
Narrative exploration game located in a massive, post-human Western Washington. Navigate an open world that has been reclaimed by nature. Use journals, letters, zines, and other documents to learn the interconnected stories of the people who lived here once.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No way to change in-game mouse sensitivity, no way to change keybindings, they could have patched these things in over the past 10 years but never bothered, which makes them seem like they don't care about their game. Sucks because it could have been something special, but it still runs like arse in 2025. 5800X3D and a 3070 Ti FTW3 Ultra and the game barely wants to run above 45-55 fps in 1440p. The most annoying thing is they put autowalk on the Num Lock key, but I have a shorter keyboard with no Num Lock key. I can't use the auto walk in a game about walking vast distances, I can use the on screen keyboard in WIndows 10 but its a hassle and have to play in windowed mode. I wish you could use cheat codes or noclip to explore the map too but I guess fun wasn't in their minds either. Sucks because I love the idea of this game, but charging $15 when they haven't updated or fixed these problems makes me really sad. Please just put autorun on Q or T or give us the option to change keybindings, even if we could change those keys in an ini or config file and also the FOV, I would be grateful.
I really like this game. In the beginning it did seem a bit dull because you basically just start out wandering around aimlessly until you actually find one of the tools. There is a map but you don't start out with it, and even then it's somewhat difficult to know where you are because it's not like your position is displayed on your map. I enjoy having to look around at my surroundings in order to figure out where I am and where I want to go next. There are dangerous animals, I got scared by a coyote or wolf when walking around one night. The graphics are really pretty and sometimes I just find myself staring up at the sky while in the middle of the forest, looking at how the stars peek through the gaps in the trees. I would only change a few things about this game honestly. One, I dislike being unable to run with the exhausted debuff. While it makes sense that moving around too much would cause you to get tired, but it feels like it takes just half the day of normal walking to become exhausted. Two, I would give the player a little bit more direction when they're first starting off, because it could definitely be frustrating to a new player having no idea where to go and giving up after like 20 minutes of walking around without finding anything. I really like how accomplished you feel when you do actually find stuff because it's so well spread out around the map, but in the beginning it's very easy to just miss everything. Also I don't know if this is just a me problem, but it took me like 2 hours to realize you could light tinder from your inventory I thought I needed to find a lighter or something.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Я двигался не зная куда, не понимая зачем. И скоро вышел на территорию мертвого, старого города, где впустую искал хоть немного ответов. Какие-то ржавые балки высоток, куча камней, еды нет, и всякая непонятная хрень. Но, я не бросил это стремное место, продолжил идти дальше - о чем пожалел. Потом у меня кончилась еда, сытость, а значит и время. Назад уже не вернусь. И только сейчас я осознал, как на фоне, кхм, играл мрачный скрип металла. И что камни в округе... похожи на черепа людей... Сам того не понимая я пришел к могиле цивилизации, где и встретил смерть в этом кошмаре не от хищников, не от монстров, ни в сражениях, а от самого обычного, человеческого голода." Нашел чему пугаться в атмосферном симуляторе ходьбы? ДА, таково было мое впечатление и то к чему я пришел, сопоставимое с невнятным зловещим сном. Уже долго не могу вернуться в эту игру и не знаю, появится ли когда-нибудь у меня вообще желание, мне этого никогда не забыть
Oyuna başlamadan 1 paragraflık açıklama olmazsa bir şey anlamadan dolanırsınız. O açıklama : "Bir biri ile alakasız insanların, bilinmeyen distopik bir gelecektik hikayelerini, arkalarında bıraktıları notlar ile öğrenip hayatta kalmaya çalıştığınız bir oyun". Oyun güzel, atmosfer harika.
若有若无的生命,若有若无的文明, 我是蹒跚学步的幼崽,尝试着在这个世界站稳脚跟。
I could have left this review years ago, or now, or later-- it's always on my mind and i wasnt sure if it was time for me to sit down and write this. with how little reviews this game has though, i have to say something. this game is honestly, on of my favorite games ever. as much as it might seem it far too simply to compare to my other favorites. but it has stuck with me ever since i got it. i havent even found all the notes after all this time either (mainly because i restarted after returning from a few years off of it) and even so i am just pulled to it, its lore, its feelings, etc. it has always intrigued me in a way no game ever has. but onto the proper review for people who have no clue what to think about this game before buying. [b]the big and important question- Is this game for you? What kind of game is it?[/b] Eidolon is what i would call a 'light survival walking sim with a narrative'. It drops you into a world with no instructions. What you must do is survive and read stuff/find stuff. "Light survival" comes from the fact that the game makes you sleep, keep warm, and eat-- all of which are incredibly easy and simple to do, and if you die, you simply respawn (in a seemingly random location each time). There is little consequence despite the mechanics, really the inconvenience is losing track of the thing you may have been following. This may seem like a simply explanation that would quickly get you to consider buying the game, but i think this game is even more particular than that, and needs to be considered even more before you jump in. The game is slow-- walking is, literally. due to this you have to accept and be the kind of person who wants to quietly and slowly make their way through a massive (really massive) map to find mysterious documents to read. Remember, you have nothing like a proper map (as in you cant see your player on a mini map thing and you have to actually find them) and dying will reset where you were going. All while keeping up those simply but repeated survival mechanics. I enjoy 'walking sims'. and this game is basically that with some quirks (the story, and the survival). i think its most unique use of the walking format and massive map in terms of gameplay is its no hand-holding and lack of maps however! you get no map/slowly find them in different forms (some old, innaccurate etc) which makes you have to learn direction, land marks, and reading the maps to understand more. i found this to be incredibly fun. if you cant imagine playing hours and hours and hours of a walking sim, not knowing where you are, i wouldnt consider it. even if you do get it, you still may not enjoy it, and i can completely understand why people wouldnt. go into it with curiosity and an open mind to the fact this game is pretty different from most walking sims youll touch. not asking you to love it, just keep these things in mind. [b] why i love this game.[/b] (will avoid specific plot spoilers) part of me says "i dont know" but thats just the massive ball of reasons that have gathered in my head over so many years, words i do struggle to decipher. back when this came out, there were a lot of walking sims releasing and there was a lot of discussion of whether or not they were games. i came across this game because a youtuber (kurtjmac) was playing a number of different ones, and he played this. i watched it a bit before being intrigued enough that i stopped watching and got it myself. the instant mystery and anxiety of entering the game is unique. i didnt know what was in this game-- how to survive, if it would be scary, whats out there. and i had no hand to hold. the game does end up being quite friendly but even so, it left an impression when i realized i just had to... go out there. and going out there in this fashion made the discovering story so much more impactful to me as well. piecing together the former world and also these characters was one of my favorite things, it brought more awareness to my surrounding and even gave me different feelings and anxieties as i explored further. the walking and exploring itself i think plays a huge part in how you feel alongside the narrative. putting together the locations with the characters is one-- knowing where they lived, where they travelled... having to walk that distance and spend that time thinking about it. building to certain climaxes and leads, feeling anxious but excited to continue a new thread. i felt very immersed in this word because i was spending so much time making sense of who used to live here and what they used to do, and the uncontrolled end of it all. the locations themselves too, the graphics and art-- it is a very simple low poly style but the scale absolutely hits in this game. insanely massive towers and even taller beacons. a long long bridge over a mass of water. seeing that its all crumbled and dead. the artistic and immersive used of scale is what sticks with me most when i look at where my feelings come from. Oh, and i used the journal to write, which is a thing you can do and its fun to look back when i return. but also i highly suggest jotting down at least *some* notes, there is a lot to keep track of lol. in terms of gameplay mechanics, survival in my first playthrough years and years ago was not great because i was in such a rush for the documents and paid little mind to how i should stay alive-- i can say that dying over and over did not help me at all and made it even worse. when i picked it up again though i had more sense about this lol. it is super easy to survive (just catch a ton of fish!) but even so, i enjoyed the thought in the back of my head that i had to be careful as i trekked for another hour to an important place, not wanting to lose direction, especially with the risk of the rare hostile animals appearing. which is one thing as well- direction. the game gives you no map, and you slowly can find them. the first you will likely find is old and dated, and poorly drawn. but you can learn from it to an extent... and this is a 'mechanic' i loved. i learned landmarks, i slowly had a sense of direction, and getting better maps and trying to read them felt so rewarding and kept the exploring, walking, and viewing interesting to me, tbh. i loved reading a letter saying to go to a certain city, and knowing what way to go/what landmarks to find. so, i really do love this game a lot. probably more than i should. its story, which i will avoid describing to keep this spoiler free, has left a major impact on me in terms of my own interests and creative inspiration. it hits all the marks of how i would love to see more stories told. out of all of Ice Waters' games this one is so very different, and im not sure theyll ever do this again. but i think what was tackled here was really special, even if it is not perfect by any means. i have not played anything else like it.
This is an amazing game for touching digital grass. Despite simplistic visuals, it offers compelling and at times surprisingly convincing landscapes. Dynamic weather is nice and contributes to the atmosphere. Game design is bare bones but it's also all the game needs. Honestly, just toggle auto walk (num lock key), grab your mouse (or touchpad) and let it flow.
look man. either you like walking sims or you don't. It's either a genre or a derogatory term, and this is about as pure and minimalistic an example as you can come across. If you aren't sold on the premise you're probably not going to get anything out of it; if you're expecting Death Stranding, you're not getting anything out of it. Moving past that, still don't know? I think this can be a very gainful experience if you're just willing to hear it out. also shoutout viridi
I will be harsh and give it the thumbs down because it does not support 4K resolution. The graphics are very primitive as well. To be fair, I suppose this is the sort of thing you should expect from a game released in 2014.
One of my favorite games of the last ten years. As a Washingtonian, I loved the worldbuilding, the atmosphere. A love letter of one of my favorite places on Earth. The developers of this game created something really special with this one.
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