
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.8Kreviews | 61% | — | $838.6K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pvp没亚服你在中文区卖你妈臭逼呢
absolute bread
aga bu oyun valoyuda csyide call of dutyi de siker atar mapus yatar bumlatır ayrıca alimertin anasını dövim
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 403 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i regret buying this game this could of had potential but its dead now the devs couldnt fund the game and they knew it if you want a movement shooter just buy titanfall its a better game and it has years of content
Game was kinda fun when I first tried it out and tried to wait for some better updates but 1047 didn't get the instant satisfaction they wanted. Abandonware from a company that puts out good ideas but expects to make instant COD money. Should have finished putting the TLC into the other game the were trying to revive but bombed on both. A real shame. Perhaps selling used cars are a better option for their future? DODGE not just this game but 1047.
The game says "9-12 months" of early access before the full release but they shut the servers down 2 months after the game dropped?? So we don't get a full release now?? Scummy game.
Was excited for Titanfall 3 but they killed it before it got out of early access Not enough content to justify buying. I did it under the assumption they would actually finish the game :/
i like it!
Scam, don't buy. Devs decided after ~3 months that "game costs money and we don't have money" and they are shutting it down.
la idea del juego esta buena, pero esta muy desnivelado, al iniciar el juego te empareja automaticamente con jugadores de niveles altos 15+50, lo que dificulta la progresion del juego, el juego en si es bueno pero tiene ese problem,a de entrar jugar un poco y morir y perder la ronda, se hace repetitivo, al ser un mapa tan abierto dificulta el sistema de apuntado ya que es muy limitado, los jugadores de niveles altos tienen demaciada ventaja en partidas normales gracias a la ayuda en mira mediante mando y el uso de miras de las armas (objetos que desbloqueas en niveles altos)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 5 | 0% | — | |
| — | 0 | — | — | |
| $13.9M | 286.5K | 96% | $4.49 | |
| $1.7K | 25 | 100% | $2.99 | |
| $735 | 4 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.7K | 1.7K | 76% | $14.99 | |
| $838.8K | 909 | 91% | $27.99 | |
| $839K | 1.7K | 62% | $29.99 | |
| $837.7K | 1.9K | 73% | $14.99 | |
| $837.6K | 9.6K | 95% | $4.99 | |
| $837.5K | 5.2K | 71% | $6.99 |