
A new life awaits in Honeywood! Build a thriving community that will last generations in this cozy farm simulator. Farm, socialize, make friends, cook, craft, forage and uncover the secrets of the island! If someone doesn’t want to be friends? There are always other means.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A new life awaits you in Honeywood! After washing onto the island's shores, you'll find yourself the newly minted owner to a humble plot of land. Pull up your sleeves, grab your tools, and get to work building a farm that will last not only a lifetime, but span generations!
Echoes of Plum Grove is a casual, cozy farm simulator where your decisions have consequences! What to plant, what to stock for the winter, and who to befriend will shape not only the town of Honeywood, but the island itself.

Winter brings new levels of danger to players. With your very survival at stake, you'll have to work your land, fish the sea, cook meals, craft, forage, and more to ensure you make it through the cold season. Should you neglect to prepare, your lineage could end before anyone can uncover the island's secrets.
While your main focus should be on survival, the town of Honeywood puts its best festive foot forward with many celebrations taking place.

Honeywood may be a cozy hamlet, where the people are the heart of the town. Everyone who lives on the island has their own schedules, jobs, traits, hobbies, and children.
Work together with your fellow townsfolk to forge an even greater community - or just get them out of the way with harsh words and drastic measures.

Building relationships is at the core of Echoes of the Plum Grove. As you grow your family tree and your original character perishes, you'll find yourself playing as someone else within your family!
While building relationships is crucial to your experience, take time to explore the island. There are many mysteries to uncover. Some say there's a witch that lives on the island and brings to town strange items. Others swear they've heard something coming from the bay. A few wonder what exists at the bottom of the mines. Adventure to the edges of the island to see what Echoes of Plum Grove has in store for you!
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a kind of colonial-era simulator, this is kinda cool. You've got a huge farm to work with, lots of villagers to interact with, plenty of recipes and opportunities to build out your farm the way you like it. The papercraft style is very nice-looking. I just kept waiting for it to be fun for me, and it never was. There's no real connection to the story. The dramatic beginning falls flat ("oops, your friend's dead! welp, here's your farm, you pay taxes in a week") I spent most of my time just walking from place to place (fast travel helps a bit, but skips collectibles in between that you kind of need). The interactions quickly got repetitive. I guess the insult option is new, but it's just: OK, this person likes you less now. Why? This might be a nice meditative game to play while listening to an audiobook or something, but as much as I wanted to enjoy this one, I just couldn't.
The game is really simple to jump into, but has lots of details that make it worth coming back to. I enjoy the casual feel and not feeling pressured or rushed in the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, French*languages with full audio support
| $19.99 |
| 10ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Echoes of the Plum Grove is honestly my favorite game in the farming sim/ town sim genre right now. While I may have more hours in total with other games, the depth of enjoyment I get from them doesn't have me coming back nearly as much as this game does. [h2]My favorite parts:[/h2] I really enjoy the artisan gameplay. There is a lot more legwork and effort that goes into upgrading certain things and it feels much more rewarding. It takes a lot longer to get from crops to artisan foods, then to animals into processed animal products like cheese, cloth, and meat. The expiration system is also really well done. The better your quality of food, the longer it will last. There's a survival reason to make good food as well as a financial one, and once you start making/ cooking better, more sustainable food, you start raking in more "dough". Might be an unpopular opinion but I ADORE the fishing mechanic in this game. It can be frustrating and challenging, but never do I feel like I should just "give up" on a fish because it's too difficult. I can always pull myself back up and catch the damn thing if I lock in. The pillars (the community center type mechanic for this game) is a breath of fresh air. Never do I feel rushed to complete anything but I feel super accomplished when I do finish a pillar ("bundle"). The only thing that might be a bit of a "rush" would be the lobsters (seasonal), and even then because of the generational gameplay, you can really do those anytime you want as well. Speaking of generational gameplay, that is also something that makes this game awesome and unique. It goes along fantastically with the "pre-revolutionary America" worldbuilding and visual style. (I am a sucker for era-revolution American history so that's another small pro for me) The children feel like little adults, working apprenticeships or on farms, and when, inevitably, your character dies, all those skills they learned as children continue into their adulthood and your playthrough if you choose them as your gameplay heir. And lastly, let me talk about that worldbuilding and visual style one more time. A lot of reviews you read will say the NPC's are flat and uninteresting and I will say that is KIND OF false. Yes, they are not very individualized however, they are all going to die and be replaced eventually if you play long enough. You cannot feasibly set up a system for individualized, unique NPC's every time they generate if that is the case. Taking that into account, they really do FEEL like live in the time and place that Honeywood is set in. They speak about impending war, struggles with taxes and government, the environment and other members of Honeywood. I get really attached to whatever NPC I end up marrying and the kids we have. What personality they do generate with are usually enough to set them apart from most of the town anyways in my opinion. (This is also something the dev's are actively working on. The personalities and moods will likely be a little more developed on full release.) Honeywood is just such a beautiful seaside town. The lighthouse, the town, the swamp, all of them are locations I can picture very clearly and very fondly in my mind. This game has such a strong visual style, the lighting is cozy, the characters are cute, the animations are smooth and funny. If you like the Paper Mario style I think you will love this game. [h2]My not so favorite parts:[/h2] I believe the festivals could be a little bit stronger. Initially they are really fun, and I still enjoy the fishing festival in spring a lot (because I LOVE FISHING) but because of the way the NPC system is, there isn't much "social" point in going to a festival. Which is what I usually think of when the whole town gets together for something. Usually you're rushing around doing things so there's little time (or inventory space) to gift villagers things while they're all gathered gathered up. The EXP gain and way you get the crafting recipes for things can be a little annoying. This is definitely more of a nitpicky thing but why is it so difficult to level up crafting and cooking? I don't necessarily want to make a million fences and a hundred preserve jars (overexaggerating for effect) to maybe get the smelter recipe when I level up... just for the blacksmith to give me a quest with that recipe as a reward the next day anyways. I just wish the way you got crafting recipes was a little more consistent so you're not just grinding EXP for 1 item. There are some other very small bugs or mistakes that could be patched out in future updates that I feel like would be unnecessary to mention. However, it is a little jarring when NPC's with they/them pronouns are spoken about by other characters and the dialogue hasn't been corrected around the pronouns to make them fit in the sentence. i.e. "Rowland is a cool NPC! They is awesome!" instead of "Rowland is a cool NPC! They are awesome!" something like that. That's the only mistake that I think to bring up in a review like this that would apply to someone's enjoyment/ immersion of the game without going "Oops weird bug lol". (Light spoilers for this next part) [spoiler]The potions and magic are not something I find myself using a lot. Unless it is a blood moon and I'm using a potion to make my character faster for the night, I haven't found a whole lot of use in spending the energy or time to get the sometimes rare ingredients to craft them.[/spoiler] All in all this game is really strong and has a lot of super fun elements in it already. I greatly look forward to what the devs do with it next (though I wish them lots of peace and patience with their new baby!) and am actively watching and playing through it's development every time a new update drops. Lot's of love to Unwound Games you guys have made my favorite farming sim of the decade.
muito bom, dar para deixa com tempo ou não o jogo de pescar e tem como desativar também, dar para parar o envelhecimento e como não ter doenças doenças! muito bom, até agora roda tranquilo na minha placa de vídeo Intel 4000... só desativei nevasca e abaixei a qualidade gráfica... continue assim, stardew valley parou de rodar no pc por conta da placar de vídeo e procurei outro jogo para lidar com as minhas crises de autismo... o suporte do stardew não ajudou e acho que o suporte deste jogo é melhor, espero
Of all the farming sims I’ve played, this one has truly stolen my heart. The cozy art style paired with the warm lighting creates such a comforting, inviting atmosphere. What really sets this game apart for me is the marriage, children, and generational gameplay. There’s something deeply rewarding about watching your family and homestead grow and evolve over time. I became genuinely attached to the villagers, formed meaningful friendships, and even felt sadness when characters passed away, which made the world feel remarkably immersive and alive. Few cozy games have made me this emotionally invested. What keeps me so hooked is the progression and sense of accomplishment. Unlike many cozy games where wealth comes easily, making money here is a genuine struggle at first. You have to work hard, learn the systems, and slowly figure out how to make the economy work in your favor. That challenge makes finally succeeding feel so much more rewarding. I love building a life and legacy from the ground up through patience, hard work, and generations of growth.
❤️
lack of content
Amazing game. So freaking detailed.
An adorable game with a craft paper aesthetic. Players familiar with farm sims will fall into the rhythm of this game easily enough. Resources spoiling in your inventory is a unique mechanic that changed how I usually play these games. No longer can you so easily hoard crops and foods, so you are incentivized to use or sell the items before they rot. The early game also incentivizes you to rely on the villagers around you to make quick progress rather than crouching at your farm for days on end like a hermit. If self-reliance is important to you, it can be done either slowly early or perfectly well by the late game. I had probably the most unlucky run of this game. In summer of the first year, small pox flooded the village. The entire final week of the season was nonstop funerals. Shortly after, as my character was pregnant with their first child, their husband (whose previous spouse died of the pox) died of consumption- not that I knew that was what I was at the time because I hadn't seen the symptoms before. My farm animals also had a rash of spontaneous deaths, not from old age, but somehow from lack of feed. I suspect that when I moved the barn, the stack of feed I had for them disappeared. Not suspecting I was out of feed, I did not even check the trough, nor did my animals have any kind of notification of their condition. One day, they just vanished, leaving me to piece together what happened to them. I do wish there had been some kind of unhappy moodlet or something that indicated they were starving without having to manually check their condition menu. This set me back on my farm pillar progress dramatically which resulted in me completing the game with the original character's son, the one who was born on a blood moon with a deceased father. Appropriately, I had named him Mordecai. Overall, this game is charming, and I will likely come back to it eventually, but for now I am ready to be finished.
I really love this game a lot. From the artwork to the gameplay. You can replay and do different strategies and make it as easy or as hard as you want! I really love this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $300.4K | 430 | 93% | $13.49 | |
| $34.9K | 46 | 89% | $19.99 | |
| $16.8K | 40 | 62% | $19.99 | |
| $4.8K | 33 | 94% | $4.99 | |
| $256 | 2 | 100% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 80% | $24.99 | |
| $2.1M | 3.7K | 92% | $19.99 | |
| $2.1M | 11.2K | 84% | $9.59 | |
| $2.1M | 1.6K | 69% | $49.99 | |
| $2.1M | 2.6K | 91% | $18.19 | |
| $2.1M | 4.7K | 84% | $24.99 |