
Eiyuden Chronicle: Rising is an action RPG set in the same world as Eiyuden Chronicle: Hundred Heroes. Features town-upgrading mechanics, fast-paced combat. A prequel to the world of the Eiyuden Chronicle: Hundred Heroes.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 11 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 2.5Kreviews | 86% | — | $163.4K |
| $14.99 | 3.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed this short, cute little side-scroller. It's a little bit metroidvania, but with lot of social interaction , crafting, and town-building. The combat is fun. You switch between party members on the fly, which is a fun gimmick. You'll be running fast errands for your neighbors in between story quests. It's fun to watch the town grow and to get new items to play with as the shops get more successful. There's lot of dialogue, but you can skip it if you don't care. I liked the coziness and sense of humor, so I read most of it. I don't expect it to win any awards, but it was a fun, light way to relax.
Как же су** скучно. Если покопаться в истории создания становится понятно почему так вышло, но мне от этого не легче. Проходите мимо.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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游戏名应该叫《百马桶传:开通》,全是马桶任务,主角简直住在马桶上了。最夸张的有个支线任务,两个人就在旁边,还要你帮忙传话。游戏没啥亮点,实在无聊可以玩下。
看起来steam上买这个的都跟我一样能吃,所有成就都有超过10%的达成率,nb 游戏就是三位一体战斗版+刷任务的JRPG,允许无限叠属性、关底给必暴(暴击)和必暴(100%掉落)、一周目通关可直接在关底前存档开困难模式aka二周目是绝佳好文明,除此之外都是缺点。 首先要说游戏文本,从翻译文本看汉化是用英文文本进行的,而这是个日本游戏,两层翻译+汉化组不润色导致灾难性的阅读体验。然就算我们专注于剧情,本作的剧情架构也是令人失望的,制作组似乎想用繁杂的支线任务线串起各个小镇居民的个人形象,然而这些形象无论在游戏中还是在游戏结尾都未进行收束,也几乎没有任何成长,这对于一个以支线任务为核心的JRPG来说是很令人绝望的。 然后是游戏QOL部分,虽然有前述便利和战斗内换属性珠、城镇传送功能、BOSS传送点文本提示等便利化,但整体游玩体验仍显不足。副本内固定传送点位置尴尬、地图不标注资源分布(而又刚需刷资源交任务)这两点感知尤为明显。 数值部分由于有无限叠属性的设计我很难评价,等级占据非无限数值养成的大头,体感拉50后武器防具有则升也不会拉下进度太远。但由于部分角色性能被锁在某些装备升级项里,游戏在解锁三角色所有性能之前还是略有卡手。五个BOSS设计都是前摇大的招式循环,特定方式打破防后集中输出的思路,不算难,但结合每次下本boss都刷新的设计让重复boss战本身变得无聊。 tips: 一周目后开困难拉满非无限属性类养成再打最终BOSS能直观享受战斗,前期建议开加速升级桂给角色升到25级左右,等三人都入队开桂到29级,升30解锁成就后拉50级,如果没有全成就需要也可以开局拉满50,资源也建议能改则改。这游戏来回跑图刷任务已经很难了,不要用资源和等级属性卡自己。3DM有个同时满足所有需求的修改器,非风灵月影,叫百英雄传崛起超级内存修改器。 稍微记一下城镇地图结构对节省跑图时间有利,城镇传送点会根据玩家与相应地图块的相对位置有所变化,对于某些任务或强化设施,传送到A地图后再传送到B地图是比直接传送B地图再跑图到右边要快的。 游戏中第三名角色的法师会根据属性珠打不同攻击形态,建议在为其选定属性前多去低级图测试一下,其攻击范围和连招攻击直接决定输出上限。
A decent 2d brawler. Full of colour with a delightful protagonist. Can drag a bit in places, but overall a good time.
主線很短算是小品遊戲 然後支線就是一直跑來跑去,就是拉長你的遊戲時間而已(感覺沒什麼必要那麼多) 這價錢不值得原價 打折我認為120NT以下可以打發時間用 整體手搓全成就大約15~20小時
百英雄伝本編前日譚のARPGだが基本的におすすめできない出来になってます 最高難易度でクリアまではしました ●良かった点 ・ストーリーの終盤はまあ悪くないかな、ぐらい 一応盛り上がり要素はあるし前日譚としてのまとめ方も悪くない …と思うのは百英雄伝本編をやった後に思い出しながらレビューしてるせいかもしれません [b] 本編が酷すぎたので相対的に不当に高く評価してしまってそう [/b] ・街を発展させること自体は楽しい 色々施設の種類があるのはいいと思う 自分は回復アイテムとかは縛ってプレイする人間なので恩恵は少なかったですが新なアクションが増える施設もあるのでやりがいはあった ▲悪かった点 ・本編の前日譚だが本作のキャラは本編では存在感薄いのでやる価値が薄い点 本編のほうでもレビューしますがこのゲームをやる甲斐が薄いのがむなしさを感じさせるのでやらないほうが賢明って結論になります 話自体もひたすらお使いです メインストーリー以外の会話は飛ばしまくっていいかも ・アクションの出来がイマイチ ストーリー的にやる価値ないならアクションはどうなのかというとこれがまあもっと面白いメトロイドヴァニアありますね 気になったのはキャラ切り替え時の動作 ここは切り替えたら必ず攻撃もセットで行うほうが直感的でよかったと思う ・ユーザビリティに欠ける ファストトラベルやUIなどいろんなところが使いにくい ★結論 おすすめはしないんですがまあ元の値段が安いので数百円で買えるなら値段分は遊べるかもしれません でももっと面白いゲームに時間を割いたほうが良いと思います
Fun side scroller with beautiful graphics, some of the quests can be a bit repetitive, but you don't have to do them all to beat the game. Cleared all the achievements in around 30 hours, so good value for money, but even more so when on sale. Best bit of the game is the town upgrade cut-in which reminds me a lot of Suikoden (3 or 2, I can't remember which).
Good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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