
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
'Mom, can we have some Fallout?' 'We have Fallout at home.' Fallout at home: Ok, being more serious: decent RPG that unfortunately promises more than it delivers. Good things? Definitely lore: story of the Dome is interesting and game takes as much inspiration from Fallout as it takes from X-files. Some quests have really great, almost horror-like atmosphere ('IT'S THE PIT!') and different factions, while bit obvious (soldiers, corpo employees, nerds, psychos etc) from time to time gets bit of nice depth. Lots of equipment, crafting opportunities (which I normally loathe but here it' working ok) and different ways to deal with problems depending on your stats, which is always good to see. Bad things? Companions are intriguing, but dumb and have hardly any content behind them. Usually they are only there to provide you with fire power. They don't even have ending slides! Oh, and they are dumb. Like, DUMB. Be prepared they will aggro enemies on the other side of the map because they couldn't follow shortest route. Fights - bit of a chore. Boring at the beginning, starts to get better about half through the game, but even at the final location using your basic attacks are sometimes simply faster and easier. Combat is turn-based but good luck trying to implement some tactics. Sneak in, teleport one enemy close, murder him, rinse and repeat and you are grand. Then quests - while some are truly engaging, a lot of them are simple 'go there, get thingy, bring in, then go there and do whatever the hell that guy there wants'. I know that you are literlly the Employee of the Decade, but come on, for a Chosen One I get a lot of red tape here. Oh, and I wonder why - from the endings I unlocked - it's usually the militaristic and corporate regimes that end up faring way better and having better ideas than factions opting for more liberties, cooperation and equality. Hmm... I don't regret I played it, but can't imagine playing it again. And definitely spent too much time doing side quests and gearing up, as last few lvls did not really meant that much. If you want something decent for 25-30h of play, why not?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的CRPG,可惜制作组被发行商坑惨了,希望以后还能玩到精神续作
Not a bad looking graphically (some map areas are amazing and some are below average, combat effects are pure meh), but disjointed and confusing mess of a game with an excessive amount of "RP" texts (and all these multi-step text "puzzles" are not helping too) that are here just to just waste your time.
Pretty and not many bugs. Choiches matter in the shiort-term which is nice even if it may not be ideal. Various fun character builds are not that hard to set up and some get fun benefits, like on a low-iq build, you get called a "cave man" and given a baton as your starter weapon. Companions are fine, the AI is okay. Game overal is pretty solid, but it may not hold up for more than a single playthrough depending on how much you explore the first time.
An absolute gem for fans of classic RPGs! This game takes you into a richly crafted post-apocalyptic world filled with intriguing characters, complex storylines, and deep tactical combat. The dialogue is sharp and witty, reminiscent of the best old-school RPGs, and every choice you make feels impactful, truly shaping your journey and its outcomes. The skill system allows for a lot of customization, so you can create the perfect character to suit your playstyle. The environment is beautifully detailed, capturing the desolate yet strangely captivating atmosphere of a world gone awry. It’s a must-play for anyone who loves immersive, narrative-driven games with a dose of tactical strategy.
Acredito que esse jogo sofre mais críticas negativas do que merece. -Encased é um RPG isométrico sobre explorar e sobreviver no Domo, uma área desértica com artefatos e fenômenos misteriosos e poderosos. -O jogo possui um sistema de RPG com muitas decisões, com (salve engano) 6 skills de combate (armas leves, armas pesadas, armas melee, desarmado, explosivos/dispositivos, poderes psionicos) e skills de perícias, como influência, tecnologia, ciência e criminalidade. Há bastante espaço para explorar, mas é recomendado que pense um pouco na hora de criar seu personagem, uma vez que várias skills possuem pré requisitos. -A arte é muito bem feita, assim como a dublagem original. -A ambientação é única e bem desenvolvida. -O combate é definido principalmente pelos vários tipos de dano e resistências respectivas. Existem diversas habilidades para cada arma, trazendo maior variedade do que apenas "atirar" ou "bater". No entanto, pode se tornar repetitivo, especialmente para o final do jogo. -Há um sistema de criação e melhoria de itens bem feito. -Existem companheiros no jogo, cada um com algumas habilidades de combate e de perícia, que sobem de nível automaticamente. O que o jogo sofre (obviamente minha opinião): -as missões, em geral, fazer você ir para lugares remotos do mundo, o que é importante para conhecer o domo, porém pode se tornar entediante viajar pelo mapa, principalmente antes de você desbloquear um veículo. -O final parece um pouco corrido demais, sem conteúdo suficiente. Porém, convenhamos que apenas um final ruim não estraga a experiência completa do jogo. -o jogo parece sofre com atualizações. Digo isso pois desde a guerra na ucrânia, a distribuidora, que é russa, está completamente em silêncio. Existem boatos que no servidor de discord do jogo os desenvolvedores já tem trabalhado na próxima atualização, mas não possuem os direitos para aplicá-la no jogo, impossibilitando a chegada de novo conteúdo.
The only downside to this game in my opinion is the lack of Fog Of War on inner maps. From what most reviews say, Act 2 content drops off substantially, to the point where huge scripted, not random inner maps have almost no loot and maybe a tiny amount of exp. Not having Fog Of War on these maps makes it very painful and tedious to fully explore them. Don't get me wrong I like tedious exploration in my RPG's, but not when there is no indication of discovered areas aside from a notice on screen of gained exp. I would atleast want to see where I've been, on an inner map, rather than just guessing. Aside from that, this game is great. I would still recommend it at it's current price of $29.99. I bought my copy on discount this past year, for around 4 or 5 bucks. 100+ hours of gameplay for $29.99, is still a deal in my opinion. Otherwise wait for a discount and buy Atom RPG instead.
Not a big fan of the way this game does storytelling, and despite not having completed it I feel confident in saying that the rest of the reviews are very much correct. The RPG systems and mechanics seem allright, but the narrative is very confusing and moves at an incredibly wonky pace, including psychic hallucinations within the first two hours that basically throws out the window most of what you've been doing so far. It's just not a story that's told very well. Great premise, poor execution.
This seems pretty solid. There are a lot of very flat fallout-likes, but this is better than most of those. Still doesn't quite 100% communicate the nature of its setting effectively, and the flow can be a littttle wonky, but so far, so good. Like I don't get why the factions are in conflict, I don't entirely get why people are going into this place in the first place, etc, but it's not a dealbreaker.
Its a fan boy fallout 1 & 2 game just play those. a modern game that has no way to respec or at least alter stats incase the build doesnt work since they dont show you the perk list at creation. After playing another 30 hours "i dont know why" this could have been a good game but its BORING it needed more interaction every fight boiled down to just use basic attack because more of the abilities dont really do anything. The story starts off interesting but by the end of act 2 it falls off luckly act 3 is 15 minutes long. Skip it not worth the time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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