
Only the strong will conquer this gruesome action platformer with RPG elements. Dismember demonic creatures and terrifying bosses by wielding brutal weapons in intense skill-based combat. Slay or be slain as you collect glory and treasure in this nightmarish 2D world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 821reviews | 75% | — | $252.7K |
| $19.99 | 93ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not good, not terrible but plenty do it way better
Elderand, developed by Mantra and Sinergia Games and published by Graffiti Games, is a dark fantasy Metroidvania that draws heavy inspiration from the golden era of 2D action-adventure titles while carving out its own brutal identity. Framed within a grim, gothic world riddled with corruption and eldritch horror, the game places players in the role of a mercenary whose initial mission quickly spirals into a desperate struggle against ancient forces beyond comprehension. From the opening moments, Elderand makes its tone clear: this is a blood-soaked journey through a decaying world where survival hinges on skill, patience, and perseverance. The game’s world design embraces the interconnected structure that defines the Metroidvania genre. Players traverse a sprawling map composed of ruined villages, cursed forests, towering cathedrals, subterranean prisons, and floating sanctuaries suspended in the sky. Each region presents distinct visual themes and environmental hazards, encouraging exploration and careful observation. Progression is tied to unlocking movement abilities such as grappling hooks, double jumps, and other traversal tools, which allow players to revisit earlier zones and uncover hidden paths. This layered structure reinforces the satisfying loop of discovery and backtracking central to the genre. Combat in Elderand leans toward deliberate pacing rather than flashy fluidity. Attacks feel weighty and methodical, requiring careful positioning and timing. Unlike more modern, highly agile Metroidvanias, players cannot move freely while striking, creating a stop-and-commit rhythm to battles. This design choice makes every encounter feel calculated but can also introduce moments of stiffness. Boss fights, however, often shine under this system, rewarding players who learn patterns and adapt to distinct attack phases. Success rarely comes from button-mashing; instead, it emerges from reading enemy behavior and exploiting openings. Character progression incorporates light RPG elements that allow for build customization. Players level up and allocate points to attributes such as vitality, strength, dexterity, and magic-related stats. Weapons, armor, and accessories further influence playstyle, enabling experimentation with melee-focused builds, ranged attacks, or hybrid approaches. While the stat system provides some depth, it remains streamlined enough to avoid overwhelming complexity. Upgrading equipment with collected materials adds a layer of strategic resource management without dominating the overall experience. Visually, Elderand is defined by its detailed pixel art and moody color palettes. The environments are richly textured, blending traditional gothic architecture with grotesque, imaginative enemy designs. Blood effects and visceral animations enhance the sense of brutality, reinforcing the game’s grim tone. While the pixel aesthetic pays homage to classics of the genre, it incorporates modern lighting and animation touches that keep it from feeling purely nostalgic. The art direction succeeds in making each region distinct and atmospheric. The narrative unfolds primarily through environmental storytelling and scattered lore. Rather than presenting lengthy exposition, Elderand allows players to piece together the history of its cursed land through item descriptions, cryptic dialogue, and visual cues. This approach enhances immersion and gives the world a sense of mystery. Though the plot itself follows familiar dark fantasy tropes, the execution remains compelling due to the consistency of its atmosphere. Audio design complements the experience with a brooding soundtrack that shifts between somber ambient tracks and more intense battle themes. Sound effects emphasize the impact of combat, from the clash of steel to the unsettling cries of monstrous foes. Together, the visual and audio elements create a cohesive presentation that supports the game’s oppressive tone. Elderand’s challenge level sits comfortably in the realm of demanding but fair. Enemy placements and boss encounters require attention and practice, but checkpoints and fast-travel systems help reduce frustration during backtracking. The pacing encourages methodical progression rather than reckless exploration. While some players may find certain mechanics less fluid compared to genre contemporaries, others will appreciate the deliberate combat and retro sensibilities. Ultimately, Elderand stands as a solid and atmospheric entry in the modern Metroidvania landscape. It may not revolutionize the genre, but it successfully captures the spirit of classic side-scrolling action RPGs while delivering a distinct gothic identity. For players drawn to challenging exploration, weighty combat, and dark pixel-art worlds filled with monstrous adversaries, it offers a rewarding and immersive adventure that respects its influences while forging its own path. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, German, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Italian*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A little more metroidvania and a little less souls-like, please. I'll check back after another patch.
I really liked this game. Direct and to the point, without being pretentious or wanting to reinvent the wheel.
I got totally drawn into it, combat is finnicky you have to make do with little amounts of tools, but the progression and sense of achievement felt great. As its not overloaded with mechanics its alot of fun to learn the intricacies of the kit.
Visualmente parecía bastante prometedor pero solo unos minutos jugando ya se nota que no es un buen producto, ni los controles, los items, los enemigos y con un mercado saturado de juego de este tipo no merece la pena gastar mas tiempo
Very fun metroidvania game. Not so long but high condensed playthrough with smooth movements and combat.
Bem top e estruturado, recomendo.
Es un metroidvania sencillo, pero bien cuidado, con un buen combate y un mapa amplio lleno de secretos. Es un buen juego.
[h1]Con sentimientos encontrados[/h1] No es terriblemente malo, pero tampoco es extraordinario. [u]Si me gusto y lo termine, pero aun así no lo recomiendo por lo siguiente: [/u] Con una ambientación tirando a lo "lovecraft" me llamo la atención muchísimo, aunque al final lo deja de lado el pixel art me gustó mucho y los bosses son interesantes visualmente, algunos más que nada. Peeero, el dash es terrible casi siempre tira para delante y ·$%&$·”%$· no esquiva o traspasa a los enemigos por lo que constantemente te harás daño al chocar con los enemigos (si, si te va pasar lo jugué por 16 horas y seguía pasándome), sobre esto mismo las hit boxes son desproporcionadas. Agregándole que cuando mueres todo el proceso se borra por completo, te regresa a tu previo savefile. Por lo que es súper súper frustrante si por error entras donde no debiste o con un boss y no habías salvado bye bye todo el progreso; Y si hay muchas hogueras pero aun así la vas a cagar de repente porque además los enemigos hacen respawn al entrar y salir de la zona. Así que olvídate si un enemigo dropea un arma o encuentras algún cofre interesante o mataste un jefe y al querer volver a una hoguera y mueras chao todo el progreso, súmale el maldito dash. Los enemigos son muy poco variados pero no es tan grave Las mejores armas las consigues al final final final si ya usaste tus recursos para mejorar otra te va tocar farmear para uno o dos combates nada más. Tiene un toque RPG, Soullike para disque hacer builds pero realmente no les veo mucha utilidad como el dash no funciona y la esquiva es difícil y lenta lo más recomendable es llevar si o si un escudo, yo diría que te vayas por FUERZA porque es el que tiene más variedad de armas, cabe agregar que estas tiene set de movimientos igual no varían en casi nada y la velocidad de ataque a lo mucho variaría en 1 o 2 fracciones de segundo por lo que no tiene realmente inferencia si usas armas de destreza, magia o fuerza más allá del tipo de arma no cambia realmente la dinámica del combate. El arco esta divertido, peeeero las flechas se acaban y son caras, complicado innecesariamente ti tiras por un build de arco Recomendación mínimo ten 20 puntos de salud, se ocupa.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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