
A relaxing open world farming simulation, explore the town of Edengrall and befriend the villagers!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Join the citizens of Edengrall and experience a wonderful fantasy world.
Features
* Farming: Build your garden anywhere, Crops grow in real time and can have more than one harvestable stage.
* Cooking: Cook any combination of ingredients and save custom recipes, more than 200 different ingredients and each has its own unique abilities and perks.
* Building: Build your own house, or a castle if you want. Do it piece by piece or just download a schematic from the workshop (you still need materials to build).
* Critter Catching: Catch and collect small critters, you can use them to decorate your home,
* Treasure Hunting: Dig for hidden treasure to find artifacts and other goodies.
* Fishing: Engage in a multi-battle against fish, each Fish species have a different skill set and behavior.
* Forestry: Start your own orchard, forage mushrooms growing in the logs, catch hidden critters in the branches or harvest beehives for honey and wax.
* Fill the Museum: Artifacts, critters, fish, they can all be placed in the museum.
* Modding Support: The game comes with a mod loader and a built-in tool for simple mod creation,
* Fairy Helpers [PARTIALLY IMPLEMENTED]: Raise cute Faeries and have them help with your farm, you can feed them sweets and give them headpats!
* Exploring the Island [1% IMPLEMENTED]: will be quite time consuming. We are planning a very large world and camping in the wild will be required if you venture too far. Make sure you take enough supplies, as there are survival mechanics in this game and you can die from hunger!
* Supply & Demand Economy [PARTIALLY IMPLEMENTED]: Prices on good and services will be based on supply and demand. Each NPC will have needs and wants, and their purchases will be based on that. But demand can be created, if you want to sell a specific crop just make a good recipe that uses it and hand out some free samples! Trends and word of mouth will cause prices on all items to change, not just yours.
Other features like Alchemy, Combat, Mining and Dungeon diving are planned, but will be released later in expansions.
Engagement
Reviews
Some slight bugs and optimization issues, but nothing that I couldn't work around of~ Overall, I can smell the potential in this game. I'm already having fun as is with the features it currently has. I hope to see this game complete some day, but I'll continue playing it either way~
Very fun farming game, The cooking system and nutrient system are really fun and honestly have me farming HELLA just to see how many times I can recycle a food in a new recipe or just how nutritionally dense I can make a food. The game seems overwhelming at first but is quite easy to understand if you give it an hour or two. Devs are very active on discord and easily reached there for any bug report or feed back on the game which they take very seriously with them implementing changes within a day or two. The scope of the game that it aims to be is extremely massive and hope they can reach their desired end goal but it's definitely going to take a lot of time and effort. At the moment there is no real end goal other than to make a sick farm and collect all the creatures and critters you can for the museum to display. I have high hopes for this game. It may say I only have maybe like 15-20 hours but I have over 300 hours of game time due to playing offline with no internet for months at a time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 30 reviews with recorded playtime.
Recomendo demais, otima mecanica, me senti super livre dentro do jogo, o que eu particularmente adoro. Me perdi algumas vezes pela cidade de tão grande. Senti falta de começar com alguma comida, passei fome um tempo. Otimo sistema de cozinhar, ainda estou tentando entender tudo sobre.
TL;DR: Currently a quirky, immersive, thoughtfully-crafted fishing/farming/building/cooking/collecting/grass-cutting sim. An early-access game with promise. If it gets the support it needs, it should become something great. The bones are there for something that realizes something similar to what I think many truly wanted from games like Dark Cloud: An immersive wind-swept free-form roaming + building sim with an uncompromising 2000's-era JP aesthetic. The effort put into the existing systems, map, and art are encouraging. Takes a little patience, but rewards it subtly and gradually. Something to keep an eye on, at the very least, if you're interested in such.
Well, I got this since it had a fishing mini-game (which turned out to be some sort of boss-fight difficulty where the fish had three separate health bars) and found a quite confusing but honestly charming little experience. I'll play more when I have free time, but, when I see developers put soul and effort into something I can't help but want to support that, and if a review helps, so be it... My only complaints would be that the tutorial is a bit confusing (I could not find out how or where to fillet a fish), and it never guided me to the general store so I had to find that myself.
So far, so good, I think. It's not going to be a "Stardew Valley in 3D", if that's what it looks like to you. The main draw to it, so far, is how deep the (very much indie) devs have made some of the systems in this game. Farming? You need to pay attention to soil composition and hydration, not to mention temperature fluxuations. Oh, and there's plant husbandry. Got to get those seed stats up, and all. Cooking? You can take any ingredient and cook it up in a myriad of combinations and methods, just like actual cooking. By "ingredients", I mean "simple ingredients AND anything you've already cooked". It's not only encouraged but almost necessary to cook one thing and then use it in a greater dish. Why? That's because you don't have a simple "hunger meter", but a measure of your nutrient level, and if you just make slop, you'll be satiated but not actually nourished. Building? You can make any structure basic-piece-by-basic-piece. Fishing? You may need to make your own bait, and be ready to fight the same fish repeated times in a row before you actually catch it. And everything has levels. EVERYTHING. Right now, the "actual game" is more or less limited to a sandbox mode, with the option to challenge yourself by having to make a quota of money per in-game week. It's very much a testing ground of all the moving parts making the game up, and if that's enough for you, then you'll enjoy just messing around with everything that's there already.
It's a good game, but it's still unfinished. I will give you a positive review so that you have the desire to make a good game. I would also like to be able to open every door in the town of Edengrall - it gives liveliness to this cozy town. And yes, don't forget to fix the low FPS. (My processor is Ryzen 5 5600g, it has integrated graphics). When communism update?
Simplesmente um excelente jogo de fazendo/simulação de vida com muito potencial. No começo eu hesitei um pouco em comprar mas fico feliz por ter comprado ele. A atenção aos detalhes, a complexidade da teoria e facilidade de se entender na pratica e todo o sistema de missões que dão pontos de amizade (e dinheiro), eu não consigo encontrar nenhum motivo para reclamar. E o item que eu mais adoro em todos os jogos de fazenda também existe aqui: [u][h1]Regadores![/h1][/u] Minha nota para esse jogo é [b]Regadores divinos/10[/b]
Best grass cutting simulator on steam.
I really want to understand this, but honestly I played it for half an hour and just didn't understand what to do. I'll try it again sometime and give it a bigger try, but the average person would NOT know wtf is happening in this game. With that said it is really fun to walk around in lol?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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