
A portal inspired walking simulator horror game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
성우가 맘에듦 꼴려
Would recommending playing this in a dark room. Really well made for such a short game, the voice acting animation and plot are well polished. Without spoiling anything I'd like to say that this game has a very cool twist.
Very interesting game that breaks the 4th wall in an interesting way. I really enjoyed it. Voice Actress nails it, too!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The ending was to be expected but still had fun. I like the flickering of lights as you walk through the corridors and the voice of Em-A-Li, I don't know if the engine had such limitation but having few more frames to the walk animation would've been nice as it looks a bit awkward with how it is now and it is quite short around 30 minutes. Got the key for free and in return my honest review of the game.
Sweet little ga... /&EM/6'*&A..) =§$§LI.-.. MESSAGE DELETED. NO MESSAGES.
So... I just finished Em-A-Li in less than 40 minutes, which is rather unusual for a game that revolves around such a serious topic as AI.... And while it was very short-lived, I can't say it's bad per se. Although I have to agree with previous speakers that it lacks interaction and there are some free games that are a bit more appealing in terms of their look, plot and execution, I still understand the price because of the love that the creators obviously put into the game. It's definitely something I appreciate and can recommend others to check out.
Em-A-Li This game was very short with horror elements. The story was short but still interesting. I enjoyed the art style and Em-A-Li's voice actress. And the mood was set well. I had only found 1 bug where the hall lights didn't flicker on to show an available path(one where I already walked through then doubled back to see if I missed anything before progressing), I was still able to navigate without much issue. I wonder how Li had ended up in the room to begin with. Only feedback would be to make the game longer, since it took roughly 40 minutes to complete. But overall, a good spoopy narrative. Good for the younger player and/or those who haven't been desensitized by horror. Overall,
Ok, review time. I loved the art, really good job on the art. I loved the design for the computers, the floors, the bookshelves, just good design. The voice acting was great as well. Clear, well acted, good amount of lines, just good voice acting. Sound design in general was also great. Good, clear sounds that sounded like the item they were supposed to sound like. Like the lights, or the computer. Just good sound design. But I think there are some problems. As for the level design, not going to lie, I think it could use some work. Most of it consisted of invisible walls and black backgrounds. I know there isn't much you can do with rpg maker, and I do think with some funding you could use a better, more fleshed out or advanced platform/tool. Maybe some hallways instead of invisible walls(even though I thought it was cool that you had to find some of the paths), more props, more distinct/different characters and props that don't immediately flag it as an rpg maker game(nothing wrong with rpg maker, just inevitably all rpg maker games look the same or at least similar), or some things like that. I also thought the writing could use some work as well. Some of the lines don't really make sense and I noticed a couple typos(I don't know if that was intentional or not). Maybe get 1 or 2 more writers to bounce ideas off of and proof-read. The story was also kind of hard to follow. I still don't really know what it was REALLY about. I suggest adding some more backstory and/or more of that bouncing and proof-reading. All-in-all I think it was a great game, and I think with a budget the team could make some high quality stuff.
Very nice, little short game. Well done :)
I enjoyed the game, but its too short. I could see this being a free to play due to its lack of content, this could have a higher price tag if it had more playtime than 20 minutes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $816 | 59 | 64% | $0.99 | |
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