
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #79, worst KR #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 6.6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个字,爽;两个字,很爽;三个字,非常爽。除了本体价格偏贵外加dlc体量对不上价格外,其它方面都没毛,喜欢割草且能接受价格的无脑入手就行。
战至最后一刻自刎归天
爽点在于打小怪随便攻击就能操飞所有人,以及弹反,但也仅此而已了,实在是没有想象中那么好玩。 不爽的点那可真是太多了: 1. 骑马常态非得一直按B才能涨一点点冲刺条,RB触发冲刺距离又短,不冲刺又会被挡住,不知道这骑马机制到底是哪个蠢逼设计的; 2. 队友纯废物,我从来没有见过这么废物的队友,一遇到敌人200%会陷入苦战; 3. 刮,还是刮,永无止尽的刮痧,别人一排盾就慢慢等吧,不进入他的回合你连刮痧的资格都没有,旁边再来个精英怪或者几个枪兵出来冲刺打断那真是太享受了; 4. 傻逼之傻逼之到处都是慢刀,弹也弹不掉闪也蹭不到,没战气连反击都打不出来,打出来了还有相当的概率打不中,我就这么说吧,但凡这个游戏攒资源的速度有仁王2攒妖力条那么快都不会这么难受; 5. 上述一环接一环就会造成这样的情况:我在战场这一头,战场另外一头的精英怪出了个技能要我赶快过去干掉,我骑马半天赶过去把他干死了,结果我的主将也领盒饭了,属实是闹麻了。 受不了了,友军不够无法破坏固定单位,制作组家里两位飞升了,亲人不够禁止办葬礼好不好 操你妈逼,这种游戏也他妈做dps检测,那家里的两位怎么办?吕布最后一丝血不留觉醒拿偃月刀打得过我吃一坨,狗屎
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩好耶! 什么乙游大世界😮 ===== 一遍赶报告一边玩不仅导致了五天已游戏40小时还导致已睡眠10小时意识逐渐模糊。玩爽了睡足了进行一个长长的垃圾话版全是剧透评论更新。虽然书看得不少但居然没怎么玩过三国游戏,小时候见过系列的4或5,不过当时沉迷q版刘关张和动画版三国演义,对打架游戏毫无兴趣🙏🏻长大后虽然既史同女又玩打架游戏但对历史向游戏仍然不感冒,直到因为刷多了新三国吐槽被疯狂推送各个三国ip相关…总之就是莫名其妙买来玩了,这游戏真好玩吧🥺大体来说远超预期,虽然蜗也不知道自己期了个啥…可能是纽三旮旯给木什么的(这么说应该去尝尝恋姬无双)(没有说35o不旮旯给木的意思)虽然也有奇怪的点譬如曹孟德在徐州就开始被扭三天意侵蚀宣称要一统天下,荀令君当场追随当反贼🙏🏻打黄巾的时候就开“三国无双”有点难绷,但大汉无双好像更怪了……各种对话之感情充沛有时让人陷入自我怀疑,但很快就熟练地左一口右一口地营养均衡地吃起来了! 打群架很快乐而且这场面真壮观吧,直剑防重有一种魂游盾戳的美感,还是不怕身后穿盾的究极王八形态,跳重更是好像一个性别认同为武装直升机的鸟,顶着美丽的脸转大风车还会悄悄说“真正的三国无双是我”真是太可爱了🥺 今天一琢磨意识到自己对主线剧情阿巴阿巴对逆天改命和DLC if兴致勃疑似是当成了可交互同人文在看🙏🏻一边吃饭一边战斗爽你写得好啊正因为如此你写得好啊。 [spoiler] 前期其实印象没有特别深刻,从意识到孙坚剧情可以改的那一刻游戏性质才变了。31级练了半天超市将剑伪定番幻影张角,打死张角的回溯节点是6'26极限救人成功,谢谢老头口下留人🙏🏻然后提着剑就杀去dlc了()大贤良师你醒啦现在是中平元年!什么往日种种鸟不知道鸟只是在做宽恕相信和守望的词义辨析!差点忘了太平道最早也是医疗保健组织,你们三个最重要的是把日子过好🥺两眼一闭一睁,真的假的泥不是太师吗怎么就要跑路了鸟不是太平之要吗变成混邪乐子人真的没关系吗😨老大不是鸟蛐蛐泥,人家曹孟德跑的时候那么干脆利索,轮到老大跑路为什么锁到八百米开外不知名勇将身上见一个打一个😱这是跑路还是屠城啊算是稍微理解大红蛐蛐出城战斗爽的时候公台有多绝望了😇好不容易迎来了神貂侠吕赛前垃圾话环节只想说遛狗不牵绳等于狗遛狗🙂已经没有人类了留在场上的是三个畜生一只鸡🐥其实因为董线又不听话又要杀王允意见挺大的,但是让紫鸾自在翱翔的人太少了……太平之要离他而去,他的时代也无疾而终了。接下来迎面向我们走来的是某知名不具自带音响的大红蛐蛐🙏🏻主角这玩意还能父死子继的吗那很好了。一直很喜欢陈公台,正史演义都喜欢,但是光荣主线和dlc剧情都改得很抽象,但是话又说回来摊上这种比格一样的主公人哪有不疯的公台只是苦了太久又被天降两台高达砸晕公台有什么错加仓狠狠加仓军师指哪鸟打哪快乐就是在坑里猛猛大风车回头一看朱和也在大风车🙏🏻唯一迷惑的是“吕布陷入苦战”但几乎满血。吕线小鸟入世就是为了圆军师的天才指挥梦,这个if里徐州很好兖州很好(真的好吗:)不过总比到了曹手里好)是个很好的梦呐。然后就到了袁坂凛大小姐想让我告白环节!谁说傲娇退环境了,这傲娇咋这么可爱呢,打赢了一小架袁大小姐就高兴得感觉下一秒快要唱YMCA了🥺怎么东汉末年还有黄金树蜗缺的黄金律法原来是金灿灿的袁字吗!开高达的陈老师在官渡之战居然也发力了!!陈老师蜗们喜欢泥!!!官渡草莓多终结cg的配音感觉下一秒就要盖饭了而且这都有这么大一口袁曹可以吃!?蜗在严肃的话题里扭动成区(。)总之就是谢谢光荣做的饭好吃爱吃下次还吃🥺可惜公孙瓒没有单独剧情线和独立建模😢以及军师们的扇子看起来真的很好玩!! 本体可能是有缘再见的状态了因为这个人想救郭奉孝但众所周知此剧情位于魏线而打魏线不仅有屠徐州的嫌疑还要打下邳看了陈公台赴死cg人也有点死死的所以暂时先就这样吧 [/spoiler]
I don't usually write reviews but as a fan of the series I really loved what they did. It was a little different not being able to play as the famous warriors but the battle mechanics that they have makes it so that you're not just spamming buttons and running. The only thing I wish they get to do is add multiplayer and a versus mode like in DW4. It may not be the most popular opinion but I'd love a Dynasty Warrior where we have the same storyline but you can play with friends and maybe character creation. Overall I love this game alot!
I really wish there was a neutral review. Because I don't love or hate this game. The combat is by far the best out of any game in the series. The scale of the battles are just absolutely unreal. When you are in battle, it's the best dynasty warriors game. When you are not, it's one of the worst. How they handle in between missions, Navigating the map. It's just awful. It feels like this is a testing version and they haven't dialed in how to transfer missions. Also this main character is just awful, they give you no reason to care about him. He is so uninteresting, maybe if they gave him a voice actor and dialog they could have made him feel like somebody with importance. I really do not get why Koei keeps trying to change the formula and try new things. They had the perfect formula since 3 and were only held back by hardware limitation. Now they are held back by poor decisions. For most of us DW is about playing as some bad ass warrior not some twink that we are given no reason to actually care about. If this was more of a budget/resource constraint then they should have just done a game mainly focusing on one character like Guan Yu or Lu Bu. All of the good things though have me very excited for the 3 remake. It seems to fix everything wrong with this game. But despite the downsides the positives do make up for this, also it's very well optimized. I can run this fully maxed out 1440p with my dated pc at 60fps. Though I run on high because on ultra my graphics drivers will crash occasionally. This is a linux/proton issue, nothing with the game.
7/10 玩的曹魏,看在剧情面子上没有给差评,但是除了吕布真的没有一个印象深刻的怪,一个弹反/化解+连招就能打出处决,后期跟打木桩没区别(换皮怪太多了),优点就是三军突击的时候还有点震撼以及剧情没有魔改,对人物塑造的不错。
开场惊艳,中期无脑刷刷刷很无聊,傻逼吕布吃屎,打完吕布和备备一样巴不得这家奴赶紧死
I haven’t played a Dynasty Warriors game since Dynasty Warriors 4 on PS2, so I’m basically coming into Origins fresh after more than 20 years away from the series. About 5 hours in, I’m having an absolute blast. The core appeal I remember is definitely still here: jump into a huge battlefield, carve through ridiculous numbers of soldiers, hunt down officers, and somehow turn yourself into a one-man army. But Origins feels much more involved than what I remember. I can’t compare Origins to the last several Dynasty Warriors games because I simply haven’t played them. But as someone whose last experience with the series was DW4, this has been a hell of a way to come back. It still has that simple Dynasty Warriors formula that I really loved as a kid; I think that makes it still successful that they focus on the core elements of the game. Cinematics get a little tiresome, but they are easily skipped.
优点是主角经历故事设定与这一代的技能系统,缺点是剧情到赤壁后戛然而止、以及主角对剧情的影响较小,到符合太平之要的身份
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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