No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $759.5K — a different platform, not this one.
STAKES. GUNS. SLOW-MO. Fight werewolves and vampires in a reality-shifting motel. Dive through barricades to escape the grasp of evil puppets. Destroy the villain you loved. A new, third-person love letter to classic shooters.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $19.99 | 255ratings | 86% | — | not modelled |
| $19.99 | 1.5Kreviews | 90% | — | $759.5K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Xbox price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
| $9.99−50% |
| 135ratings |
| 84% |
| — |
| not modelled |
| $13.99−30% | 17ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $197.7M | 189.1K | 81% | $59.99 | |
| $97M | 270.3K | 96% | $19.99 | |
| $88.1M | 109.1K | 84% | $59.99 | |
| $68M | 127.2K | 94% | $29.99 | |
| $63.4M | 46.2K | 91% | $63.99 | |
| $60.3M | 68.6K | 82% | $49.99 |