
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.8Kreviews | 61% | — | $838.6K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
titanfall mobile edition
I would not recommend. Terrible game.
Muy divertido, leí algunas quejas sobre el aim assist pero hasta ahora no me he encontrado con algo de lo que quejarme en el corto tiempo que llevo jugándolo, es muy frenético, si jugaste BO2 y obviamente titanfall te va a encantar, normalmente me espero a que los juegos estén en rebaja, pero esta muy barato y al menos para mi vale cada centavo. 100% recomendado
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.7K | 1.6K | 75% | $14.99 | |
| $838.8K | 909 | 91% | $27.99 | |
| $839K | 1.7K | 62% | $29.99 | |
| $839.4K | 4.2K | 92% | $10.99 | |
| $837.7K | 1.9K | 73% | $14.99 | |
| $837.5K | 2.3K | 84% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 1 | 0% | — | |
| — | 0 | — | — | |
| $12.3M | 255.1K | 96% | $4.49 | |
| $1.5K | 22 | 100% | $2.99 | |
| $735 | 4 | 100% | $7.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has potential. I'm interested in seeing where the devs take it. Dedicated servers and support for player created content should be a goal for the future imo if they want this to have staying power and not end up just another live service game that fizzles out once the players get bored of all the dev created content. Player made content driven games are the only ones which truly last long term. Even titanfall 2, the inspiration for this game, is primarily being kept alive today by player developed mod support.
it,s fun to play it
the game is okay,just feels like it needed a identity,not many amazing cosmetics,the ball game fun but it's easy to throw the balls to other side of the map(small maps) maybe reduce how far you can throw it and give the player holding the ball over shield for a little more health, the game is more about sticking together than individual skill which is okay but very few game with mics,it's like valorant health with no needed to really aim. it's but could be better
Go play Splitgate ArenaReloaded its the same game (empulse is 100% an asset flip that they made pay to play) except you get to use your brain to get around the map.
Lowkey a Scam... fym you're gonna release this game promising to be the action movement shooter everybody is looking forward to, just to barely update it and push out any content just to announce you're no longer working on it. Waste of money and time.
1047 as a company should be banned from Steam for lifetime - this is not how you treat customers. Effectively they just launched the early access to grab some money and then switched off all support for their games.
First people need to remember its early access not the full game but regardless its fun if you like movement shooters that actually have movement and its not just slide cancel everywhere like cod and other games and you can really pick up speed i think aim assist is a little over tuned (i played controller and kbm) you barely have to try to beam them at close range BUT you do have to have decent aim with the ar at the medium range all around pretty fun game if you want to fly around and smoke some other players hope it grows more and gets a bigger competitive scene
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.