
Join Emme the dog as she battles block invaders in this puzzle action game. Defeat all kinds of unpredictable blocks across hundreds of levels.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
It's up to you to destroy the enemy blocks. The goal is to clear all blocks before they make it to the bottom of the screen.
Emme Saves the Galaxy features 1,000 challenging levels!
Elliott Ridgway - lead programmer, musician
Daniel Jackson - level designer, sound designer
Adrian Carter - artist
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +91 more
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 25reviews | 92% | — | $1.4K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Pretty dang fun!
As I gazed upon the title "Emme Saves the Galaxy", a glimmer of hope sparkled in my icy blue eyes. Being a seasoned gamer from the frozen world of HowlStrom, I've seen the rise and fall of countless games. My ice magic, honed over 36 years, has allowed me to experience games in ways most can't fathom. But alas, this game left me colder than the harshest blizzards of my homeland. Firstly, let's address the elephant in the room - the graphics. They are, to put it bluntly, subpar. It feels as though the creators hastily stitched together pixelated images in a desperate bid to cash in on the retro trend. But even the nostalgic charm of retro couldn't save this. The visuals are reminiscent of a fledgling coder's first attempt, someone who's yet to grasp the nuances of game design. It's heartbreaking to see such potential squandered. The gameplay mechanics are equally disappointing. The premise is simple: aim and shoot to destroy enemy blocks. Yet, the execution is flawed. By merely aiming to the extreme right or left, one can obliterate all adversaries without a hint of challenge. Such a glaring oversight makes me wonder if the creators even play-tested their own game. The lack of difficulty robs players of the satisfaction that comes from overcoming challenges, rendering the experience hollow and unfulfilling. The menu design further compounds the game's issues. It's clunky, unintuitive, and feels like an afterthought. For a game priced at 2,99€, I expected a polished user interface. I've encountered free flash games with more finesse and attention to detail than this. Now, let's talk about the story, or the lack thereof. Emme, a dog, is on a quest to save the galaxy from block invaders. But why? What drives Emme? Where's the lore, the backstory? As a proud Ice Wolf, I yearn for tales that resonate, stories that transport me to other worlds. But "Emme Saves the Galaxy" offers none of that. It's a shallow puddle in a universe brimming with deep oceans of narratives. I must give credit where it's due. The game boasts 200 levels, promising hours of playtime. But quantity does not equate to quality. The repetitiveness of the levels, combined with the aforementioned issues, makes it a tedious endeavor. In conclusion, "Emme Saves the Galaxy" feels like a missed opportunity. Despite the efforts of Elliott Ridgway, Daniel Jackson, and Adrian Carter, the game falls short in delivering a memorable experience. It's a stark reminder that passion alone isn't enough; expertise and attention to detail are paramount. From the icy realms of HowlStrom, I, Kiba Snowpaw, cannot in good conscience recommend this game. May the winds of change guide the creators towards better endeavors in the future.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 25 reviews with recorded playtime.
The addictive "one more time" gameplay of Peggle wrapped up in a quirky 90s throwback game. The dev really captured the childhood magic of 90s Pentium-powered shareware :) And the music loop and builds supplement it all perfectly! Would love to see more of Emme :)
I really like the pixel art! The gameplay loop is pretty addictive. Each level is quick to complete, but it sounds like there are a ton of levels and there's a nice difficulty curve. Also the music is pretty rad ^_^
広告で見たことあるようなブロック崩しが遊べるゲームです。 ブロックの判定がおかしく、四角いブロックに当てたら入射角と同じ角度で反射してきたり、2つ並んでいるブロックの間に当てると分散して当たり破壊できないなどが頻繁に起こります。 トレイラーの5秒あたりを見ればおかしい反射をしていることがわかります。 ブロックの配置は特定の角度で狙えば気持ちよく破壊できる配置にされているわけでなく、雑に固めて置かれているだけなのでまったく爽快感はありません。 狙えた所で狙った通りに反射しないので意味もありません。 加えて1手ごとにブロックがせり下がってくるのですが、下に行き過ぎると狙えなくなるためどうしようもなくなることが多いです。 場所を自由に移動できるわけでもないのに、次手の自機の場所の高さが3マス以下だと死亡しやり直しになります。 シャッターギミックはブロックが1ターンごとにほぼ全てのブロックが破壊不可になるため、ただ手数を消費するだけのストレスギミックでまったく面白くありません。 詐欺広告を見て満足するのが良いと思います。 追記 全ステージやりました。 200ステージありますが、半分くらいから新しいギミックは増えず一度見たようなステージが頻出します。 シャッターギミックを備えて出てくるので嫌がらせマシマシです。 最終的に左右反転しただけのステージが連続で出てきます。 そして左右反転しただけなのになぜか使用できる手数が増えます。 使用できる手数は難しいステージが5手しか使えないのに、簡単なところが20手使えたり基準がよくわかりません。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 54 | 93% | $1.99 | |
| $1.4K | 62 | 87% | $0.89 | |
| $1.4K | 85 | 96% | $0.73 | |
| $1.4K | 100 | 42% | $0.49 | |
| $1.4K | 53 | 49% | $0.99 | |
| $1.4K | 74 | 65% | $0.99 |