
終末世界の見知らぬ廃墟で目覚めた青年は、壊れかけのアンドロイドの少女と出会う。 これは少女の不思議な声を辿る、5日間の小さな短編アドベンチャー。
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About
『ECHOES(エコーズ)』
終末世界の見知らぬ廃墟で目覚めた青年は、壊れかけのアンドロイドの少女と出会う。
これは少女の不思議な声を辿る、5日間の小さな物語。
機械との戦争から逃げ延び、廃墟で目を覚ました青年。そこにいたのは、壊れかけのアンドロイドの少女でした。
少女は人間の言葉が分からなくなっていましたが、青年はなんとか意思疎通を図ろうとします。
壊れた声、朽ちた廃墟、古びた絵日記。
不器用ながらもどこか温かな二人の交流が描かれる中、ある事実が明らかになります。
・すべて自作のグラフィック・音楽・シナリオによる、静かなポストアポカリプスの世界観
・青年とアンドロイドの少女、二人に焦点を当てた短編の物語
・少女の壊れた言葉を少しずつ読み解いていくパズル要素
・プレイ状況に応じて分岐する3つのエンディング
0.5~1.0時間
Genres
Stats
Languages: Japanese
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
世界観・BGMがとても良い 泣いた
ECHOES is a short little post apocalyptic adventure that surprised me with how much atmosphere it manages to create in such a small amount of time. I wake up in an abandoned ruin after a war between humans and machines and find a damaged android girl nearby. She can no longer properly understand human language, so a lot of the story is about me trying to communicate with her and slowly figuring out what happened. The whole game takes place over five days, which gives the story a very focused feeling instead of trying to stretch the idea into a huge adventure. The relationship between the two characters is easily my favourite part. There is something quite nice about the way the story slowly builds their communication through the girl's broken voice, the ruined surroundings and an old picture diary. I like that the game does not need a huge cast or constant action to keep me interested. Most of the appeal comes from watching these two characters slowly understand each other while I learn more about the world around them. It gives the game a quiet and slightly sad atmosphere that fits the setting really well. The puzzle element is simple but works nicely with the story. I am gradually trying to understand the girl's strange words, so the puzzles feel connected to what is actually happening rather than being completely separate challenges. I also like the fact that my actions can lead towards three different endings. That gives me a reason to think about what I am doing and potentially play through it again instead of treating the first ending as the absolute end of the experience. There are also eight Steam achievements, although the short length means I can get through the main game fairly quickly. The presentation is probably where ECHOES does most of its work. The game uses its own pixel artwork, music and story, and the abandoned ruins have a lonely atmosphere that suits the narrative. I like the hand drawn look because it makes the game feel personal rather than like a big commercial production. There is also no need for complicated combat or huge environments when the main focus is the relationship between the human and android. The soundtrack being part of the developer's own work also helps the whole thing feel like one consistent little project. The biggest weakness for me is definitely the length. The estimated playtime is only around half an hour to one hour, so I finish it very quickly. The three endings add some replay value, but the actual amount of content is still quite small. I think the short length works for the story it is telling, but I would have liked a little more time with the characters and world. There is clearly an interesting setting behind the story, especially with the history of the machine war, and I think the game could have done more with it. There is also an important limitation with the language support. The Steam version currently supports Japanese interface and subtitles but does not officially support English. That makes the game much harder for me to recommend to someone who cannot read Japanese, especially because understanding the dialogue is such an important part of the experience. I think that is worth mentioning because the story and communication puzzle are the main reasons I would want to play it in the first place. Overall, ECHOES is a small but genuinely atmospheric adventure that I think gets a lot right for its size. I like the post apocalyptic setting, the relationship between the two characters, the broken language puzzle and the three endings, and I think the handmade pixel art gives it a lot of personality. The very short length and lack of English support hold it back for me, but the fact that the game is completely free makes it much easier to appreciate what is here. I would have liked a longer story, but as a small focused experience, I think ECHOES leaves a stronger impression than its size suggests. Rating: 7/10
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Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神
给游戏做了汉化补丁 github.com/MUMU-DADA/ECHOES-Chinese-Patch/releases 直接下载最新版本补丁包解压缩到游戏根目录即可实现汉化 只汉化了必须的部分 游戏的特色语言玩法保留
ECHOES — медитативная инди‑игра, где звук становится главным инструментом взаимодействия с окружением. Игрок исследует тихие локации, пробуждая воспоминания через эхо: каждый звук раскрывает фрагменты истории, меняет пространство и открывает новые пути. Плюсы: уникальная звуковая механика — геймплей строится на эхе и откликах среды, что создаёт редкий для игр эффект погружения; атмосферность и эмоциональная подача — минималистичный визуал и звуковой дизайн работают как единое целое, вызывая сильные ощущения без слов. Минусы: малая продолжительность — игра рассчитана на 1–2 часа, после чего почти нечего исследовать; местами неинтуитивное управление звуком — не всегда понятно, какой именно звук нужен для прогресса, из‑за чего можно застрять. Итог: камерный, атмосферный опыт для ценителей необычных механик и звукового нарратива — подойдёт тем, кто ищет короткую, но запоминающуюся эмоциональную историю, но не подойдёт тем, кому важен масштаб и долгий геймплей.
何だか懐かしい感じもする音当てパズルADV 独自の言語で喋るロボットちゃんとコミュニケーションをとるために、 あれこれと頑張る物語 難易度は低く、何度かやってりゃクリアは簡単 ただ一部終盤分かりにくい部分があり、そこだけはちょっとイラついた ストーリーもなかなかよく、サクッと楽しめるオススメなゲーム
メニュー画面のはじめから押すとさいしょからが出てくるの罠。 間違えてさいしょから押してしまったので……自動セーブ……
無料であることを忘れてしまうくらいストーリーに引き込まれました。 ゲーム自体もそれほど難しいものではなく、こういったゲームをプレイしたことのない方でも十分クリアできるものだと思います。 サントラ買います。(決意)
難易度は高くなく、プレイ時間も1~2hほどですので気になった方はぜひプレイしてほしいゲームです ■プレイに少し詰まった点(ネタバレ) [spoiler] Day4の日記、日記の中がクリックできること、日記の1ページに2か所クリップできるページがあること。サイレントエンドへ行く方法 [/spoiler]
末日背景的文字學習遊戲,純日文,字彙不會太難 遊戲內容很短,在理解文字後二周目就能夠更加了解劇情 相當有意思的小品劇情遊戲
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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