of the political Parties? ...you may have already guessed it, go for it! 😅 Big open World to roam around free, random Encounters, non linear Gameplay. (Xactly whats sadly rare theese Days) As this Game got funded by a Kickstarter-Campaign, it´s truly a little Gem out there even if it may still feel a bit empty at some Points tho but I had a great Time playing! -Would definately buy a Encased2-
Admittedly, this game could have used a little more polish, however, if you're a fallout fan like me, this game is very similar in the way it is played. The game also has good graphics considering it's isometric. I found the plot interesting but not outstanding. The fact that you can finish the game by either killing everything or killing nothing and everything in between is great for all types of games and not only the ending is dependent on your choices, but also some mid-game things, like dialogue or quest completion. I also liked the combat skill options for the different weapons, it was a welcome change. On the other hand, I didn't like the skill interface and found it cumbersome. Character progression was fairly simple and is based on the skill/perk system (could have been done better or at least more original). Character fatigue was a constant problem for me during the game. The enemies were repetitive and random encounters were scaled to level, which I found somewhat problematic at the higher levels. Also, money (combonds) is hard to come by. Overall, I'd recommend this game, especially if it's for a bargain.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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