
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 21 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eclipsium is a first-person horror game where you play as the desperate Wanderer. In search of Her, his path leads through hellish tombs, cathedrals of flesh and even through space, immolating himself and sacrificing anything to achieve his goal.
There is no safety or comfort in Eclipsium. Let the pale light guide you through, as every place hides its own path to escape.
Everything fades and senses dull in this endless darkness. But with you remains your power - a twisting, transmuting hand, ready to carve a way through whatever stands before you.
Her weak light, now little more than a whisper of a memory, pulls you forward. Even if it’s a lure, it remains your only hope inside the anguished eclipse.
Genres
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incrível, não entendi nada, mas gostei bastante. A direção de arte é lindíssimas e as músicas são maravilhosas. É extremamente surreal e interessante, mesmo sem entender totalmente do q se trata só a experiencia de jogar é como ver um truque de magica diante dos seus olhos.
Rad game
bliss
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $766.4K | 440 | 86% | $49.99 | |
| $766.8K | 953 | 68% | $29.99 | |
| $767K | 3.2K | 86% | $9.99 | |
| $766.1K | 3.8K | 74% | $9.99 | |
| $766.1K | 1.1K | 69% | $29.99 | |
| $767.2K | 2.9K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $249K | 2.5K | 87% | $6.99 | |
| $41.9K | 163 | 92% | $9.99 | |
| $12.2K | 233 | 56% | $2.99 | |
| $5.9K | 57 | 88% | $3.89 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak short story, around the level of Gris. Albeit a bit short for the price, but it can be forgiven.
What is art? Art is something that gives depth to the human experience - this is it. tldr; this is a Jungian adventure through the rapidly changing dreamscape of the unconscious, with Joseph Campbell's monomyth as a narrative. In narrative ranking this is up there with Journey (PS3, 2012). [spoiler] You are a female who is in hospital and pumped with a lot of, likely, heavy painkillers and sedatives. You are inside your own body moving though the imagination of a conscious girl trapped inside her unconscious self. These are her final moments as she comes to terms with passing. She goes into the underworld, confronts her demon and emerges as the hero. The end point is marked with her conscious self embracing her unconscious self, united in wholeness again. [/spoiler] - Technically speaking: -FOV is too low (no options) -game is crash happy -couple of softlock situations -options menu doesn't save on restart -vsync has to be forced by your gpu software (no option) But it does have higher res pixel options (which all pixel games should) for larger monitors. This is a big win for accessibility.
Gosto de jogos diferentes assim, meio psicodélico. O jogo em si é meio parado, não zerei ainda mas parece bem curto. Os vídeos e animações dele são bem bonitas e diferentes, muitos jogos indies estão saindo assim e eu to gostando de mais de jogar. Não fiquei com medo, pra mim pelo menos 0 terror. To gostando de jogar, sinceramente é um daqueles jogos que vou zerar e não vou entender nada. maaas, estranhamente é um jogo bom KKKKKKK
Удивительная игра, просто удивительная, честно. Если вкратце, то мне, как фанату "mouthwashing" это зашло, причем так глубоко, что я аж поперхнулся. Настолько прекрасных сюжетов я не видел давно, все было живым, оргазмически-фантастическим в плане не только визуала но и саунддизайна. Про сюжет скажу еще раз, ОН ПРОСТО ПРЕКРАСЕН. Ты бегаешь с вопросами, что и почему, и в конце получаешь просто ВСЕ. Короче поддержите разрабов, купите игру, оно того правда стоит!
Very cool. Very fun. I think I get it..
Yes
I really liked the game, a one of a kind surreal ambiance. I would have liked maybe the "tools" to have more utility in the game, or no tool at all, but I liked the game nonetheless and it was a great experience that I often remember. Great job for this piece of art !
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.