
Echo of the Wilds is a puzzly narrativy adventure, featuring randomised wilderness survival. Explore and survive this mysterious tale of wilds. Gather resources to build gear and sustain yourself, learning new skills, lore and the intertwining interactions between the various areas, seasons, and weather.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun, relatively lighthearted survival game where all of the text is flowery and sensory. It's a solid game with great visuals, beautiful and varied environments, and a nice ending. The survival elements in the game are fairly light past the early game, but the exploration in the mid to late game is excellent.
Only played 41 minutes and I love it already its a great relaxing game and has really great art quality. Trippy sequences, a little bit of creepy forshadowing and crafting. There looks to be a lot of content as well cause I got a huge inventory full of crafting gear like dozens. So I expect this must be a pretty long game. So it has content and quality. You might want to get one of his more actiony games tho if you are into combat, as this is a survival sim you don't fight monsters there's no combat. You fight your gauges, hunger, thirst, sleep and time. Walk, collect, craft, and scour the land. Its very relaxing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1/10
I wanted to like this game for it's beautiful aesthetic and chill gameplay loop, and sense of mystery/mysticism. But holy heck, the writing. It's not just bad and distracting, it's so poorly done that it actually prevents you from understanding what to do next. I found a shrine with a description on it that said, "Slatherous bestowith brazen goldenith of bantam boulder radiaiest of lightly light orb at powerith magnificentiestio." No those are not typos on my part. I copied this from a screen shot. This isn't the kind of game where you have to translate things like Chants of Sennaar. All the descriptions are literally like this (but this is the worst offender.). I found myself having to reread sentences multiple times just to figure out what they might mean. And I'm decently well read. This isn't a skill issue. Was the writer writing with a thesaurus? Were they implementing some sort of word conversion algorithm where they write normal sentences and the algorithm spits out a "mystical mysterious" version of the sentence? Were they just putting ly, ith, and est on words at random? Were they doing all three? Another thing. You need rocks to craft some items like an axe and hammer. But all you can find are pebbles and boulders. Where are the rocks? You find a sign that says the pebble is a "humble pummeller." Ok cool, maybe you can use the pebbles to throw at enemies later. No, it turns out, you are supposed to hit the boulders with the pebbles to break off rocks. Do you mean to tell me that you use a small rock, to hit a big rock, to produce a medium rock? Do you know how small a pebble is? Do you think a pebble can be used as a hand tool? I spent so long insisting on going in blind, with no help, just vibing and enjoying the game as intended. I explore the whole map, not a single rock. I finally cave and look it up and you're supposed to use a ONE INCH PEBBLE on a THREE FOOT BOULDER to produce axe-head sized rock. Get F'd, game. You're bad and you should feel bad.
Neat atmospheric game that I forgot about in 2014, and picked up again because of the dev inexplicably supporting it so many years later and even remaking it in a new engine with some community requests implemented. The gameplay involves juggling straightforward survival-craft mechanics with exploration, with season progression creating a bit of a time-crunch. My first run hit a few walls so I went into winter unprepared and died, at which point a lore-friendly reset put me back at the beginning to zoom through most of the progression. The survival aspect can be easily trivialized with game knowledge, so once that happens it's a game of budgeting time to explore efficiently while occasionally sparing some inventory space for firewood. The atmosphere, visuals, and music are all excellent. The story is very vague and didn't seem to build up to anything, but maybe I'll feel differently after digesting it. Either way, an interesting experience and good to see it's been supported for so long.
I absolutely love Echo of the Wilds and what it has become. It has evolved into a wonderful game combining adventure, survival, puzzles, and beautiful pixel art. There is a major spiritual narrative that plays over the adventure/survival gameplay that left me in a state of despair, hope, and mystery. It challenged me during the winter to come up with quite creative means of staying alive that added a wonderful layer of value. I would recommend NOT using any outside sources of help and being open to fail a few times, then giving the game a full play through from the start. The game is somewhat linear so there's not too much replayability, but it's worth it for the survival, mental, and spiritual adventure. :) Much thanks to Caiys for all the work.
I have played this game twice. The first time, before the update, the game was unplayable. But now, it's actually really fun and enjoyable! It has a neat aesthetic that is really fun to exist in. Although the weird wordings and pixel art make some of the puzzles difficult to solve without help from the wiki. That being said, it is possible to beat the game now. Hooray! Before the update, when winter came, it would last forever and you'd be stuck with no way to gather certain items if you didn't know to gather them ahead of time. Now, winter ends and rolls back into spring, giving you plenty of time to beat the game at your own pace. Before the update, you had a limited number of map spaces, so you'd have to "forget" important areas. Now, you have a set map with all the space you need for all the areas. No need to forget anything important anymore. Before the update, you'd have to "forget" crafting recipes. Now, you can just learn them all. The one thing that I find is still a problem with this game is the Cavern Altar. It's a random maze that is extremely difficult to solve. It took me 3 hours of intense concentration, a pen and a piece of paper to solve it. No video game maze needs to be that difficult. Especially since this game has a very "casual" feel to it. I strongly advise the creator of the game to rethink the maze. If it has to be random, give it less rooms? My maze had 17 rooms in it. And 65 doorways. That's absolutely ridiculous for a game this small. If they insist on keeping the maze that large, then don't make it random and let players share the solution with each other. Anyway, I still recommend this game. 8/10
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Echo of the Wilds is a game developed and published by caiys The game offers some nice graphics and a beautiful aesthetic which is pleasant all the same and has some amazing attention to detail even though it is a little rough around the edges The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless and ends just at the right time Echo of the Wilds overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is a good survival game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
absolutely fantastic game, kept genuinely enraptured for weeks.
its cool
Players by region
Where this game's players are, estimated from review languages.
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