
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.6M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is stupid. The controls and game mechanics are to over complicated to enjoy the game. It feels like I'm working instead of trying to relax in a pretend universe. If i can fly in space why do i need to do everything manually and require 3 different menu screens or buttons to accomplish a simple command. Why do i need to manually engage the landing gear? My real life car has better controls. The idea of a space sim with realistic newtonian physics sounds fun until you have to reprogram your controller to make it easier to go fast, faster, or slow.
if i had one game to play for the rest of my life, it would 120% be elite dangerous, between the insane ammount of content and relative ease on finding infomation to get through the game. its a game accessible by tons thanks to the relatively low price, long support and incredible ammount of companion sites and youtube videos. plus i wont be able to finish it before i die, the incredible ammount of things it has goes beyond human comprehension.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.5M | 70.1K | 86% | $39.99 | |
| $57.7M | 67.9K | 92% | $29.99 | |
| $57.2M | 47.1K | 70% | $59.99 | |
| $57M | 160.1K | 90% | $19.99 | |
| $56.9M | 41.8K | 96% | $34.99 | |
| $58.6M | 134.5K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $397.2K | 446 | 83% | $24.99 | |
| $1.6M | 3K | 68% | $14.99 | |
| $0 | 7.8K | 80% | Free | |
| $431.4M | 420.2K | 85% | $59.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6M | 8.4K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Short summary[/h1] I only just ported it onto Steam to write this review. For the average gamer who wants to spend time learning, travel about whilst consulting online resources, I'd probably recommend this as its at least v. good value for the price. When you start out, you have allot of freedom. As you progress over time though you may find things repetitive. Multiplayer can make it more interesting (esp with friends). Theyve introduced an update "Operations" which focuses on this. You you can play solo and flip between the two which is good. If you like what you first see, I'd recommend the Odyssey pack which allows you to walk about (inc on planets) and interact at more of a FPS level. Its a game that has allot of breadth but Id caution it still lacks depth. Over the recent years the developer focus has been on introducing new kitted out ships (cost apx £7-£25 via Frontiers ARX) which can also help you start with less grind. If you do chose to get this game you need the online guides, forums / youtube etc and consulting 3rd party online databases which will save you allot of time grinding using the wrong ship, place, activity, stategy etc. [h2]Reviewer background[/h2] Ive had the full version of the "Dangerous" game for apx 8 years. Ive been playing Elite off and on since the 80s and through to later versions in the 90s. This game is obviously allot different to those now! [h2]The positives[/h2] [b]Scale[/b] - you can go across the galaxy with a 1:1 scale which is pretty awesome. The planets also move in orbits, but dont collide properly. Yet. [b]Graphics[/b] - Overall good and v. good in VR (but you'll need a v. high end PC for this). It can be really immersive flying about. Note VR isn't properly integrated on foot but there are workarounds for basic headgear. Note also driving over craters etc in VR aint fun if you remotely suffer from motion sickness. [b]Exploration variety[/b] - You can land on a planet (still only non atmospheric permitting atm), walk about, drive about and find new stuff. Really nice. [b]Task / role variety[/b] - You can be an explorer, bounty hunter, trader, transporter, contractor, thief, miner, do special ops etc. [b]Scope[/b] - Although there is no real goal (in the old game it was to attain "Elite" status) you can go about doing almost whatever you want. [b]Cost[/b] - Overall as a modern game I'd say its pretty cheap considering. [b]Multiplayer[/b] - Theres obviously some tradeoffs to all this but its pretty good if youre into it and the developers are continuing making this aspect better. [h2]The negatives[/h2] [b]Grind[/b] - It can be a grind at times long hauling whatever, building your way up. If you want to build settlements / space stations later on you'll also need to enjoy some basic aspects of project management. Note you cant properly outsource / contract (atm, but there are some NPC nuances). If you have a team to multiplay with though its fine and can be more fun. [b]Griefers[/b] - In Open (online) play when you have your ship kitted out for doing job x, others just tuned for taking you out can find it allot more fun. Sometimes its part of the game (as PvP), other times the rules just make it v. unfair. Frontier have made some steps to kerb some of this but its just to flag. Play Solo if its a real issue. You can jump between the two. [b]The politics / game rules[/b] - Theres lots of different factions etc, but strangely the overall rules for visiting each faction feel much the same (imo) accept for maybe Anarchy. Also getting and paying fines, death penalty reasons and some of the notoriety rules can still be really stupid (imo) and strangely still v. similar across factions. [b]The rank treadmill[/b] - You start off in a novice rank, and that reflects the NPC environment that you start out in. i.e. they are low in numbers and not that capable (if they were to defend / attack you). As you increase your promotion levels etc, you'll find the NPCs just get armed up more etc. So the game is always somewhat relative / linear. You just advance in your ship etc. The only benefit in escalating your rank is being able to take on missions that can be more lucrative etc. [b]Not so much depth[/b] - Unlike other reviews - I think its a bit gamey and simplistic. Smaller ships turn quicker and are faster than the bigger ones in space (a bit strange). Yet the ships also all "feel" the same. The engine "boost" on every ship has the same time span, their energy management is all the same. The sound effects are all the same on every ship. Landing on planets is the same (irrespective of gravity). When they fly in slight atmospheres, they all still fly the same and can all enter the planet at the same safe angle window. The cockpit layout on every ship is pretty much the same. I get the Cobra should be the layout it is (its the same from the 80s which I think is brill!) but not every other ship today should be copying that too. [i]If you play DCS and fly different planes / helis you'll know what I mean about having perceived realism through variety[/i]. Even when you go to different stations owned by different factions across the corners of the galaxy, they too are all still much the same inside. Along with the similar faction laws / penalties across the galaxy and "dumb" NPCs, it just feels like Frontier have gone for scale (breadth) and not that unique, yet more dynamic detail (depth). Its a trade off, where the planetary scale is what saves this game. [h2]Other[/h2] [b]New ships[/b] - I get that Frontier need revenue by putting ships on sale only through ARX, at least to begin with. However everyone knows there will be another even better ship around the corner in prob another 6 months or so! [b]Exploring the solar systems[/b] - The ship features (scanner, probes) here are a bit numpty but its really good that they have at least introduced them. Coupled with the planetary scale that this game already has, these features make for allot of potential. [b]Comparing some aspects to the older Elite games[/b]: Theres no energy bomb (boo!). The proper use / invoking of escape capsule has gone unfortunately, but escape capsules are available for "capture" but not in the same way. Interdiction / breaking out of hyperspace is now upgraded but this current version is still a bit gamey. Silent Running (invoking stealth but losing shields and overheating) and Flight Assist are new good ideas, but are not applied well in their concept of play and use. Ok its a space fantasy game - but (imo) there are missed opportunities here in not just making the game more immersive / potentially real but also [u]fun[/u]. Thargoids are not as much fun and Frontier have ruined witch space (imo). If you dont know the old game - dont worry, it is what it is now. However - The introduction of the Guardians and basic life forms is good and shows promise. So overall I'd still say its good (despite the drawbacks). Personally Ive played it allot over the years but I dont play it much now. If they make some changes that would suit more my preferences (some touched on here) I would still come back, but thats not the point of this review. I'd also check out X4, Starfiled and poss Star Citizen too. I havent got those games so I cant compare, but they appear to have a similar genre and may also be worth a look. Oh some have mentioned how difficult landing is. Its not really unless you use silent running, or you happen to have the mother in law around to visit at the same time.. If you are still struggling to land you can always buy a docking computer when you've earnt a few credits so its really no big deal (imo). I'd say the game is actually easier than some make it out to be, but you need patience.
good game i love it!
good gameplay.
The space game everyone wishes they could be.
nuclear sidewinder vs coughing thargoid titan
it's pretty ok :3 tbh it's also a bit niche. I have a soft spot for old flight sims thanks to a family member and this game definitely shares it's DNA with flight sims but with some more space oriented things added in. I spend most of my time mining but the entire galaxy is this big procedural scale model of ours with quite a lot of goings on in the back ground. I'm usually laser or core mining, some times dog fighting pirates in mining sites when I find them. and tbh, it feels way more rewarding than I'd have expected. mining as a loop (especially seismic/core mining) has a few more moving pieces than I was originally prepared for, making finding and cashing in materials quite the emotional pay off. and dog fights in this game are rather intense, even as a novice the constant fight for positioning, balancing weapons, shields and even taking damage make the whole experience feel extremely tense but also extremely rewarding. I once heard someone say that this game has a rather diverse player base and honestly fair. a lot of the reviews listed are by older fellas, some of whom remember the original 1984 game and the BBC micro, there's plenty of VR enthusiasts and I myself am just some Trans lady out here in Texas who just really likes space. this game isn't going to be everyone's jam, but if it's yours, you'll know it :3
The best space simulator. Period. Since the game is based on a real map of the galaxy it gives you the feeling of being totally in the future. My recommendation is - make your own button mappings as you get to know what is your play style. Also - try it with the VR headset - awesome experience of cruising through the solar systems or exploring the abandoned moons.
i dont know what im doing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.