
Detective story in a hand-painted, surrealist world of science-fiction. Full of riddles and puzzles, with a tone of pulp, horror and comedy. Inspired by movies and TV shows like: Donnie Darko, X Files, Stranger Things, Twin Peaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 196reviews | 77% | — | $18.6K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whimsical worm game. Hand painted and beautiful, nice creepy soundtrack.
A very short and strange point and click game, with a strange investigation in strange locations and a detective with a strange sense of humor. From the very first seconds, our investigation begins strangely, but it is precisely this strange and offbeat aspect that I liked. The music and graphics perfectly reinforce the story's surreal atmosphere. It’s an adventure that blends various themes: detective story, horror, retro sci-fi, and comedy. A great mix that I would have liked to see go further into the surreal, the adventure unfortunately ending a little too quickly. The gameplay sticks to classic point-and-click conventions without being overly difficult. One small detail I really liked: whenever you visit a new screen for the first time, the detective you control offers a brief description. These are often delivered with a comic, cynical tone that I found amusing. On the downside, there are bugs. None of them are game-breaking, but I found myself replaying certain sequences or dialogue lines multiple times. I also managed to duplicate items I’d already used and even skipped a puzzle entirely. These bugs mostly occur towards the end of the game. A second negative point is the developers' arbitrary decision to lock off the game's first areas, even though there is no logical reason to block access to them. This stopped me from going back to complete a secondary objective required for the game's "positive" ending. Lacking the motivation to replay the entire game, I settled for the "neutral" and "negative" endings (there are three different endings in total). In conclusion, despite its flaws, I still recommend Earthworms for its unique, surreal style.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Polish, English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 没中文 没成就 《蚯蚓侦探》(Earthworms) 《蚯蚓侦探》(Earthworms)是一款独立艺术风格的点击式冒险游戏,背景设定在超现实主义的科幻世界中。游戏内所有场景均为手工绘制,并通过独特视角呈现。 剧情简介(Plot) 你将扮演名为丹尼尔・怀特(Daniel White)的私家侦探,他拥有超心理能力 —— 其脑海中浮现的幻象,能助力破解案件。初看之下,你接手的这起案件仅与某个小渔村失踪的少女有关;但随着探索过的场景逐渐增多,你会遭遇越来越多离奇诡异的事件,并发现所有线索都指向一场巨大的全球性阴谋。若你以为这只是一次在渔村的夏日漫步,那就大错特错了 —— 这是一场足以颠覆你认知的史诗级冒险。 游戏座右铭(The motto of our game) “天地之间有许多事情,是你的睿智所无法想象的。”—— 威廉・莎士比亚(William Shakespeare) 核心特色(Key Features) 探索手绘场景:探索 34 个手绘场景,场景设计灵感源自爱德华・霍珀(Edward Hopper,美国现实主义画家,以刻画孤独都市场景闻名)的作品,可与场景中的元素互动。 多元风格世界:在神秘世界中展开冒险,融合低俗小说(pulp)主题、超现实主义与高端科幻元素。 优质史诗配乐:游戏配备优美且富有史诗感的原声音乐。 丰富解谜元素:除经典的物品栏交互玩法外,还包含大量富有挑战性的逻辑谜题。 《蚯蚓侦探》在游戏中融入了恐怖的刺激感,同时交织着幽默、美感、丑恶,且大多时候充满诡异氛围 —— 这一切皆因我们不喜欢平淡乏味的故事。
Bon point'n'click avec une ambiance mystérieuse et une histoire surréaliste.
Kind of boring to me.
Excellent, weird, intriguing, fascinating, well made game. Done all three endings. Looking forward for more of this developer!
说实在的,有点邪门了 中评。 (恐怖元素剧透:从商店页面也能看出来,比较恐怖的地方在于某些场景的触手和触手人,还有鲜血、骷髅,不过手绘画风下也没那么可怕;反倒是BGM比较渗人,配上第一次切换场景时的文字倒是给人一种玩恐怖冒险游戏的感觉;游玩过程中最让人吓一跳的还得是主角的“灵机一动”:点击某个物品时声音一变突然出现一个铅笔画的恐怖小图,真比前面几点还吓人) 无中文,英文不难,把握关键信息很容易(反正大多数解密地方也不需要文字)。游戏内容很简单:主角私家侦探Daniel White受邀去一座小岛上调查小女孩Linda失踪事件,意外发现岛上有很多奇怪的触手(即earthworm),并在调查中逐步揭开触手的背后真相。游戏就是简单的指向点击解谜,每个场景就那么点东西,寻找线索并揭开谜题不难(谜题无外乎一些算数接水管之类);剧情也比较老套,玩了一半差不多能猜个七七八八;主角有个高能预警的能力,并且可以在右下角那里看到,然而事实上对于解谜没有帮助,只是在完成之后回想起来明白原来如此。值得一提的是本作主角可以跑的飞快,根本不用担心浪费时间在赶路上。 几个槽点:第一是比较恶意的视角设计,游戏中某些遮挡物主角是可以穿过去的(比如树丛之类的),然后作者就会把某些线索藏在后面(重点指某一处的五个开关);第二是某些bug,点击谜题之后小概率会动不了,重新读档倒是可以。 游戏剧情和三个结局的个人猜测(含剧透):[spoiler] 很显然将军(General of Steel)一伙人就是幕后黑手。他们有个人被传送门传送到其他维度后回来就被寄生变成触手怪的模样,结果他们想尽办法也没法彻底将触手消灭,很多人包括将军的妻子也被感染了(岛上有个地下室里有两人的合影,妻子已经成了触手怪的样子),无奈将军只能将妻子肉体毁灭记忆移植在机器上。于是他们一边寻求恢复方法一边把触手加工成肉食通过传送门卖给不知情的岛上的居民以获取暴利(开头岛上的Barmaid和最后车间的姑娘显然一个人,肉从酒吧地下室的触手人身上来,岛上那处地下室里有他们的传送装置),使得寄生触手也蔓延到了岛上;触手通过传送门来到了老人所在的维度(战场上的尸体),老人的恢复魔法也受到了影响(复活的死老鼠身上也有触手);除此之外将军他们还做了其他尝试,比如囚禁科学家为其研究(监狱里的科学家尸体身上的小方块正是解锁真结局的关键道具),绑架了老太太的丈夫(墙后的尸体和老头的幽灵,老太太给的水袋也是真结局关键)。最后他们绑架了老人试图利用他的恢复能力转换,然后三个结局就出现了: 坏结局(negative ending)里助纣为虐帮助将军他们完成转换,结果回到自己的世界发现触手怪掌控了地球;普通结局(normal ending)里用老人给的药粉看似杀死了触手怪,然而并未彻底解决触手怪问题(游戏中碰到的那个侦探衣服和死尸或许就是阻止失败的侦探);好结局(positive ending)里用解锁的武器杀了触手怪,彻底解决触手怪问题。 啊?你问我Linda呢?笨蛋小姑娘无意间激活了传送装置来到了别的维度,被侦探先生中途带回来了啊。[/spoiler] 乐子:游戏里的将军叫“General of Steel”,喜欢穿军装,结合长相很容易让人想到某位慈父(他的名字在本国语言里的意思也是钢铁);还有最后那个密码——“喜欢穿绿色制服的是谁?”“是黄瓜!”;结合游戏制作者又是波兰人,想黑谁简直不言而喻吧,就差直接报名字了。 总评:挺一般的解谜游戏,BGM有点邪门了。
Buggy gameplay. Straightforward or brute force puzzles. In a thematic department the game is a complete mess with postmodern irony and sarcasm at the front. Also the neutral ending spits in the face with its sudden, unsattisfacting closure. The game itsfelf had pottential to be a dream-liky, surreal, delirious narrative experience, but the actual substance quickly moves away from that direction.
Lame
The game is good. But I ran into a bug. After looking it up, others seem to have the same issue and it blocked me from the good ending.
Players by region
Where this game's players are, estimated from review languages.
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