
Embark upon a tragic tale and discover the ravaged world of Elypse! Fight your destiny in an arduous 2D adventure, story rich platformer, in a mesmerising and mysterious world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.43/day in the week after.
About


Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 298reviews | 72% | — | $69.2K |
| $19.99 | 49ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into this expecting a fun exploration platformer with satisfying movement mechanics. Instead, it felt more like a Flash game than a polished experience. The movement system has potential, but the execution is rough. Chaining jumps doesn't feel intuitive, and your character loses all momentum the moment a jump ends, making platforming feel clunky and frustrating. Maybe it improves later, but the opening hours didn't make me want to stick around. The weapon knockback is also excessive. I died multiple times simply because firing pushed me into hazards. I also ran into what seems like a bug where my weapon would occasionally refuse to fire while I was mid-air, even though I still had a charge available. I kept thinking I had mistimed my input, but my second click simply wasn't registering. It's especially frustrating after finishing a difficult platforming section and trying to clear an enemy before landing. Instead, I had to drop down, refresh my jumps, and jump again just to kill it. Checkpoint placement is another major issue. Every death sends you back to fixed checkpoints, forcing you to replay platforming sections you've already cleared. That might work for boss fights, but it's just tedious during traversal. Finally, the camera is terrible. You often have to platform blindly because you can't see what's ahead until it's too late. A slightly more zoomed-out camera or a look up/down feature that actually showed more (not the current) of the level would have made a huge difference. Overall, the game has some interesting ideas, but the frustrating movement, poor camera, repetitive checkpoint system, and apparent input bug made it impossible for me to enjoy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal
| $9.99 |
| 8ratings |
| 76% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es adictivo, el parkour es retador, pero no llega a un grado de querer sacarte canas verdes, esta bien pensado en ese aspecto, y lo de tener un sistema de ayudas, realmente es una buena forma de equilibrar el juego, para gente que piense jugar esto con graficos integrados, les aviso, van a estar cambiando la resolución seguido, o dejarlo en 720 por defecto, que sea 2D no significa que no consuma, realmente exige en escenarios cargados de iluminacion, asi que ojo con eso, fuera de eso, un buen juego, recomendable con mando
还不错,除了最终boss以外其他难度不算特别大,boss血量低,主要考验躲闪。特色是用多次闪现来快速位移和跳跃,基础的跳跃按钮基本用不上,不算类银河,顶多算升级解锁能力,就是线性的故事,没有回头路(有一定要重复走来收集的绿色灵魂,但后期灵魂是溢出很多的,虽然关联着成就但不算必须收集的)全程七八个小时打完。实在打不过的话可以下载个格姆酱game sauce上面有他的修改器,新用户试用2小时可以拿来开无限生命快速复活过一下被卡关的部分。视觉很炫很暗大量光效,振动手感不错,整体还算满意。
I really enjoyed this game. It wasn't to hard even though it had a few challenging areas. Bosses are relatively easy once you figure out their patterns for movement and projectiles Art and Audio are well done, worth a play through
Top.
玩到后期想问候制作组了,这个存档点设置的是真的好!
muy bonito, muy al estilo de ORI pero con una mecánica de Celeste, escalar niveles y paciencia
Really nice platform. Not easy by any means but not even too frustrating. In this regard the frequent savepoints help a lot. The graphic style suits the atmosphere of the game really well and the story, albeit simple, is enough to push you forward to the ending. I hope in a sequel that expands the lore, which was quite interesting.
maybe the best game i had played on my life
Jogo muito divertido. Arte linda. É um pouco difícil, tem horas que dá raiva, mas nada absurdo. Puzzles bem feitos, bem pensados. Jogaço. Recomendo muito. Para quem é fã do gênero é um deleite.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $737.9K | 1.1K | 82% | $12.49 | |
| $1.1M | 3.1K | 92% | $10.19 | |
| $196.9K | 332 | 83% | $19.99 | |
| $13.3K | 49 | 98% | $13.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| $0 | 15 | 87% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2K | 296 | 74% | $11.99 | |
| $69.2K | 328 | 95% | $9.99 | |
| $69.2K | 1K | 96% | $2.99 | |
| $69.2K | 556 | 92% | $4.99 | |
| $69.1K | 425 | 84% | $4.99 | |
| $69.1K | 100 | 76% | $10.79 |