
Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and denizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 68% | — | $1.7M |
| $19.99 | 410ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poor mans HoMM that has some interesting ideas on concept, but fails at being anything but tedious and annoying.
good
Кажется, что в игре есть некая глубина глубин, но нет. Есть относительно простой геймплей, несколько занятных персонажей, с которыми прикольно "поговорить" в первый раз. Ну, и все. По сути, просто 3Д ремейк. На любителя. Не сказать, что игра прям плохая, но кампания слабая, а сырой геймплей не настолько затягивает.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Polish, Spanish - Spain, Italian, French
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks good, gameplay is somewhat fun, but it's grindy and buggy, so they cancel each other out for me, it's a 1+1-1-1=0/10 for me, I forgot I played it. ( I'm joking, it's not a 0/10, I just didn't like it, get over it )
Хардкорная пошаговая стратегия. С огромным деревом строительства в основном замке, длинной, на десятки часов компанией. Выбором между добрыми и злыми поступками, влияющими на сюжет и состав армии. 16 классов героев, куча юнитов, доступных для набора в замке, в замковой таверне или различных местах на локациях, случайные события. В общем полный набор для любителей не торопясь, часами развиваться, качаться, строить и сражаться.
Ипать это просто охуе... и баг. Шикарная игра задумка бомба но техническое исполнение оставляет желать лучшего. Но игра классная очень интересно в ней быть. Всем желаю попробовать любителям пошаговой игры!
Ха-ха! Нанимать головорезов, призывать бесов и скелетов, использовать шаманов и варваров так просто! Вот почему компьютер так делает!...а, не получу хорошую концовку. Блин...
Отличная игра, но вылетает постоянно
If you like old-school turn-based strategy, 4X games, Heroes of Might and Magic, Age of Wonders, King's Bounty, or anything that makes you say "just one more turn" at 3 AM, there is a ridiculous amount of stuff here to dig into. But this game absolutely does not respect your time, and it has enough balance, pacing, AI and technical issues to drive you completely insane. Let's start with what makes it good. The tactical combat is easily the best part of the game. Battles actually require you to think about positioning, unit abilities, movement, morale, stamina, ranged attacks, spells and which targets to prioritize. Your units aren't just anonymous stacks of soldiers either. Individual troops can gain experience, level up and become considerably more useful over time. Your heroes are even more important, with different classes and progression options that can completely change how you approach a map. Exploration is another thing I really like. Your heroes aren't simply moving around conquering provinces. You can explore territories, discover locations, encounter monsters, find treasure, get equipment, meet strange characters and stumble into situations that can completely change your plans. There is enough randomness here that two maps can play very differently, and sometimes you get that perfect combination of encounters where everything suddenly clicks. The economy is also surprisingly deep. Money is constantly tight, upkeep matters, buildings have prerequisites, provinces have different purposes and you always seem to have three things you desperately need to spend your gold on. You can't just build everything and sit comfortably while your empire grows. You're constantly making compromises. And that's where Eador gets interesting. The game doesn't really have a traditional technology tree. Instead, your progression comes through buildings, which unlock new units, spells, abilities and other options. Combined with the hero system, exploration and random events, this gives you a huge number of ways to develop your faction. You can also play in different ways. You can be a benevolent ruler, an absolute monster, focus heavily on magic, rely on ranged units, build defensive provinces, rush your enemies or slowly explore everything you can find. The game gives you a lot of freedom and doesn't always force you into one specific playstyle. Unfortunately, that's also where many of its problems begin. The pacing is painfully slow. Some maps can take hours and hours, and the amount of time required to build up your economy, level your heroes and reach the interesting parts of the map can become exhausting. Buildings can take an absurd amount of time and resources to unlock, and sometimes it feels like you're spending more time waiting for your empire to become functional than actually doing anything interesting. The shard system is probably my biggest problem. You can spend hours building an empire, developing heroes and armies, conquering territory and getting stronger, only to move on to another shard and basically start over again. Yes, there is meta-progression and you can carry some things forward, but the feeling of progression is much weaker than it should be. After a while, you start asking yourself: "Why am I doing all of this again?" The game has a huge amount of content, but it doesn't always know how to make that content feel different. Many shards follow the same basic gameplay loop. Explore. Fight. Earn money. Build. Fight again. Deal with enemy heroes. Conquer provinces. Repeat. At first this is addictive. After dozens of hours, it can become a grind. The AI is another mixed bag. Sometimes it can put real pressure on you and force you to think several turns ahead. Other times it makes decisions that are completely ridiculous. The battle difficulty predictions can also be wildly unreliable. You'll occasionally see a fight described as basically impossible and then win it without taking a scratch, while another supposedly easy battle can completely destroy your army. And then there are situations where the AI seems to compensate for its weaknesses with ridiculous advantages. When an enemy suddenly has an army or province defenses that you simply can't realistically deal with yet, it can feel less like you've been outplayed and more like the game just decided that you're losing now. Randomness can be both the best and worst part of Eador. A good random map can create an amazing story. A bad one can make your entire campaign feel doomed before you've even had a chance to play properly. Sometimes your starting position is fantastic and you snowball. Other times you are surrounded by terrible encounters, powerful enemies or useless territory and the smartest strategic decision is honestly to restart. That's not necessarily bad in a roguelike, but Eador can ask you to invest hours before you realize that your current situation is basically screwed. And yes, save-scumming is very tempting. There are also some balance problems that become more obvious the longer you play. Certain hero types, spells, units and strategies can feel dramatically more useful than others. Some encounters are brutally difficult while others are almost free experience. There are moments where the game feels incredibly tactical and moments where it feels like you've discovered the one correct strategy and everything else is simply worse. Then we have the technical side. The game has a history of crashes and glitches, and even after years there are still players reporting stability problems. Personally, I wouldn't play this without frequent saves. Nothing is more frustrating than spending an hour carefully winning difficult battles, managing your economy and preparing your next move, only for the game to crash and potentially force you to redo everything. It's especially annoying because the actual game underneath all of this is genuinely good. That's what makes Eador so frustrating. You can clearly see the great game hiding inside it. The tactical combat is deep. The hero progression is fun. The exploration system is great. The atmosphere and fantasy setting have a lot of personality. There are tons of units, spells, buildings, encounters and random events. The campaign can provide an absurd number of hours of gameplay if you're willing to put up with its quirks. But the game constantly gets in its own way. The learning curve is brutal, the pacing is glacial, the shard system can make progression feel pointless, the AI can be questionable, balance can be all over the place, and the technical problems can still ruin an otherwise great session. Still, somehow, I keep coming back to it. Because when Eador works, it really works. There is something incredibly satisfying about starting with almost nothing, finding a way to survive the first few turns, slowly building up your economy, leveling a hero, finding better equipment, recruiting stronger units and eventually turning that pathetic little starting army into something capable of destroying everything that used to scare you. And when a battle goes exactly according to plan because you actually outplayed the enemy rather than simply having better numbers, it feels fantastic. This isn't a game I'd recommend to everyone. If you want a fast, polished, accessible strategy game, stay away. If you hate restarting maps, slow progression, complicated systems and occasionally questionable RNG, definitely stay away. But if you're the kind of person who enjoys ridiculously deep turn-based strategy and doesn't mind fighting the game almost as much as fighting its enemies, Eador is absolutely worth experiencing. It's messy. It's slow. It's sometimes unfair. It crashes. It can be repetitive as hell. And yet there is a genuinely great strategy game buried underneath all of that. Recommended — preferably on sale, and definitely with frequent saves. 8/10
в этой игре прекрасно всё!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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