
We're obsessed with creating the most realistic VR table tennis simulator the world has ever seen. After 5 years and countless hours of hard work, we believe that we have accomplished that goal.: : : [Play over Oculus Link/AirLink/Virtual Desktop Not Recommended: the tracking will be much worse]
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Closest you can get to the real thing. So good
神作! VR设备未来的方向:技巧型竞技体育。 乒乓球跟VR简直就是天作之合,乒乓球本身不需要太大的人物跑动距离,但对手部位置动作准确度要求极高,这不正是VR擅长的吗? 拟真度极高,你能想到的动作都能做,打出来的效果跟真实世界几乎完全一致,旋球,吃旋,旋转球在空中的划出弧线,擦网,球打到桌角的效果等等! 虽然要求抛起发球,但是我们还可以遮挡发球!! 网上多人排位匹配很流畅,白银段位一直都有人,一直输一直打,绝对是健身神器! 不要离显示器太近,若对方回个高短球,你打红眼了绝对会往前一步大力杀球的!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Swedish +4 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute wizardry. It’s like someone said, “What if we build a VR game that’s so realistic it ruins real sports forever?” And then they actually did it. You put the headset on and suddenly you’re Forrest Gump with slightly better backhand… and significantly worse cardio. The physics? Ridiculous. Every spin, every edge ball, every pathetic mishit all there. The game is honest in that brutal way: if you suck, it lets you know. “Oh, you thought you had a decent serve? Adorable. Here’s the ball… on the floor.” But the best part? Progress. You actually get better. And now, thanks to this digital witchcraft, you’re gearing up to beat your former boss the one who acted like office pingis made him some kind of Scandinavian Federer. Imagine the look on his face when you demolish him with a serve you learned at 2 a.m. in your living room wearing a VR headset like a lunatic. Beautiful. The online opponents? Wild. One minute you’re playing some lad from Germany who moves like a robot programmed by God; next minute you’re rallying with a twelve-year-old from California who’s absolutely ruining your self-esteem. Character building, really. Graphics? Doesn’t matter. You’re too busy sweating, swearing, and trying not to smash your controller into the wall. It feels real. That’s the point. It’s the closest thing to table tennis without actually having to talk to another human being. Perfect.
DO NOT STREAM/LINK THIS GAME TO AN OCULUS HEADSET As a Steam fanboy who's owned this game on Steam for many years, the difference between playing this natively on a Meta headset from the Quest store versus linking it through Steam is literally huge. I went from constantly failing serves and struggling to beat silver AI to easily beating it without even noticing when playing through the Quest app instead. There is a 15min demo in the quest store. Try it yourself. The game itself is great and the main reason I bought my new VR Headset.
很适合肥宅的室内运动模拟器,游戏对球拍表面和球本身的运动模拟十分细腻,不仅设置里有各种可调参数,游戏的单人AI也做得十分完善,可以向你发出各种速度、角度的回击。经过不断地练习,我终于战胜了难度1的AI,开始挑战难度2和难度3了。顺便一提,AI的难度分级是0-100…………
不用撿球
Только ради этого взял виар шлем. Разработчик помог со всем когда я написал ему в дискорде за помощью, решил мою проблему и дал ключ от тенниса в мета квест сторе потому что там лучше работает. 10/10 игра всем советую, даже в стиме кайф.
Ping pong but you dont have to do the humiliation ritual that is chasing after the ball
This is the best time to get Eleven Table Tennis on Steam. As a new VR user, the first sports package I wanted to try was table tennis. I did a quick search on Reddit and many users all said that Eleven Table Tennis was the best game to purchase. I’ve been able to play this for a few weeks now and it’s very fun, albeit it seems it is a bit light in terms of content. There has been a known version difference from the Steam version to the Quest store version, with the latter being technically [i]better[/i] as it’s more update with additional features. The Developer [i]For Fun Labs[/i] announced on the 5th January that they’ve finally updated the Steam game with the same version found on the Quest store, with the devs admitting that “this has been a long time coming.” Although I’m fairly new to the game still, the update has made an enormous difference! It felt like I’d opened a different game up. I’ve been really pleased to see a huge overhaul to the UI, new music and more avatar configuration. It feels like a much more comprehensive package now than before, definitely more welcoming. For context, I have a Meta Quest 3 and I use Virtual Desktop from Meta Store.
This game is a [b]98% accurate table tennis simulation[/b]. Even if you've been playing table tennis in a club for years you will find there to be virtually no difference to actually playing table tennis. To play the game properly against other players you should have a [b]2.5m x 1.5m area to move[/b] and from any place in that area you should be able to move you hands freely in any direction (or have the mental awareness to not go for certain balls even when it's 10:10 in the third set). The game allows you to [b]modify all the important stuff about you paddle[/b], so it comes as close as possible tot he one you may be used in real life, however, the default settings are fine. You can even change the color of the ball and the table to any color you want. At the time of this post there aren't any proper avatars in the game. Your opponents are a mask, a cat head or a VR headset plus the paddle plus one controller. No hands, no body. However, [b]Oculus avatars are announced[/b] to come "soon". [b]Ranked Multiplayer is based on an ELO-System[/b], which is a good choice for everyone who will play at least 20 or more games. If you're a new player however, you will lose a lot at the start because you start being ranked too high for you actual skill. This may cause some frustration early on. There is no support for ingame tournaments. There have been about [b]100-110 concurrent players[/b] whenever I played, which isn't a lot, but enough to find you an opponent in less than a minute, sometimes even within a few seconds. You can adjust the AI skill on a 0-100 slider, but there are a few preset values as well to give you some orientation on how good any value is. Additional options like "Reduce AI mistakes" will cause the AI to not make any unforced errors. There are even more AI options like "AI goals" that I don't understand and that aren't explained as well. The menus don't look very polished, but they are functional. Sometimes there is no "go back" button, you you have to re-navigate to where you were, which can be annoying when you want to go through the last ranked matches you played. There are some "minigames" like a ball machine, beer pong and some more that I haven't looked into yet. The ball machine seems to have a lot of options, but I couldn't find proper presets for "forehand training" or stuff like that. The game has microphone support, so you can talk to other people. Some people have their microphone unmuted without knowing, so you'll hear a lot of breathing because the mics is not calibrated accurately. Once you talked with them the breathing sounds are gone. (I haven't found a way to mute the other player, which might become an issue eventually, but so far I've only met nice people). [h3]Summary[/h3] If you like table tennis, you will like this table tennis simulation. I think it's worth the money and it's even more worth supporting the devs to keep working on this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $529.2K | 700 | 84% | $19.99 | |
| $202.6K | 349 | 88% | $19.99 | |
| — | 0 | — | — | |
| $38.6M | 89.3K | 95% | $16.99 | |
| $9.3M | 31.1K | 90% | $8.99 | |
| $2.3M | 27.5K | 82% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.4K | 66% | $19.99 | |
| $2.3M | 30.5K | 84% | $4.99 | |
| $2.3M | 6.1K | 96% | $11.99 | |
| $2.3M | 8.4K | 96% | $11.99 | |
| $2.3M | 4.4K | 88% | $19.99 | |
| $2.3M | 3.5K | 89% | $19.99 |