
Detective story in a hand-painted, surrealist world of science-fiction. Full of riddles and puzzles, with a tone of pulp, horror and comedy. Inspired by movies and TV shows like: Donnie Darko, X Files, Stranger Things, Twin Peaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 146reviews | 79% | — | $13.8K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ok but weak overall
I know how hard it is to make a game and how easy to dislike anything just like that. It's a great achievement for the person who made this game (Wojciech Witowski), but the save system doesn't work and I just didn't like the vibe, the progression and the music of the game in general...
дополните, пожалуйста, что автор также вдохновлялся нетленными шедеврами культуры, такими как «я купил мотоцикл-вампир», «землеройки-убийцы» и «сталин против марсиан»
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Polish, English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I promised myself I would write a review for every game I finished this year, but what is there to say about this strange Point & Click game? It's pretty straight forward, and by that I mean its completely bizarre in a good way. There are definitely some things lost in translation (Polish to English), but it never gets in the way of progressing. I think the most enjoyable part is the art style and the music, but other than that you're just going through the motions, you know, pointing and even clicking your way through the scenes. For the price, it's pretty hard to complain. I think if you're looking for a weird, easy going experience, this game is worth playing through on a rainy Sunday afternoon.
point click bir bulmaca hikayekarışımı bir oyun atmosferini beğendim hikaye fena değil bir tık oynanış yavan ve yavaş geldi o kadar ama türü sevenlere öneririm
Earthworms is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a point and click adventure with a surrealist kind of plot that has you take on the role of a dectective who can see glimpses of the future. Explore and island searching for a girl and click around the place a lot... look, this isn't Monkey Island, and it's a somewhat old and dead genre. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The artwork here is terrible, it's all just amateurish "My First Wacom Tablet" style drawings used instead professional looking game assets. It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent, regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers. The poor quality art is matched with pretty poor quality animations... ultimately this looks quite poor and amateurish. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Earthworms has the farcical price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $6 asking price for this game could get you games like "Left 4 Dead 2", "Battlefield V" or "X-Com 2". Quality, professionally made games like those are frequently on sale cheaper than this.
This game has a very interesting story, but at the same time is very weird and mysterious. Perfect for fans of ponit&click/story games
Bought it years ago, but did not play earlier since i'm used to games with Steam achievements. But gave it a try not so long time ago, really enjoyed it! I got every ending, game is not long so it was not tiresome but it's not too easy either. Interesting plot, loved chilling soundtrack and *distressing* atmosphere. If Earthworms will get Steam achievements, definitely will reinstall it and play again.
Beautiful and atmospheric short Point & Click Adventure!
The nicest thing to say about this game is that it has a really distinct, beautifully rendered art style, and an interesting world. The least nice thing to say is that it is buggy, confusing, poorly translated, not that well programmed and not that fun to play because of that. It really feels like the artist went all-out whilst the programmer/game designer held themselves back and left much unpolished. I think I missed a few things because I made some choices that couldn't be undone, including a single click that sent me to an ending and ended that playthrough. I never made a save because it's a short game, and so that meant once I was done, it was either start over or call it a day. Welp. I called it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $28.2K | 442 | 84% | $1.99 | |
| $19.2K | 202 | 81% | $5.99 | |
| $9.8K | 73 | 96% | $9.99 | |
| $5.8M | 23K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8K | 80 | 94% | $4.99 | |
| $13.8K | 50 | 56% | $9.99 | |
| $13.8K | 70 | 60% | $9.99 | |
| $13.8K | 64 | 56% | $9.99 | |
| $13.8K | 202 | 79% | $5.99 | |
| $13.9K | 74 | 99% | $9.99 |