
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 4.9Kratings | 88% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somewhat old-school basher/slasher with a very satisfying smash-it-up-for-parts game loop. Above-average plot, supported by great sound design and well balanced level/combat system. Easily 50 hours of fun if you race through the main plot, and up to 120 hours if you're a completionist and do all the (excellent) DLC. Several really neat ideas, however if I was forced to be super critical I'd say that the construction/building part is somewhat underdone compared to the crafting.
Весьма неплохая гриндилка с кучей квестов, пасхалок и порой нестандартными подходами. Забыл написать про минусы - гринда очень много, есть ошибки в переводе и непереведённые фразы, а также есть проблема с глючными заданиями - я так и не смог поломать ракету с боеголовкой, хотя все топливные шланги сломал - скрипт не отработал похоже.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 11K | 83% | $24.99 | |
| $7.6M | 12.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196K | 342 | 88% | $24.99 | |
| $3.5K | 27 | 78% | $4.99 | |
| $598.8K | 775 | 78% | $19.99 | |
| $567.1K | 1.1K | 79% | $14.99 | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $243.6K | 342 | 49% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 474ratings | 91% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Горько-сладкое заполнение Арка[/b] [h3]Горько-сладкая сотня закопанных сокровищ[/h3] [h2]Горько-сладкие [spoiler]и чутка солёные[/spoiler] рыбы[/h2] [hr][/hr] Но самое лучшее это [h1]РАЗРУШЕНИЕ ВСЕГО и ВСЯ в Горько-Сладком Апокалипсисе — DYSMANTLE[/h1]
I am a returning player. I played this in 2021 when it first came out, but did not finish it. I came back to try the DLC and it great.
中盤以降単調になる、というのは言われてる通りだが、言われてるほどは飽きずに実績全解除まで楽しめた。 あまり言及されてない、気になった点を二つ。 ・破壊可能度合やバイオームによる変化に乏しい 恐らく「飽きる」と言われてる最大の理由。 武器を強化して破壊出来るものが増えることで新たな道が開けるのは良いのだが、それによって入手出来る素材の種類が増えるのは序盤までで、あとは上位素材の収集効率が少し上がるくらいの意味しか無い。 バイオームは大きく分けて森・雪原・砂漠があるが、せいぜい砂漠でサボテンが手に入るくらいで雪原で氷っぽいものが手に入ったりはしない。 このへんに終盤まで変化をつけることが出来ていれば、プレイの新鮮味はかなり変わったのではないだろうか。 ・ストレージからの素材持ち出し要求 橋の修理等で特定の素材をわざわざストレージから持ち出して持ってこなければならないのは、テストプレイ等で「これめんどくさいだけっすね」って誰も言わなかったのだろうか。 ストレージの中のもので修理出来る仕様でよかったと思う。 既にEAが始まってる次作は、この辺が改善されたらいいなと思う。 文句言いつつも全体としては楽しいゲームだったので、次作も完成したら買います。 オマケ ゲームを起動したら企業ロゴなり使ってるエンジンロゴなりが出て来る(強制的に見せられる)のが普通だが、このゲームはそんなもの無しにいきなりタイトル画面から始まる。 地味ながら挙げずにはいられない美点。この点に関しては、ちゃんとユーザーのこと考えてくれてるなと思った。 サクナヒメ以来久々に見たので、ちょっぴり感動した。
나같은 폐지 광인들을 위한 게임. 다 때려부수고 재료를 탐욕스럽게 긁어모읍니다.
很难想象这是21年的游戏 七八个工具给你四个装备栏还共享一个工具栏,只能通过一个按键来轮流切换.
记得当年在工地上上班,工地宿舍没WiFi,很快流量就见底了,没办法只能下单机游戏来玩,去b站搜推荐的游戏就发现了这个,中文名叫我的水世界求生,至今不知道是怎么翻译出来的。 这游戏前期非常坐牢,主线任务过于困难导致大多数时候都忘了还有主线。开局玩家连个普通僵尸都打不过,必须要手法,玩家回血怪物还会复活,非常绝望。主线要求开门,没任何提示,被墙挡住死活推不动主线,差点卸了,幸好当时卸了就没其他游戏玩了导致没卸,可喜可贺。开门后就可以遇到4个继电器继续卡一年,继电器找完4个电池继续卡一年,然后修火车也是不查攻略基本完不成,再后面是迷宫,迷宫入口过于隐蔽,以至于我把迷宫以外的地图+第二个dlc都开完了发现对推主线没帮助才查攻略知道迷宫在哪。第一个dlc有点意义不明,说是冥界做的像个西部小镇,地图引导,怪物机制也不咋地。最后是游戏几乎没有传送功能,大世界全靠腿跑,不打完两个dlc解锁篝火传送跑步都非常浪费时间。 游戏阴间但是熬过来了就很上头,第一次正反馈是制作出致命信号,天啊怪物终于不会复活了,第一次从见到小僵尸就跑变成了能主动追着他打。第二次正反馈是升级技能/武器/饰品使得伤害足够一个平a秒小僵尸,遇到最低级的怪终于不用手法,终于不用被追着打了。随着武器升级能拆房子也很解压,遇到怪太阴间了我就直接把一整片地夷为平地,我玩游戏就是来当爷爷的。这游戏是典型的先当孙子后当爷。第二个dlc设计的非常出色,地图设计,怪物设计,奖励道具都很很优秀,属于是这游戏的集大成者。 最后是游戏内容以外的,这游戏操作手感简直太烂了,手机版远程武器基本用不了,一用远程就只能站桩还特别难瞄准,只能拿移动用的遥感来转动武器方向你敢信,我以为到电脑版就好了,结果电脑版问题更大,手机只是ban掉了远程武器电脑版基本玩不了,连实时自动转动水平视角都没有,还要手动转动水平视角,然后游戏锁死在一个非常阴间的垂直视角,打个比方就是你走路必须低头不能抬头。 虽然游戏缺点很多但我还是愿意给他个好评,当年在工地上玩的真上头,后期玩的也是真爽,现在补票了正版再下来玩就没以前的耐心了,反而是电脑版这阴间操作使得我根本玩不下去,只能说欲买桂花同载酒,终不似,少年游。
Шикарная гриндилка с большим разнообразием. Без необходимости гриндить на поддержание жизни. Еда дает постоянные усиления, что на мой взгляд очень круто.
一个档打了40小时,主线通关,全收集还遥遥无期。 总体好评,刷刷刷和拆拆拆,看着各种各样的东西全部拆干净很有成就感。 但是跑图时间过长,拆的过程中很容易产生心理疲惫,而且拆东西的工具升级需要的材料获取起来也比较麻烦。 敌人总体都比较菜,boss都没什么难度,但是敌方炮塔才是大爹,跑着跑着一不留神直接就被秒了,撑血量也挺不住几下。以及随处可见的落水和悬崖坠落死亡。所以一个档要想零死亡通关几乎不可能。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.