
Build and explore in a true space sandbox survival adventure. Construct mighty capital vessels, sprawling planetary settlements, and vast space stations in your galactic journey to discover the mysteries of Empyrion!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 2.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So. ♥♥♥♥♥♥♥. buggy.
Its always been boring and generic. has strong temu vibes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1039.4/day in the week to Jul 16 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Italian, Portuguese - Brazil, Simplified Chinese, Greek
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buggy as all hell
12 часов муки Перевод не полный. Что делать непонятно. жаль потраченного времени Сложные схемы
Que jogo me@RE@D. Eu comecei cai no meio do nada todo quebrado para ter que subir em algum lugar. Não explica nada, nada funciona. Umas 4 horas e não consegui construir a p@Ra@@# de um gerador, pois não encaixa, não explica, não tem tutorial. Horrível.
Empyrion has everything packed for a sci-fi exploration/survival sandbox game, sure could use more QoL and content (vanilla) but they constantly work on improving the game. Played it for a long time now, still returning every now and then, the game sure is one hidden gem that still holds it's ground. Go grab a couple friends, it's best played as a mulitplayer experience, imo. (not that you cannot enjoy it solo) * Reforged Eden 2 mod expands massively on missions, content and QoL. Highly recommended! (https://steamcommunity.com/sharedfiles/filedetails/?id=3143225812) * HV = hover vessel, SV = small vessel, CV = capital vessel. Some mixed perspectives: - Solid graphics (after the rework). - Nice scenery. - Day-night circle. - Different Fauna and Flora on Planets. - Awesome Soundtrack. - Devs are committed. - Hover vessels, small vessels, capital vessels. Has anything you need, from Planet mapping to deep space exploration. Craft it yourself or use a blueprint. (great workshop support). - Vessels can range from hoverbikes, harvesters, mineral miners and shuttles to hovertanks, fighters up to massive varying capital ships. - Complex Shield + Armor system, among dozens of weapons with their own cons and pros. (for HV, SV, CV, Base) - Survival aspects: planetary environment (air, temperature, energy, gravity, weather, hazards, food sources). - Factions that can be befriended or made hostile (trade benefits mostly). - PvE and PvP availability. (optional) - Seemingly endless universe, divided into faction sectors and unknown space. - Good amount of tools/weapons among modules and unique stuff. - Pretty much seamless transitioning between orbital and planetary entry when piloting a starship. - Base building (and possibly defending), both on Planet or Orbital. - Exploring star systems can vary harshly in difficulty but can be checked beforehand, still space combat can be brutal, be warned especially if out there alone. - Some good amount of verticality, from mining into planet surfaces / asteroids to dungeon crawls. - Ground combat can be a bit clunky but works well enough. - Ships may spin when destroyed which messes up their hitbox when boarding, making it hard to maneuver while looting. Avoid bumping into defeated ships and if, try to carefully slow them down with your own or get some distance to reset their movement. Just a heads up. ;p - Some missions can behave buggy in multiplayer, tho at least in Reforged Eden 2 you can reset missions (not sure if in vanilla). All in all, the pros outweight the cons for me and it's still being worked on, also Kudos on the modding scene. Just make sure you have enough RAM for your server if playing modded MP.
Garbage mechanics, terrible framerate regardless the hardware, nothing to do.
Played vanilla just to get the hang of the game mechanics but the real meat and content goes to the extention Reforge Eden 2. If you like to build / download and modify workshop builds for space combats, board enemy spaceships, mining and exploring this game will definately scratch your itch with Reforge Eden 2. Lots of content to keep you busy!
onboard is lame and I got stuck in a hole
The jank is high with this one. Too many times starting the tutorial over because it locked.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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