
Strategy simulator of the Great Pyramids period, where you take your path from the unification of Egyptian tribes to the foundation of The First Empire. Developed with the assistance of Egyptologists.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.3Kreviews | 87% | — | $599.7K |
| $3.89−74% | 88ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом все красиво конечно сделано, но вообще не понял прикола с пирамидами. Фактической пользы кроме быстрого развития технологий они не приносят, и в связи с этим непонятно как их содержать если на всей карте нет ресурсов для содержания даже 10 нормальных пирамид. Да и в целом механик слишком мало, многие из них намеренно порезанные, как например атака поселений которые находятся чуть дальше от тебя. Непонятно чем оправдывается наличие 3 тысяч воинов в каком то селе посреди пустыни, которых ты никак побороть не можешь, из за этого модификатора который режет 80% твоей армии. Несмотря на это удовольствие от игры получил, первые часа полтора - два играть очень интересно, и 1000 тенге по акции она 100% стоит.
还行,小游戏,挺有意思的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, German, French, Turkish, Italian, Portuguese - Brazil, Spanish - Spain, Arabic, Czech, Indonesian +6 more
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a beautiful reenactment of the history of the Egyptian Old Kingdom. Personally, I found the gameplay to be fun and improved since Predynastic Egypt: particularly, I liked the possibilty to personalize the tombs, to choose an offensive or defensive approach to battle, and the larger amount of effects in deity worship. The different challenges are original and offer varying levels of difficulty, however in some cases it is even too difficult to complete them with a golden score. Overall, the game has decent replayability but not as good as Predynastic Egypt, in some way, which, personally, I have replayed dozens of times unlike Old Kingdom. The main points in favor of these game, that sets it aside from other strategic games, are two: first the extensive historical research, very admirable in its accuracy and attention to detail. It is also worth noting that the game adopts a formula that is ideal for learning, as valuable information necessary for and in the gameplay also includes major historical aspects; even more remarkable is the amount of in-depth descriptions of the Egyptian civilization and its evolution that can be gathered by discovering technologies. The second main point of excellence is the art. The game is a visual spectacle for lovers of ancient Egyptian art and, I'm sure, for the casual player too. Getting to see the beautiful artworks created for this game again has been a major replayability factor. In opposition to this, the most recent game by the studio, Next Run, falls off drastically in this aspect. It's use - which seems extensive if not total - of AI art is a sad mark of unprofessionalism and conveys an uninspired, uncanny look. I truly hope that there will be a next installment of the Egypt series, and that it will include the same amount of research and of wonderful man-made art as the last two games. In conclusion, I really hope the Clarus Victoria studio reverts to its previous quality standard and keeps hiring artists and researchers, which is exactly the thing that makes Egypt: Old Kingdom a must-play masterpiece in the genre
中
好评如潮
1000 пирамид из 2947456383747
Addictif ! Il a l'air simple mais il est subtil à jouer. Graphiquement, il fait penser à un Paradox Interactive. Typiquement le genre de jeu que j'aime, sans oublier le cadre. Un autre point plaisant c'est la volonté des développeurs d'ajouter des informations historiques.
Daora bagarai
A new depth to the gameplay already developed in the prequel "Pre-Dynastic Egypt," and all the painstaking measures taken to accurately portray the art and history of Ancient Egypt. New starting conditions allow for more sandbox elements when playing the game. I know the next chapter in Egyptian history is taking some time to develop, but I am excited to see where they go from here as I believe the new features and mechanics have created a solid foundation to experiment with new features without losing the core identity of the game they've developed.
güzel oyun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 13 | 82% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $599.5K | 2.2K | 89% | $11.99 | |
| $600K | 1.3K | 82% | $9.99 | |
| $599.3K | 1.3K | 81% | $19.99 | |
| $600.1K | 2.8K | 90% | $9.99 | |
| $599K | 2K | 94% | $14.99 | |
| $598.9K | 1.1K | 73% | $19.99 |