
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 48% | — | $5.4M |
| $39.99 | 3.1Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favourite turn based games if not my favourite spent more than a hundred hours on it on ps4 and now ps5 but I still prefer when it was a quicker game now each gamethrough takes hours upon hours which certainly makes the achievements all the harder to get
its alright
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gestiona tu familia 🤌🍷🚬
本作是一场极其孤傲的“底层代码自嗨”。开发者在玩家看不见的地方倾注了惊人的职业自尊,例如埋藏在底层、随游戏时间轴动态剔除低品质装备的精密算法。这种“写给上帝看”的逻辑彩蛋固然体现了老牌程序员扎实的基本功,却因完全脱离实际游玩节奏而沦为无效功。 这种逻辑的严谨与内容的匮乏形成了荒谬的断层:就像造出了一台能精密运行百年的劳斯莱斯引擎,结果外面套了一个牛车车壳,且只有五分钟的路程可跑。更令人遗憾的是,僵化的哈希自检焊死了 Mod 的生命力,让这套“底子极好”的代码彻底锁死。这是一次起死回生失败的尝试,不推荐购买。 English Version: A monument to "backend ego." The developers poured immense pride into invisible logic, such as sophisticated algorithms that filter loot quality based on the game's timeline. While these hidden "Easter eggs" showcase elite craftsmanship, they are entirely detached from the actual player experience. This rigor creates a bizarre disconnect: it is as if they built a Rolls-Royce engine to power a wooden oxcart for a five-minute trip. Without sufficient content, this underlying logic is wasted on a hundred-hour slog. Furthermore, the rigid hash-checks have stifled all Mod potential, leaving this "solid foundation" completely locked away. A failed revival that is logically consistent but utterly hollow. Not recommended.
le jeu a certes plusieurs défaut , il en reste tout de même plustot sympa a jouer , donc si vous aimez bien les jeux de gestion , vous allez bien aimez vos heure de jeu
mükemmel kerhane açtım
ai longtemp hésité a acquérir ce jeu au vu des critiques et j aurais du m en tenir a ne pas l acheter...trop répétitif,tres lent,caméra mal placer rectification souvent voir toujours tres mal placer ,j en arrive a la meme conclusion que beaucoup de personne, le jeu avais de tres bonne idée , un tres gros potentiel mais tres mal develloper et tres mal optimiser surtout dans le gameplay et la lourdeur incomensurable de l interface, bref si je devais mettre une note ca serais 4/10
自由美利坚,枪击每一天
J'aime tout de ce magnifique jeu
Empire of Sin - это потратить целый час на файт, в игре, в которой во время боя сохраняться нельзя,победить его и вылететь с ошибкой незабываемые ощущения Ромеро.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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