
Build a team of unique heroes, defeat powerful bosses, collect legendary loot, and grow stronger through endless progression in this free-to-play Idle RPG. Discover rare equipment, optimize your builds, and conquer an ever-expanding fantasy world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Eclipsia is a free-to-play Idle RPG where you assemble a team of heroes, battle endless waves of enemies, defeat powerful bosses, and collect increasingly rare equipment as you continuously strengthen your roster.
Featuring automated combat and a strong focus on progression, loot, and character building, Eclipsia rewards strategic team composition and equipment optimization, allowing you to conquer an ever-growing world filled with challenges.
⚔️ Build a team of heroes from multiple unique classes.
🛡️ Collect hundreds of equipment pieces across multiple rarity tiers.
💎 Discover powerful items with randomly generated attributes.
👑 Challenge unique bosses and unlock new regions.
📈 Continuously level up your account, heroes, and equipment.
🎁 Open treasure chests filled with valuable rewards.
🎲 Summon new heroes and exclusive rewards through the Gacha system.
🏆 Hunt for extremely rare equipment and create unique character builds.
☁️ Cloud save support lets you continue your adventure wherever you play.
Your journey is just beginning.
As your heroes grow stronger, you'll face increasingly dangerous enemies, earn greater rewards, and discover even more powerful equipment.
Gather your heroes, forge the ultimate team, and uncover everything the world of Eclipsia has to offer.
Genres
Stats
Languages: English, Portuguese - Brazil
Engagement
Reviews
This is 1 of the worse "games" i have ever played.. It works i guess? But its: Extremely obviously AI generated and vibe coded, most of the stuff barely works if it even does. obviously extremely p2w. Filled with annoyances to make you pay more. Multiple currencies to hide prices. And so on. Dont bother, report and forget.
I had no issues with it at all. Just had it playing in the background while I did more important things.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 31 reviews with recorded playtime.
The game barely works, but they added a stupid amount of micro-transactions already. Half of the game doesn't respond to clicking, but when it does it takes 5 seconds without any indication that it registered the click - you will have to go back and forth to see if the button saying "Claim" has changed to "Claimed". There's a season pass, a marketplace (only premium currency can be used), gacha system... Do yourself a favour and avoid wasting time on the game. If there is an issue with the game they'll just stop your progress; yes, fully stop it. Your kills, drops, and exp will all be disabled as they're trying to fix something. Tl;dr: It's AI slop with no functions apart from being able to spend real money.
[h3]Nothing terribly unusual to see here from a positive or negative gameplay standpoint, but there's room for growth since it's Early Access.[/h3] The main gameplay loop is very simple. - Put hero in party. - Tell hero to attack enemies. - Wait for chests to drop. - Loot chests for gear. - Take gear and put on hero. - Attack more powerful enemies. - Loot more chests. - Start earning Season Pass rewards. - Get more heroes. - Repeat. [h3]POSITIVES:[/h3] [list] [*]You get multiple heroes to choose from. [*]You can deploy up to three heroes to fight a given stage or boss. Each additional hero adds an additional enemy to fight. [*]Lots of loot to collect and upgrade. [*]You only need one tanky hero in the line-up as the first hero by position order takes all the hits until they are dead. Then the second hero takes damage until the first hero auto-revives (takes about 3 seconds and they come back with full health). [*]Once your hero reaches the appropriate DEF stat threshold all hits they take will only do 1 damage. [*]As long as one hero is still alive you can still clear a given level stage. This is true for boss stages as well. [*]One of the biggest parts of maximizing progression is choosing the optimal stage based on clear speed and loot level. If you just fight the hardest stage that you have a 100% clear rate on you will probably get the best experience yield. However, once you have decent gear it is very easy to have a 100% clear rate against enemies several levels higher than you. As a result, this makes your inventory fill up faster as you will save high level gear of good rarity and stats. [*]You can global chat with other players. [*]You can link your items in chat as well as click on and see details of other player's linked gear. [*]You can see party, gear information and other profile related stats by clicking on another player's name. [*]You can use the Daily section of the Store to buy chests, keys and experience boost scrolls in exchange for gold. [*]There is a DOCS button toward the bottom left of the main screen that opens up a wiki-like page with information on a variety of systems, features and mechanics for the game. [*]The game will store up looted chests for you that you can loot bit by bit based on available inventory space. So you don't have to worry about "losing" them. [/list] [h3]NEGATIVES:[/h3] [list] [*]Heroes only have one attack. No abilities, no passives, no ultimates, etc. This makes it feel a bit basic and "boring" when it comes to wanting to build a hero. [*]Heroes don't appear to get much improvement to their stats as part of leveling up. The majority of a hero's offensive and defensive capabilities are driven by the stats of the gear they are wearing rather than "free" stat gains from leveling up. [*]Gear itemization needs to be tightened up a little. From my perspective, no gear in the game should drop without at least one relevant primary flat stat (either offense or defense). For example, because this isn't in place you can actually get a Mythic rarity weapon that isn't an upgrade when compared to a lower rarity one because flat stats are that much more impactful than having all % based stats. [*]The UI isn't as informative or responsive as it should be. There can be delays up to a few seconds when trying to do things associated with gear equipping or selling. On top of that, buttons don't even move visually when you click on them or have spinning progress icons to indicate something is processing. in addition there are areas of the game that have red dot notifications and others that don't. For example, you'll get a red dot for in-game mail, but you won't get one when you've reached the next level of the Season Pass. Lastly the item comparison needs work because you need to see the impact of the stats that aren't on the item as well as what is. For example, if you don't show what stats you will lose it can trick you into thinking something's an upgrade when it isn't. So if you have a weapon that's flat ATK and % ATK and you compare against a weapon that's flat ATK and % ATK SPD it won't tell you that you lose % ATK or % ATK SPD, it'll only show you gaining one or the other. [*]The game has a system in place to consume duplicate copies of heroes to strengthen them. However, it only applies to Legendary heroes and not the other lower rarities. Not sure what the player is supposed to do with those dupes. [*]It's currently a hassle to check, equip and unequip gear on a hero that isn't currently in your deployed party. If you want to change gear you have to temporarily add them to the party, deploy the party and then make the changes. And then probably switch back to the original party. [*]You only start with 50 item slots as inventory. As you can imagine, this will fill up quite quickly over time and also become increasingly more challenging to manage as you collect "good gear" for heroes you don't have yet. You can use gems to increase the capacity to 100, but honestly the player should be able to boost capacity with gold as well, perhaps in increments up to a final max of 500? [*]It can be confusing keeping track of where the chest rewards you get in the mail, season pass and shop go. Currently you won't see them until you open more chests from the main screen, with the most recent rewards getting opened first. It's ok for tracking gear and keys, but not as much for potential rewards because there's no prompt to display what you got. You have to use trial and error to check all potential other resources. [*]Boss keys take up inventory space, but at least they stack. [*]Boss fights will automatically repeat unless you click a button to stop the next fight. honestly it should just be a checkbox option with the added ability for the player to indicate how many runs they want to do. The big decision point here is the fact that a single boss key can apply to a wide level range threshold. So players are going to want to avoid wasting all their keys on low level versions of bosses. The current implementation would make it easy to accidentally blow all your keys in a short time. [*]The summoning cards only have a 20% chance of being a hero. Personally I think it's challenging enough just getting cards in the first place. No need to further stack the deck against the player by adding even more RNG to the mix. [*]The boss chests should be significantly more juicy in terms of loot. I get that normal chests have limited types of drops inside, but a boss chest should drop one of each given how rare the keys are in the first place. [/list]
1.2/10 $$$
its ok Its pay to win but still free playable ... needs work and others to play with. ive pick up 3-4 myth gear after a few hours so not impossiible to get good stuff for free you can run it in the back ground come back to check the chest drops etc not much to do at the mo untill you get over lvl 20 for bosses etc ok for now
its all about money spending - nothing is given by the game - you start with one hero and thats it - rest you gotta invest to get. Wouldnt recomend to anyone.
Dev is very responsive and is making changes on the fly while listening to player input. You can get pulls from the gacha system for free, daily, which is nice. Game is fun so far.
i recommand
It crashes after 5 seconds. After killing a mob.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $93.6K | 791 | 90% | $7.99 | |
| $92.1K | 325 | 68% | $5.99 | |
| $0 | 9 | 67% | Free | |
| — | 0 | — | — | |
| $0 | 341 | 92% | Free |