
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.8Kreviews | 61% | — | $838.6K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game, though of course it's light on content. Def feels like titanfall they def got the movement and feel down, feels exactly like it. couple of things 1. The character designs are dog water. Very generic. They def need some "hero shooter" design passes, like Frag Punk and Marvel RIvals. At least there's no woke slop like pink goofy outfits andd characters like slipgate 2 had 2. Def need some more "capture point" modes. Death match is incredibly boring 3. I really think they should just do like titan fall and make everyone have a mech. Having a mech spawn in the game and one dude dominate for 10 minutes just isn't it. When one mech spawns instead of cool mech battles you just get a dude steam rolling everyone, it's not fun Overall great potential
Rugpull scam, dont ever buy anything from 1047
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unfortunately i have hopped on to wait for over five min to get into a game but nothing i sure hope this game isnt already dead, it was lot of fun
they killed another game :( NEVER support 1047 games they cant finish games let alone even start balance in them. bring back mechs, bring back the hammer, delete the lightning gun, bring back beta movement, or make mechs customizable. nah lets debate about ads and drop THE WORST BALANCE UPDATES IN ANY GAME EVER for THREE UPDATES and then just give up genuinely sad.
Was a nice game except developers are ♥♥♥♥♥♥♥ SCAMMERS! Do NOT buy!
gutes konzept geiles feeling
Гребанный лаунч. Качает до 29% ,а дальше не хочет
игра довольно хороша очень подвижная и диномичная асобено нравится беги по стенам и крюки позволяющие летать по карте как тебе угодно а еще препомоши крюков крюка можно хватать него людей и лупасить прикладом или молотом
worst devs possible
Wowie! What a scam! Promises active development only to release one update then announce theyre ♥♥♥♥♥♥♥♥ down 2 months later. DO NOT BUY
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 1 | 0% | — | |
| — | 0 | — | — | |
| $12.3M | 255.1K | 96% | $4.49 | |
| $1.7K | 25 | 100% | $2.99 | |
| $735 | 4 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.7K | 1.7K | 76% | $14.99 | |
| $838.8K | 909 | 91% | $27.99 | |
| $839K | 1.7K | 62% | $29.99 | |
| $837.7K | 1.9K | 73% | $14.99 | |
| $837.6K | 9.6K | 95% | $4.99 | |
| $837.5K | 2.3K | 84% | $16.99 |