
In this relaxing space flight adventure, you pilot the science vessel Eurisko XI on a quest through deep space. Explore fascinating, fractal-based exoplanets and uncover their mysteries. Analyze artifacts and upgrade your ship to unlock new pathways. Your mission: find humanity’s new home.
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About
In Earth Analog, you take control of the science vessel Eurisko XI on a mission through deep space. Your goal: find humanity's new home.
Your journey begins in orbit around Proxima Centauri b, a planet that feels familiar - at first. But the deeper you venture, the stranger the worlds become...
This story-rich, relaxing space flight adventure challenges you to keep your ship intact while navigating mysterious and sometimes dangerous environments. Manually fly and land your vessel, explore distant planetary systems, and venture out on foot to study alien terrain. You'll need to manage critical systems: prospect for resources, upgrade your ship, and repair damage as it happens.
Discover rare artifacts and valuable materials to unlock new paths. And can you master the mysterious Dimension Device? It's all up to you - you're completely alone out there... or are you?
For fans of: Interstellar, 2001: A Space Odyssey
A vast universe to explore with both hand-crafted and randomly generated procedural fractal-based (living) planets and stars.
An intriguing single player adventure based on a story full of drama and plot twists.
An atmospheric and Newtonian flight model. WARNING: Newtonian flight takes some practice to get used to!
Solve each planet's mysteries.
Follow the quest path or freely roam the galaxy. The choice is yours.
A fully ray tracing based graphics engine bringing never before seen worlds to life.
HOTAS support.
TrackIR support.
The game is based on a unconventional render technique called ray marching, which allows it to visualize its fractal-based worlds. You need a good GPU to be able to play the game at higher resolutions! Please check if you system meets the minimal requirements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing for players who love exploring uncharted planets. It reminds me of NMS but without all the (personally) annoying alien language learning and stuff in the way of pure exploration. The outside of the ship looks a bit funny, but other than that it's a perfect game for unwinding after work! It can be relaxing once you understand the controls, with the help of inverting the mouse in settings (personal preference) it flies like a beaut. And the dev is very helpful :) cheers!
游戏有简单的剧情引导 主要特色在图形方面 由于使用了“分形”引擎 可以实现无限丰富的细节 即远景和近景的切换可以非常平滑 值得一试!
Love what the creator has done with this. I'm a big fan of sci fi and I recommend this to anyone that is.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A unique space exploration experience where your opponent is dozens and dozens of baffling and bizarre raymarched fractal planets like nothing you've ever seen in a video game. Recommended.
bretty cool
the big new update is great! the controls are more accessible than ever, there's more of a variety of stuff to do, tough things like landing and piloting are far less frustrating to get a hang of, and there are significant performance improvements, especially when on the ground. the game used to have extreme fps drops when landed or on foot. also, either my playthrough was bugged, or the dev removed the extremely long and frustrating battle in the cube field with the giant line. maybe it got moved further back in the story. either way, i'm happy i didn't have to do it again, a lot of it felt like trial and error, more than it seemed like it should be. probably my least favorite part of the new experience is still the scanner, particularly the radio scanner. first, it takes just a huge amount of fuel to start out, especially for something you need to use constantly to find stuff (tip for new players: spend all your early EP on the scanner fuel efficiency upgrades before anything else!!!). second, i really wish that the radio scanner's blips would come in different colors or labels depending on what kind of signal it is - beacons, pylons, my own constructions, what have you. i lost track of the beacon on the tidal planet that led me to the anomaly ball friend that leads you around underground and all my radio blips were sending me to pylons and my own construction. i just had to fly around randomly until i found it again. also, i wish the radio scanner's output was somewhere else on the screen - say, at the top, instead of completely covering up the ship's control panel. two other things: i wish there was iron available earlier in the story. it's a good 4-5 systems until you end up somewhere with iron, which would make it hard if new players keep smashing up their ship. secondly, i'm hoping the new clouds scheduled for q4 work out, but as they stand, they straight up cover certain things you need. on the first planet, for example, when you're meant to follow the blue star, you can almost never see it from the planet because the clouds completely cover the sky. vice versa, trying to find the specific island shape from orbit is hard because of the clouds. if i hadn't played the game before, i would have had a heck of a time figuring out what to do.
Relajante para tí que te gusta la soledad dentro de un juego.
The game parts of this are arguably just dressing for a 3D fractal viewer, but it's kind of meditative and there's even a scripted 'questline' that's pretty entertaining and unlocks some otherwise hidden features. Exploring the fractals themselves can be interesting, especially if "alien megastructure" is a phrase that sounds intriguing to you. It runs pretty decently on my no-longer-top-end computer too! BUT... it will take you a while to get the hang of the flight controls and UI navigation (though the dev has improved them since I first bought it).
Le concept est intéressant mais... le jeu n'est pas un produit fini. C'est une version alpha: plein de bugs (par exemple des objets à ramasser qui se trouvent sous la surface du sol (50m) et je ne peux pas les ramasser), avec un tutorial qui n'explique pas grand chose, et une communauté pas très grande. Passez votre chemin, peut- être un jour sera-t-il prêt...
we need chinese
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