
A 4X strategy game in a fantasy RPG world. Create your own sovereign hero, build a dynasty, design custom units, and wage turn-based war across a world that's different every time you play. Every unit is an individual with their own name, gear, and story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When immortal Titans descended on the world of Anthys, they stripped its magic and bound it into crystal shards buried deep in the earth. Mortal sorcerers rose against them and won, but victory came at the cost of civilization itself. The Cataclysm shattered continents, drowned cities, and left the survivors to crawl from the ruins and start again.
That was generations ago. Now new powers are rising. Kingdoms channel life magic to revive the land. Empires harness death magic to dominate it. And scattered across Anthys, the shards still pulse with stolen power, waiting for someone bold enough to claim them.
You are a sovereign. Establish your civilization. Raise your dynasty. Take the shards. Reshape the world in this reforged fantasy 4X classic!
Ten rival Kingdoms and Empires contest Anthys, split by an ideological war over the nature of magic itself. Command Procipinee's mighty sorcerers of Pariden with access to every school of magic. Lead the Ironeer of Gilden, stocky, magic-resistant miners who field Iron Golems in battle. Unleash the Trogs of Yithril as unstoppable Juggernauts. Or embrace the Quendar of Magnar, Titan-blooded slavers who convert captives into raw mana. Each faction plays differently. The AI plays by the same rules you do. No cheats, no rubber-banding.
Every unit in your army is an individual with a name, a history, and equipment you chose for them. You don't recruit generic soldiers. You design unit types from scratch, equip them with crafted gear, and watch them grow through battle. Losing a veteran stings, but fielding a squad you built from nothing and watching them crush the enemy in the endgame is something else entirely.
Your sovereign marries, produces heirs, and passes traits down through generations. Your children will grow to be your next Champions, your dynasty is a living system that spans your entire campaign, and the throne doesn't sit empty when your ruler falls.
Capture Elemental shards and you don't just gain power: you reshape the world itself! Turn scorched wasteland into fertile ground. Raise mountain ranges to seal a border. Corrupt revived land into Fallen terrain or push it back. The map at the end of the game will be very different to the one you started.
Three research branches (Civilization, Warfare, and Magic) let you define what kind of empire you're building. Unlock world-altering sorcery, or ignore it entirely and win through steel and economy. The tree is deep enough that no two campaigns develop the same way.
Forge weapons, armor, scrolls, potions, and enchanted artifacts from gathered resources. Your heroes carry gear you built, not just loot from a chest. A custom-forged blade on a champion you've raised from nothing is worth more than any random drop.
When armies clash, combat plays out on a tactical battle map. Position your units to take advantage of their unique strengths and abilities. Magic is devastating and a carefully cast spell may end the battle in epic style. The AI exploits the same systems you do and doesn't pull punches.
Anthys is procedurally generated and packed with content. Dungeons like the Pits of Namtur stretch to the underworld. The Lombard Desert hides the lost Library of Illuna. The Shroud swallows travelers whole. Hundreds of quests, recruitable champions, and encounters that respond to your choices fill out a world that plays differently every time.
Prelude, The Fallen Enchantress, and The Legendary Heroes. Three full story campaigns spanning different eras of Anthys, from the rise of Ceresa's Fallen armies to the corruption of Mirdoth and the reign of the Sorcerer King.
Build and share custom maps, scenarios, and total conversions.
Elemental began in 2010 as Stardock's vision for the definitive fantasy civilization game, a world where 4X strategy met RPG depth at every level. That vision took three games and over a decade of iteration to fully realize. Reforged brings all of that work together on a modern 64-bit engine. This is the game it was always meant to be.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really good 4X game. It combines the 4X concept with truly solid RPG mechanics and a well-crafted world. I’ll probably be playing this game for a very long time. The game can be quite challenging, but the game mechanics apply equally to all factions. In my last game, for example, an AI faction was wiped out by roaming monsters. Overall, the game runs pretty well. So far (~13 hours), I’ve had maybe 3–4 crashes, and I’d say the developers still need to work on that. I’d also like to see some of the visuals and sounds used a bit more effectively. For example, there’s an ambient “rain” sound, but visually, it’s not raining. Regardless of that, I highly recommend this game to all 4X players who like the setting and graphics and (like me) often don’t really get much out of current 4X games.
bonjour; Très fan du premier fallen enchanteresse, je me suis lancé sur celui là, en croyant à des nouveautés. J'avais fait le tour du 1 plus que de raison...Bref, j'étais enchanté à l'idée de rebaigner dans l'univers si particulier de ce jeu..Mais voilà si la nouveauté, ce veut graphique avec un rendu 64bit, la nouveauté est rare....Il y a bien un DLC minimaliste qui ajoute quelques suppléments, mais rien de vraiment nouveau...Je crois, mm qu'ils ont mis la barre trop haute avec un générateur de carte aléatoire en mode XXL; mais qui hélas est lourd en chargement quand vous passez un grand nombre d etour; pour dire vrai en fin de game, cela devient injouable; ça plante souvent...Trop souvent. Frustration et temps perdu sont le lot de ce jeu.... Alors, voilà si en note graphique en univers , en lore, en quête il a le mérite de frôler la perfection, en terme technique, c'est une grosse merde...Les débuts de partie, quand vous avez que quelques troupes restent jouables; mais dès que vous enchainer les combats tactiques (en réel); les sorts finissent par faire planter le jeu et on se doit de revider sa mémoire, en rechargeant le jeu avec un temps OFF...Et pourtant, c'est une grosse boite....Néanmoins c'est aussi très frustrant et je vous parle pas de créer des parties avec plus de 4 adversaires; là, en milieu de game, vers le tour 100; ça plante mm quand vous ne faites pas un combat...Pour dire vrai, j'ai reussi a faire une partie vs 2 adversaire avec plus d'une cinquantaine de ville; mais cela rame, et cela plante très souvent...EN gros, je n'ai pas reussi a finir une seule partie; trop de probléme technique; Sans parler des mods; ils sont aux nombres de 10 ou 11 (pas nombreux) et ils sont mal traduit en français; pire, ils alourdissent le noyau du jeu et cela plante encore plus...ET l'I.A, parlons en: elle est pas très jojo..en combat automatique, c'est souvent votre dernière recrue (Héros ou troupes), qui prenne cher; et cela mm si c'est une recrue distant...J'ai mm fait des combat réel pour eviter l'I.A et la mort de mon dernier héros, jusqu'au dernier mob a tuer, et voyant que je gagnai et qu'il restait un coup a donner pour gagner la bataille, je me decidai è finir en auto le combat; et bien, mm là, l'I.A, je ne sais comment me tuer mon dernier héros....EN somme il faut faire bien trop de combat pour éviter les pertes débiles et bien trop de combat finissent par planter...C'est très très frustant. Voila, en conclusion si vous connaissez fallen enchanteresse , passez voutre chemin; ici il n'y a que des squelettes au fond des placard , des toiles d'araignées d'ennuis, et des plantages rageant...Par contre la réalisation graphique frisant le 18/20, je ne peut que vous poussez a découvrir ce jeu; mais ATTENTION; je vous aurai prévenue; passeé le début de tour et les 10 premier combat, les 10 première villes; les plantages sont récurrents et le temps perdu devient vite monnaie courantes....Voilà, à bon entendeur salut...Et si je recommande ce jeu...C'est en sachant que je l'ai desinstaller et que je n'y reviendrai..il y a bien d'autre jeu qui sont bien mieux optimiser.. C'est à se demander ce que font les developpeurs
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too many bugs
Bugs, bugs, bugs everywhere (especially after 1.2 update)...
An underuse genre. You can't hate fantasy strategy. Bought the first game as a deluxe. Elemental is fun spiritual successor to Master of Magic. The world map on zoom out is actually rather fun to play on as it turns on canvas. The addition of dynasty mechanics is interesting.
Ich bin sehr unentschlossen. Das Spielkonzept ist cool und quasi ein Mix aus Civilization und Heroes of Might&Magic. Leider ist das Spiel technisch wirklich eine Zumutung. Von Platzhaltertexten in Menüs, Forschung und Tooltips "Tooltip_Axe_3", über "verschwindende" Grafiken, eine schlechte Performance und einfach eine cheatende KI. (Wie 5 Milizen einen Drachen töten sollen, wenn dessen Gefahrenstufe als "Episch" angegeben ist, ist mir völlig schleierhaft. Auch die Bauzeiten der KI wirken einfach wahnsinnig kurz. Ich weiß, dass man den Bau beschleunigen kann, aber wie kann die KI bauen und parallel Einheiten in der gleichen Stadt ausbilden?) Bisher habe ich erst die erste Kampagne probiert und die besteht im Endeffekt nur aus "Laufe nach A", "Sprich mit B", "Zerstöre Armee C", "Laufe zurück zu B" und "Bekomme eine Belohnung von A". Dabei rennt man mit seiner Truppe quasi quer über die Map. Der freie Spielmodus ist da schon interessanter, wird aber durch das seltsame KI Verhalten komplett absurd.
Please hire someone to fix the game. Edit: Despite its flaw, this is still a beautiful game.
소소한 버그는 뭐 그럴 수 있다 치는데 튕기는 현상이 너무 심함 초~중반부는 괜찮은데 후반부 가면 갈수록 뭐 거의 2~3턴 하면 튕김 번역은 띄어쓰기가 안되어있어서 가독성이 매우 떨어지고 조잡한 기계번역이라 그냥 한글임에 감사해야하는 수준 영어 조금 할 줄 알면 그냥 영어로 하는 편이 나음
Game's got me hooked, unfortunately, despite its many problems. UI is less than stellar. RNG is brutal, it affects both the quality of the settling spots as well as the loot you can find. Most of the best champion weapons come from loot. Tech tree exists, but is small and shallow so there really isn't that much variety in the tech you pick up. You will likely pick up all of them, every game. There are four game endings, but two of them are much faster to achieve, so there are effectively two good endings. But for all that, the game still provides a satisfying, relaxing experience that keeps me coming back. The devs are fairly responsive, and they have been listening to feedback. This game could be so much more!
В целом, игра заслуживает нейтральный отзыв, потому как если запустить её и начать играть, она имеет туже базу, что и прошлые игры, и мягко говоря многие скажут, а нужно ли оно? И ряд багов которые не критичны, но крайне раздражающие. И тем не менее плюсы: 1. Есть русский, но местами либо ошибка в переводе, либо вместо текст внутренний идентификатор текста, на пример в дереве исследований это заметно прям сильно, нужно дорабатывать; 2. Эта всё так же оптимальная 4-х игра, где ты буквально собираешь себе юнита (однако, сейчас есть весьма сильный конкурент...); 3. Очень неплохо сделанный генератор карт, много настроек; 4. Куча эвентов и событий, они были и в прошлых играх, но тут их явно больше, это очень радует; 5. Очень классное обучение, есть даже кнопка спросить Бреда (дизайнер игры), откроется манул по игре (на русском) и голос разработчика (английский), это я считаю очень оригинально; 6. Появились моды, а это самая нужная вещь для такого рода игр; ?. Крафт предметов, сбор ресурсов - это прям класс. Однако странно, что убив волков, я получил не только шкуры, но и паутину.. Минусы: 1. Мне не ясно, почему они так быстро выпустили из раннего доступа игру, есть существенные баги, самый заметный, я даже удивляюсь как играли все, и никто не заметил - если городов несколько, то между ними можно переключаться стрелками, так вот, если открыто меню строительства и переключиться, то список доступных построек останется от прошлого города, а не от следующего; 2. Клавишу ESC разработчики не любят, очень, пытаешься закрыть менюшки этой клавишей по привычке, а она внезапно не работает, бесит :) 3. мелкие войска теряются в лесу, вражеский юнит очень легко не заметить. Не совсем понимаю зачем добавили генеалогическое древо (аля crusaders kings?) да, там можно выбрать жену\мужа, и она будет вместе с героем, далее будут дети, и детей уже можно либо сделать героями, либо женить\отдать замуж.. В целом очевидно, что эта механика так то должна дать больше выбор героев на карте, одна на практике. нужна крайне крепкая экономика для содержания такой оравы. Подводя итог, это заметно улучшенная версия прошлых игр, если они вам нравились, то определенно стоит прикупить.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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