
Effulgence RPG is a party-based RPG where symbols form 3D visuals. Enemies are more than obstacles - they ARE the resource 💀. Destroy them to forge better gear!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 11 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Everything you see in Effulgence RPG is built from text characters arranged into 3D forms. Landscapes, creatures, machines and effects come to life as these forms move, rotate and transform throughout a strange sci-fi world.
Defeated enemies break apart into particles. Collect them and use the matter printer to create new weapons and equipment. You can even print during battle, turning fallen enemies into tools for the fights ahead.
Control four heroes in tactical turn-based battles, each with their own strengths and abilities. Upgrade their skills, combine weapons, cartridges and mechanisms, and adapt to enemies and bosses with their own rules and mechanics.
Effulgence RPG is a focused adventure that doesn't demand a hundred-hour commitment. A typical playthrough takes around 5–7 hours, with varied locations, story encounters, secrets and bosses along the way.
Three types of mini-games woven into the adventure
Deploy unusual mechanisms, from a combat sparrow to a flamethrower copter
Bosses built around unique mechanics
Dozens of blueprints for printable weapons, gear, and mechanisms
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a cool demo / proof of concept, and I might look into the full game IF it's ever completed... seems to be stuck in development hell. Unfortunately I just can't recommend paying money for a demo that's nowhere near a complete game.
Ever tried pouring an ICEE, but the liquid hadn't frozen, so it just splatters warm juicy sugar all over your pants? That's Effulgence. A prematurely-shipped proof of concept. Admittedly, it is Early Access and the dev did state beforehand that a run would only take 1.5 hours to complete. And you know, short doesn't mean bad. There's plenty of quick, early games with enjoyable conclusions that could nonetheless benefit from some QoL improvements and expansions. But Effulgence isn't quite that. It's running down a hall in the dark at a modest pace until you stop suddenly in your tracks (there was a wall). There are a number of issues beyond suddenly ending, too. There's not that much customization to your characters. It's not clear why you would buy weapons when you would make them automatically for free. There's not enough fighting and strategy and your fisticuffs are constantly interrupted by dialogue that is only OK (good is the enemy of the best, here). This is a game that would benefit from grinding but you can't grind. There's just little play time for the most interesting part of the game. There is a dice game, though. But, the game does not explain it. Now, that all said, yes, the game is beautiful. The developer also seems keenly aware that this is an ongoing project and has listed that they plan to make updates. The music, especially for Xycomb (I won't explain what this is as the game does not), is also fantastic. The fact is that I haven't refunded it shows that I do anticipate this getting better and want the dev to push updates (and will remove/edit this review accordingly). This is an amazing style that I want to see utilized more. But as it stands, it's frankly just too early to buy it. It's so early, that you'll probably ruin your experience of it, instead of whetting your appetite for more. And for that reason, I cannot recommend it. Unless you like warm ICEE juice seeping down your pants.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a mess under the hood: The main map is a pain to navigate and requires a lot of backtracking. The combat % to-hit seemed way off. Grenades esp. told me 10-20% but always hit. Every battle was trivially easy. PCs lack interesting skills. Level up just gives stats. There are 'special' skills but it was just direct damage or heal. Current content took me 60 minutes to complete...
グラフィックがアスキーアートのRPG?とのこと たしかにグラフィックは個性的でゲームシステムもなんとなく面白 ただ、日本語対応と記載されているけれど文字化けしてて日本語対応は実質されてないに等しい 日本プレイヤーは英語がある程度できないとゲームをシステム込みで楽しむのは少ししんどそうかな 攻めたコンセプトのゲームを応援する気持ちで買う!ってひとは止めませんが 現状ボリュームもろもろを含めるとお勧めはしないかなぁ… 今後に期待します!
A strange comparison comes to my mind - this game reminds me of old mobile phones - you know, when everyone tried to make something unique in sahpe and features - twisting and turning, flipping and sliding, keybords and joysticks of awkward shapes, built-in radio or even TV to work without internet and what's not - so much unlike modern glass brick clones. This game reminds me of times, when games were a special art, each with a soul of its own. Looking forward for full version!
loved the intro for the demo but now it feels a bit convoluted. weird tcg game that keeps glitching me into a soft lock so i have to reset the entire game to get back to a playable state. no clear direction on where to go / what to do most times, especially in cities. def not an intro RPG, only play if you know what you're doing. EDIT: I keep wanting to love it and just can't. this tcg game is really bad and the UI in cities and overworld is hard to read with all of the cool art. truly, the most beautiful thing is what' capping it because it's EVERYWHERE all the time.
Visuals are awesome definitely cannot fault that, but as a game? This really is little more than a tech demo - gameplay is all over the place.
Satisfying as hell gameplay, looks and sounds great, super fun in and out of combat. Only gripe is the dialogue sucks, an actual story would be nice.
Нравится, очень нравится, и стиль такой обожаю, и жанр, особенно понравилась мини-игра XyComb. Жаль только, что игра короткая, взять бы её кор-геймплей и сделать нечто подобное (может быть попроще визуально), но с полной рандомизацией локаций, противников и бесконечной, насколько это возможно, прогрессией
Very early gameplay at the moment. I enjoyed it, but the current build does not have as much as what is in the current video on the front advertisement. Dev clearly has a grasp of the visual engine, but needs to do the back-end coding for the content. To my pals who read my reviews, I'll let you know when it goes 1.0.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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