
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.8Kreviews | 61% | — | $838.6K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dommage au départ je m'amuser bien mes maintenant ces injouable une attente de zinzin pour jouer et si tu tombe sur une partie sa sera ou bots ou cheater ...
yes
Edit: I just couldn't leave this as a recommend as the swing that comes with buying a 1047 is too wide. It's either going to be amazing or get left in the trash and then revived to get more money before they throw it away again. Splitgate is a great example and it sounds like they are being wishy washy again with this one on whether itll be F2P or not. Same mistakes they made before, but the game is fun, so the risk is up to you. Fun game for sure. I will follow it with a lot of interest, but note this is the same devs from Splitgate1/2/Arena Reloaded. The game runs great on my beefy pc, the guns feel nice, the mechs are pretty fun, the maps are dope and well designed. Price tag is perfect. It's not Splitgate and it's not supposed to be, but I can't help it to remember how they treated that game and have my reserves about this one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider fühlt sich das Spiel eher an wie ein BO3 mit leicht zerbrechlichen Mechs und Greifhaken an. (4/10) Punkte die mir persönlich nicht so gefallen: - Die Mechs fühlen sich nicht wirklich wichtig an, zumal sie extrem leicht zu zerstören sind - Das Jetpack ist sinnfrei - Scopes sind nur in einem separaten Modus aktiv - Es gibt eine SMG mit explosiver Munition? - Man wartet über 5 Minuten, um TDM zu suchen, nur um dann lustigerweise fast immer mit denselben Leuten in eine Lobby gesteckt zu werden Mir ist vollkommen klar, dass nicht jeder meiner Meinung ist, und das ist auch völlig okay. Aber auf mich wirkt das Spiel aktuell leider nicht so, als hätte man Lust, mehrere Runden hintereinander zu Queuen. Was leider die Spielerzahl von 800 Spielern leider bestätigt.
This game rocks. its like jet pack call of duty meets halo and titanfall. super fun i want more modes please. this game has alot of potential its probably the smoothest shooter ive ever played
this game is honestly phenomenal 10 out of 10 would recommend if you're looking for a fast paced shoot with great movement
game got cancled money > players sadness
I think this game could've been amazing but it really needed more time in the oven. development for this game was also cut way to short not letting this game have enough time to breathe. but sad to see it end I really did enjoy it while it lasted...
good game, reminds me of titan fall
great game to bad devs have no love or passion
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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