
Run the league one decision at a time. EA SPORTS™ Madden NFL 27, powered by the all-new Persona Engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 819reviews | 37% | #37 | $3.4M |
| $99.99 | 1.9Kratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is definately one of the better Maddens. Alot of the negative reviews come from casual players who don't understand or appreciate coverages/strategy. This is the most realistic Madden ever made, but I still think the golden era of Madden was early to late 2000's with 2005 and 2008 being the best. The Frostbite is improving as the game is much smoother than recent Maddens. I would say if you're thinking of purchasing the game don't expect to be blown away, but I also don't think you will be dissapointed like last year. For those saying "roster update" keep 26 and stay miserable, or dont play then. They've added alot of intricate details and you have a lot of control on both sides of the ball pre-snap. I enjoy the mini games, and Franchise mode has improved. I wish they would incorporate Owners Mode from previous years. I'm not a big MUT guy I'd rather play ranked using the actual teams so I can't comment on that.
sad game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #37, worst UA #98 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 1.5Kratings |
| 50% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #7 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The software does not function. Unplayable.
I was gifted this game by a friend buying it and I play franchise mode exclusively. You can't do preseason training without it freezing and you can't do weekly strategy training because it will freeze and never load. I've spent nearly 100 hours playing this game and I have to close the game, reopen it, and then skip the training because it's so damn broken at least 6 or 7 times a session. This is greatly frustrating, but maybe EA will patch it at some point. Disappointed that this is the only thing the NFL gives us.
Genuinely a terrible simulation football game. If you simulate games or build a team in franchise it doesn't matter if you build the 99 overall dream team you will still miss the playoffs if you dont choose one of the "meta" playbooks that automatically grant you a 4k+ passing yard 40 TD season from your starting qb regardless of who they are and a 17-20 sack season from your RE or LE. This game doesn't "Simulate" anything. Not to mention how the game itself plays floaty and unrealistic. Nothing about playing a game feels authentic to how a game would play out in real life. The commentary is weak and uninspiring and the "gameday experience" is a barebones slideshow without any effort to make it feel different week to week in any way. These games are literal reskins of themselves year-year and they cant put in the effort to do a single thing right. What this Dev team does with their yearly budget is genuinely beyond me.
Still not good, still barely runs, still the same old problems. Madden used to be good, and I am not going to tell you the last good madden was 20 years ago because I think as recent as Madden 20 was a great game. But when the game makes such a strong push to make you not want to play with terrible UI, uninspired gameplay, and constant bugs its hard to tell someone to spend any amount of money, let alone $70.
THE ABSOLUTE BUGGIEST GAME IVE EVER PLAYED SAME SLOP EVERY YEAR.
Buggy ass franchise mode, but hey the music is pretty good?!?!
no not good
I dont know how EA somehow continues to make franchise mode worse year after year. Buggy, no substantial new features and the new ones they did add are more annoying than quality of life at the end of the day.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 2.8K | 41% | $69.99 | |
| — | 39.6K | 77% | — | |
| $209.2M | 107.3K | 51% | $69.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $261 | 2 | 0% | $4.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.4M | 9.2K | 83% | $19.99 | |
| $3.4M | 8.4K | 89% | $16.99 | |
| $3.4M | 5.1K | 97% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |