
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гайд для этой игры - труды Маркса и Ленина, а коллективная экономика шатает сервера без военного вмешательства. 11,1(1) тонких расчетов ресурсов в эксельке из 10
This Game is currently not working!! Purchased the game and keeps telling me I don't own!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
12 ♥♥♥♥♥♥♥ hours between stars? are you ♥♥♥♥♥♥♥ kidding me? i got 3 hours a day to play games, this is not worth it.
Really loved this game, it's alot of fun if you find a good server with people that like to work together. or you could start your own server and fine tune it to setting that work for you. some servers are so definitive in their settings, One time me and 3 friends TRIED to destroy a planet and no matter how hard we polluted, it didn't matter. lol. we even had approval to try.
Societal games are hard to execute but this game does it best, public servers are managed well
This game would be a lot of fun if the community wasn`t so toxic. It`s a perfect example of what happens when you introduce forced peace into a game with a hell of a lot of competition, League of legends ain`t got nothin on this one. I have led wars that numbered a thousand. I have fought in server wide dueling competitions among the top 30. I have cleared raids where a single boss took 18 hours, where the top whales couldn`t pass it even a half a decade of power creep later. I have held server first titles for years with literally no mechanical comeback for anyone else. I have farmed skills that require you to stay alert for 6 hours a day for a full week with a full retinue of guards with no safe zones. I don`t have what it takes to play this game...
It takes too much time for someone casual that isn't unemployed to have fun, you could find a server that fits you, you could enjoy your time for some while that wipe, but that alone, finding a way of playing the game that fits you will take hours of trial and error. Open several spreadsheets, Join the Discord, write down and work out how every good in the market is valued at, run those calculations with an AI model, then you'll be able to understand the bartering system and that's the default option if the server doesn't have a currency created from the get go, which is the case on many servers. If the server has a global currency it will have a single currency, so everyone will compete with everyone in the most predatory way possible, undercutting competitors, selling at a loss, having conversations with suppliers so you always get the good stuff first. From the 800 hours I have played this I have only had fun in one server, around 30 or so hours of wipe, since then I haven't been able to find a server that utilizes the game mechanics in a way that I enjoy and that server doesn't exist anymore. If you got a group of friends then I'd probably recommend it for the mere reason that you'll be able to play like most people play, in a closed circle of friends that supply each other and know each other and don't tend to deal with outsiders other than to rob them Honestly it's an uncanny simulator, the social experiments are realistic as heck ( Which FYI, they do run social experiments on this game, they study various things and one of those is player behaviors) People will behave like they would in real life if they grew up in a family environment disconnected from the outside world and one day they were told to "Go be a capitalist, make some money"
Do not play it alone; this is a social simulation. Aim for well populated servers.
Man sollte das Game komplett überarbeiten...
The game has interesting mechanics where everyone has a profession, but—damn it—after eight years, they still haven't implemented any further progression for roles like farmer or cook; the game just offers a grind for these jobs—a relentless, 30-day-long grind. We’re currently on day ten of the server run, and only a couple of cooks and one farmer are left; in a few days, they’ll be gone too... And another thing: why couldn't recipes unrelated to a character's main profession become available as civilization advances—perhaps with some penalties attached? Right now, on our server, there is simply nothing to repair wind and water generators with, and there are no iron tools.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 21.9K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 53 | 55% | $9.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $7.2M |
| 44K |
| 89% |
| $5.99 |
| $10.3M | 13.5K | 81% | $19.99 |
| $65.1K | 102 | 66% | $19.99 |
| $46.8K | 78 | 65% | $19.99 |