
"ELEVATOR: AVICI" is a 1st-person psychological horror with a retro, HK lo-fi aesthetic. Trapped in a decaying apartment elevator, your only link to the outside is a strange voice on the intercom claiming to be a repairman. Will you follow his commands, or find your own escape from the darkness?
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About
"ELEVATOR: AVICI" is a first-person psychological horror game wrapped in a gritty, retro Hong Kong lo-fi aesthetic.
The story roots itself in the shadowy corners of modern Hong Kong.
At 2:00 AM, you are just an ordinary delivery worker, stepping into a derelict apartment building for one last routine order.
Waiting for you is a classic, clanking cage elevator—the kind you’ve ridden a thousand times before, smelling faintly of machine oil and decay.
As you press the loose, wobbling button, the metal chassis groans and screeches into motion, just as it always does. But this time, your fate veers off the predictable track.
The routine shatters.
The elevator malfunctions violently. Imprisoned in this suffocating metal box, you have no choice but to watch the erratic floor indicator spin into chaos.
It might be suspended forever in the pitch-black shaft; or perhaps, it has already crossed the threshold into a supernatural realm that does not belong to the living…
In the dead silence, your sole lifeline is the distorted static of the emergency intercom.
A strange voice, claiming to be a "repairman," promises he can guide you to safety—if only you follow his commands.
Will you trust his orders, or forge your own path to survival?
The choice is yours.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Japanese, Portuguese - Brazil, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏过程15-20分钟,一半是死亡cg和过场cg,还不能跳过。游戏流程就是主角被困在电梯里,选择是否听从救援命令,听从就进死亡cg,不听从就是原地罚站,等电梯自己恢复正常。除了中间一段追逐战,其他时间都没有什么可玩性。同时想打好结局必须先3个拿道具,道具除了第一个,其他2个拿了就得死一次回档才可以继续,不明白为何这样设计。
不错的恐怖游戏,就是想打其他结局的时候每次都要全部重新来有点麻烦。
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
穷比鬼更恐怖说是
[h1] 凌晨三点被困在香港老楼电梯里,对讲机里的维修工真的想救我? [/h1] 《电梯: 无间》是由B站UP主“73又没睡醒”独立开发的第一人称心理恐怖游戏。不得不说像素风低面建模意外契合游戏的阴间氛围,电梯的幽闭空间的心理压迫感也是足足的。游戏目前有三个结局,流程一小时左右,算是小而精的恐怖游戏了,就是引导有些差,加上无存档功能,想要全成就请做好多周目准备。 [h2] 深夜外卖送到一半,电梯开始整活了? [/h2] 作为一名苦逼外卖小哥,凌晨两三点还接到了一单送到老式公寓的活儿。一进公寓灯光昏暗,墙壁斑驳,就连电梯都坏了一个?就连仅剩的一个电梯也是破破烂烂的样子。但没办法还有什么能比穷更可怕呢?赶紧送完这单回家吧~ 抱着这样的心态你按下按钮,电梯缓缓启动。然后,它毫无征兆地卡住了。 随后楼层显示器的数字更是开始不受控制地跳动,着急的你你在密闭的铁盒子里疯狂按着按键,唯一回应你的,只有对讲机里那个自称“维修工”的陌生人声。 “别紧张,听我的指令就能出去。”他如此说道,但跟着他说的做,你真的能活着走出这部电梯吗…… [h2] 狭小空间里的心理折磨,偶尔跑两步 [/h2] 游戏全程几乎都发生在电梯内部,加上偶尔打开门后的一段狭窄走廊。除了面对一场追逐战要跑两步外,能做的基本就是观察四周、听维修工说话、按下对应按钮或者拉下某个开关。 这种螺蛳壳里做道场的设计思路有好有坏。好处在于狭小空间里的心理压迫感确实很足,但这一作游戏的体量不可避免的就会显得有些单调。再加上没有存档机制,导致多周目的体验必然大打折扣,本来就不多的恐怖桥段第二遍看基本就没感觉了,纯粹是为了解锁其余结局的等待无聊。也所幸游戏继续下去只需要等待即可,否则体验相比会更加无聊。 [h2] 全结局达成方法[/h2] 由于想要进入隐藏房间只能一次性打完三个结局,在这里也简单写一下三结局的通过方法,当然也可以直接去根目录查看官方攻略~ 结局1:[spoiler] 进入大楼后直接来到被围住的电梯那里,一直看着打开的电梯口就行 [/spoiler] 结局2:[spoiler] 不听从维修工的指示挂机,除了中途的追逐战和结尾需要移动外,全程看手机都行。 [/spoiler] 结局3:[spoiler] 听从维修工的指示进行操作,但再次之前要完成对应的前置要求拿到道具。第一阶段是要拆开底下的电箱拿工牌,第二阶段是掰开电梯门然后看贴在楼层间墙上的文件,第三阶段是拆开电梯天花板后低头拿钥匙。拿到对应道具后即可先死一遍再拒绝听从维修工的指示即可进入下一阶段。收集完三个道具到了结尾就是真结局了。(道具只要收集了就行,之后再死也算收集到了) [/spoiler] [h2] 结语 [/h2] 小而精的独立心理恐怖游戏,氛围营造的还是相当不错的,三个结局设计也给了点重复游玩的动力,就是没有存档还是有点可惜。不过毕竟价格摆在这里,其实也还好~喜欢恐怖游戏的玩家值得一试,另外隐藏房间很值得进去看看 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
2 horas completarlo Muy bien hecho. Vale la pena comprarlo asi apoyas al desarrollador Se nota que puso cariño al proyecto tal motivo de estudiar planos estructurales para el ascensor Súper recomendadooooooo
Good Game, loved the atmosphere. I hope you enjoy my playthrough: https://youtu.be/4V9XUOsAyYc?si=xxgwSF2DJ2VeH3er
Прикольная игра на вечерок. Несколько концовок и одна секретная комнатка. Очень мило было почитать мысли разработчика и то как создавалась игра! Удачи в будущем, бери себя в руки и не ленись
[h1] Super small game [/h1] The game takes place entirely in an elevator where we're trapped. It plays on claustrophobia and surprise, both well executed. The endings are well orchestrated and coherent. The game is worth its price. I was able to access the "secret room" where the developer opens up about themselves, it touched me and I hope they'll be able to keep making games. Despite a few flaws, it's a good little game that has its place among horror games
때로는 아무것도 안하는게 도움이 될 때가 있다.
Players by region
Where this game's players are, estimated from review languages.
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